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b079c20e21 |
@@ -0,0 +1,421 @@
|
||||
# Prerequisites
|
||||
*.d
|
||||
|
||||
# Compiled Object files
|
||||
*.slo
|
||||
*.lo
|
||||
*.o
|
||||
*.obj
|
||||
|
||||
# Precompiled Headers
|
||||
*.gch
|
||||
*.pch
|
||||
|
||||
# Compiled Dynamic libraries
|
||||
*.so
|
||||
*.dylib
|
||||
*.dll
|
||||
|
||||
# Fortran module files
|
||||
*.mod
|
||||
*.smod
|
||||
|
||||
# Compiled Static libraries
|
||||
*.lai
|
||||
*.la
|
||||
*.a
|
||||
*.lib
|
||||
|
||||
# Executables
|
||||
*.exe
|
||||
*.out
|
||||
*.app
|
||||
|
||||
## Ignore Visual Studio temporary files, build results, and
|
||||
## files generated by popular Visual Studio add-ons.
|
||||
##
|
||||
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
|
||||
|
||||
# User-specific files
|
||||
*.rsuser
|
||||
*.suo
|
||||
*.user
|
||||
*.userosscache
|
||||
*.sln.docstates
|
||||
|
||||
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||
*.userprefs
|
||||
|
||||
# Mono auto generated files
|
||||
mono_crash.*
|
||||
|
||||
# Build results
|
||||
[Dd]ebug/
|
||||
[Dd]ebugPublic/
|
||||
[Rr]elease/
|
||||
[Rr]eleases/
|
||||
x64/
|
||||
x86/
|
||||
[Ww][Ii][Nn]32/
|
||||
[Aa][Rr][Mm]/
|
||||
[Aa][Rr][Mm]64/
|
||||
bld/
|
||||
[Bb]in/
|
||||
[Oo]bj/
|
||||
[Ll]og/
|
||||
[Ll]ogs/
|
||||
|
||||
# Visual Studio 2015/2017 cache/options directory
|
||||
.vs/
|
||||
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||
#wwwroot/
|
||||
|
||||
# Visual Studio 2017 auto generated files
|
||||
Generated\ Files/
|
||||
|
||||
# MSTest test Results
|
||||
[Tt]est[Rr]esult*/
|
||||
[Bb]uild[Ll]og.*
|
||||
|
||||
# NUnit
|
||||
*.VisualState.xml
|
||||
TestResult.xml
|
||||
nunit-*.xml
|
||||
|
||||
# Build Results of an ATL Project
|
||||
[Dd]ebugPS/
|
||||
[Rr]eleasePS/
|
||||
dlldata.c
|
||||
|
||||
# Benchmark Results
|
||||
BenchmarkDotNet.Artifacts/
|
||||
|
||||
# .NET Core
|
||||
project.lock.json
|
||||
project.fragment.lock.json
|
||||
artifacts/
|
||||
|
||||
# ASP.NET Scaffolding
|
||||
ScaffoldingReadMe.txt
|
||||
|
||||
# StyleCop
|
||||
StyleCopReport.xml
|
||||
|
||||
# Files built by Visual Studio
|
||||
*_i.c
|
||||
*_p.c
|
||||
*_h.h
|
||||
*.ilk
|
||||
*.meta
|
||||
*.obj
|
||||
*.iobj
|
||||
*.pch
|
||||
*.pdb
|
||||
*.ipdb
|
||||
*.pgc
|
||||
*.pgd
|
||||
*.rsp
|
||||
*.sbr
|
||||
*.tlb
|
||||
*.tli
|
||||
*.tlh
|
||||
*.tmp
|
||||
*.tmp_proj
|
||||
*_wpftmp.csproj
|
||||
*.log
|
||||
*.tlog
|
||||
*.vspscc
|
||||
*.vssscc
|
||||
.builds
|
||||
*.pidb
|
||||
*.svclog
|
||||
*.scc
|
||||
|
||||
# Chutzpah Test files
|
||||
_Chutzpah*
|
||||
|
||||
# Visual C++ cache files
|
||||
ipch/
|
||||
*.aps
|
||||
*.ncb
|
||||
*.opendb
|
||||
*.opensdf
|
||||
*.sdf
|
||||
*.cachefile
|
||||
*.VC.db
|
||||
*.VC.VC.opendb
|
||||
|
||||
# Visual Studio profiler
|
||||
*.psess
|
||||
*.vsp
|
||||
*.vspx
|
||||
*.sap
|
||||
|
||||
# Visual Studio Trace Files
|
||||
*.e2e
|
||||
|
||||
# TFS 2012 Local Workspace
|
