Files
hwr2024_a/cpp/classes/main.cpp
T
david b58064a0d0 Add SFML project with Paddle class and miscellaneous utilities
- Introduced `Paddle` class for player controls in the SFML project.
- Added `main.cpp` to demonstrate basic paddle movement and rendering.
- Created reusable templates (`templates.h`) and inline class (`inlines.h`) in the `misc` module.
- Defined `structs`, `enums`, `unions` in `misc/structs_enums_unions.h`.
- Updated CMake configuration for the `sfml` and `misc` modules.
- Included new assets for backgrounds, characters, enemies, and tiles.
2026-02-27 12:16:24 +01:00

39 lines
822 B
C++

#include "ClassA.h"
#include <list>
int main() {
ClassA a;
a.Print();
ClassA* pA = nullptr;
pA = new ClassA();
pA->Print();
// (*pA).Print(); // same as above, but more complex to write
delete pA;
pA = nullptr;
a.CompareTo(pA);
IComparable* pComparable = nullptr;
pComparable = new ClassA();
pComparable->CompareTo(&a);
// pA = dynamic_cast<ClassA *>(pComparable);
// if (pA != nullptr) {
// pA->Print();
// }
delete pComparable;
pComparable = nullptr;
ClassA a2 = a;
std::list<ClassA> l;
l.push_back(a);
l.push_back(a2);
l.push_back(*pA);
for (std::list<ClassA>::iterator it = l.begin(); it != l.end(); ++it) {
// (*it).Print();
it->Print(); // same as line above, but simpler
}
return 0;
}