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hwr2024_a/cpp/misc/structs_enums_unions.h
T
david b58064a0d0 Add SFML project with Paddle class and miscellaneous utilities
- Introduced `Paddle` class for player controls in the SFML project.
- Added `main.cpp` to demonstrate basic paddle movement and rendering.
- Created reusable templates (`templates.h`) and inline class (`inlines.h`) in the `misc` module.
- Defined `structs`, `enums`, `unions` in `misc/structs_enums_unions.h`.
- Updated CMake configuration for the `sfml` and `misc` modules.
- Included new assets for backgrounds, characters, enemies, and tiles.
2026-02-27 12:16:24 +01:00

50 lines
1.4 KiB
C++

//
// Created by David Hackbarth on 27.02.26.
//
#ifndef MISC_STRUCTS_ENUMS_UNIONS_H
#define MISC_STRUCTS_ENUMS_UNIONS_H
#include <iostream>
struct Vector3 {
// public
float x, y, z;
bool operator==(const Vector3 &other) const { return x == other.x && y == other.y && z == other.z; }
bool operator!=(const Vector3 &other) const { return !(*this == other); }
bool operator<(const Vector3 &other) const { return x < other.x && y < other.y && z < other.z; }
bool operator<=(const Vector3 &other) const { return *this < other || *this == other; }
bool operator>(const Vector3 &other) const { return !(*this <= other); }
bool operator>=(const Vector3 &other) const { return !(*this < other); }
private:
// private
};
std::ostream& operator<<(std::ostream& os, const Vector3& v) {
os << "(" << v.x << "/" << v.y << "/" << v.z << ")";
return os;
}
enum Weekdays {
Monday = 1, Tuesday = 2, Wednesday = 3, Thursday = 4, Friday = 5, Saturday = 6, Sunday = 7,
FORCE_DWORD = 0x7fffffff // DWORD -> double word -> unsigned 32bit, word -> unsigned 16bit
};
union ScreenSize {
unsigned int value; // 32bit
struct {
unsigned short width; // first 16bit
unsigned short height; // second 16bit
} u;
struct {
unsigned short width; // first 16bit
unsigned short height; // second 16bit
} _;
};
#endif //MISC_STRUCTS_ENUMS_UNIONS_H