Add SFML project with Paddle class and miscellaneous utilities
- Introduced `Paddle` class for player controls in the SFML project. - Added `main.cpp` to demonstrate basic paddle movement and rendering. - Created reusable templates (`templates.h`) and inline class (`inlines.h`) in the `misc` module. - Defined `structs`, `enums`, `unions` in `misc/structs_enums_unions.h`. - Updated CMake configuration for the `sfml` and `misc` modules. - Included new assets for backgrounds, characters, enemies, and tiles.
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@@ -1,4 +1,5 @@
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#include "ClassA.h"
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#include <list>
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int main() {
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ClassA a;
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@@ -25,6 +26,14 @@ int main() {
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ClassA a2 = a;
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std::list<ClassA> l;
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l.push_back(a);
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l.push_back(a2);
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l.push_back(*pA);
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for (std::list<ClassA>::iterator it = l.begin(); it != l.end(); ++it) {
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// (*it).Print();
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it->Print(); // same as line above, but simpler
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}
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return 0;
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}
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