using System; using Unity.Behavior; using UnityEngine; [Serializable, Unity.Properties.GeneratePropertyBag] [Condition(name: "Target Null", story: "[Target] [is] null", category: "Conditions", id: "83ee136bdfeb6568a8a2fb0a340e6e69")] public partial class GameObjectNullCondition : Condition { [SerializeReference] public BlackboardVariable Target; [Comparison(comparisonType: ComparisonType.Boolean)] [SerializeReference] public BlackboardVariable Is; public override bool IsTrue() { if (Is.Value == ConditionOperator.Equal) { return Target.Value == null; } else { return Target.Value != null; } return (Target.Value == null && Is.Value == ConditionOperator.Equal) || (Target.Value != null && Is.Value == ConditionOperator.NotEqual); } public override void OnStart() { } public override void OnEnd() { } }