Files
gpd-925/AI/Assets/Scripts/UnityBehaviors/GameObjectNullCondition.cs
T

36 lines
985 B
C#

using System;
using Unity.Behavior;
using UnityEngine;
[Serializable, Unity.Properties.GeneratePropertyBag]
[Condition(name: "Target Null", story: "[Target] [is] null", category: "Conditions", id: "83ee136bdfeb6568a8a2fb0a340e6e69")]
public partial class GameObjectNullCondition : Condition
{
[SerializeReference] public BlackboardVariable<GameObject> Target;
[Comparison(comparisonType: ComparisonType.Boolean)]
[SerializeReference] public BlackboardVariable<ConditionOperator> Is;
public override bool IsTrue()
{
if (Is.Value == ConditionOperator.Equal)
{
return Target.Value == null;
}
else
{
return Target.Value != null;
}
return (Target.Value == null && Is.Value == ConditionOperator.Equal) ||
(Target.Value != null && Is.Value == ConditionOperator.NotEqual);
}
public override void OnStart()
{
}
public override void OnEnd()
{
}
}