Add SFML project with Paddle class and miscellaneous utilities

- Introduced `Paddle` class for player controls in the SFML project.
- Added `main.cpp` to demonstrate basic paddle movement and rendering.
- Created reusable templates (`templates.h`) and inline class (`inlines.h`) in the `misc` module.
- Defined `structs`, `enums`, `unions` in `misc/structs_enums_unions.h`.
- Updated CMake configuration for the `sfml` and `misc` modules.
- Included new assets for backgrounds, characters, enemies, and tiles.
This commit is contained in:
2026-02-27 12:16:24 +01:00
parent f5e4caadf3
commit b58064a0d0
881 changed files with 320 additions and 2 deletions
+9
View File
@@ -1,4 +1,5 @@
#include "ClassA.h"
#include <list>
int main() {
ClassA a;
@@ -25,6 +26,14 @@ int main() {
ClassA a2 = a;
std::list<ClassA> l;
l.push_back(a);
l.push_back(a2);
l.push_back(*pA);
for (std::list<ClassA>::iterator it = l.begin(); it != l.end(); ++it) {
// (*it).Print();
it->Print(); // same as line above, but simpler
}
return 0;
}