||||
$tf/
|
||||
|
||||
# Guidance Automation Toolkit
|
||||
*.gpState
|
||||
|
||||
# ReSharper is a .NET coding add-in
|
||||
_ReSharper*/
|
||||
*.[Rr]e[Ss]harper
|
||||
*.DotSettings.user
|
||||
|
||||
# TeamCity is a build add-in
|
||||
_TeamCity*
|
||||
|
||||
# DotCover is a Code Coverage Tool
|
||||
*.dotCover
|
||||
|
||||
# AxoCover is a Code Coverage Tool
|
||||
.axoCover/*
|
||||
!.axoCover/settings.json
|
||||
|
||||
# Coverlet is a free, cross platform Code Coverage Tool
|
||||
coverage*.json
|
||||
coverage*.xml
|
||||
coverage*.info
|
||||
|
||||
# Visual Studio code coverage results
|
||||
*.coverage
|
||||
*.coveragexml
|
||||
|
||||
# NCrunch
|
||||
_NCrunch_*
|
||||
.*crunch*.local.xml
|
||||
nCrunchTemp_*
|
||||
|
||||
# MightyMoose
|
||||
*.mm.*
|
||||
AutoTest.Net/
|
||||
|
||||
# Web workbench (sass)
|
||||
.sass-cache/
|
||||
|
||||
# Installshield output folder
|
||||
[Ee]xpress/
|
||||
|
||||
# DocProject is a documentation generator add-in
|
||||
DocProject/buildhelp/
|
||||
DocProject/Help/*.HxT
|
||||
DocProject/Help/*.HxC
|
||||
DocProject/Help/*.hhc
|
||||
DocProject/Help/*.hhk
|
||||
DocProject/Help/*.hhp
|
||||
DocProject/Help/Html2
|
||||
DocProject/Help/html
|
||||
|
||||
# Click-Once directory
|
||||
publish/
|
||||
|
||||
# Publish Web Output
|
||||
*.[Pp]ublish.xml
|
||||
*.azurePubxml
|
||||
# Note: Comment the next line if you want to checkin your web deploy settings,
|
||||
# but database connection strings (with potential passwords) will be unencrypted
|
||||
*.pubxml
|
||||
*.publishproj
|
||||
|
||||
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||
# checkin your Azure Web App publish settings, but sensitive information contained
|
||||
# in these scripts will be unencrypted
|
||||
PublishScripts/
|
||||
|
||||
# NuGet Packages
|
||||
*.nupkg
|
||||
# NuGet Symbol Packages
|
||||
*.snupkg
|
||||
# The packages folder can be ignored because of Package Restore
|
||||
**/[Pp]ackages/*
|
||||
# except build/, which is used as an MSBuild target.
|
||||
!**/[Pp]ackages/build/
|
||||
# Uncomment if necessary however generally it will be regenerated when needed
|
||||
#!**/[Pp]ackages/repositories.config
|
||||
# NuGet v3's project.json files produces more ignorable files
|
||||
*.nuget.props
|
||||
*.nuget.targets
|
||||
|
||||
# Nuget personal access tokens and Credentials
|
||||
nuget.config
|
||||
|
||||
# Microsoft Azure Build Output
|
||||
csx/
|
||||
*.build.csdef
|
||||
|
||||
# Microsoft Azure Emulator
|
||||
ecf/
|
||||
rcf/
|
||||
|
||||
# Windows Store app package directories and files
|
||||
AppPackages/
|
||||
BundleArtifacts/
|
||||
Package.StoreAssociation.xml
|
||||
_pkginfo.txt
|
||||
*.appx
|
||||
*.appxbundle
|
||||
*.appxupload
|
||||
|
||||
# Visual Studio cache files
|
||||
# files ending in .cache can be ignored
|
||||
*.[Cc]ache
|
||||
# but keep track of directories ending in .cache
|
||||
!?*.[Cc]ache/
|
||||
|
||||
# Others
|
||||
ClientBin/
|
||||
~$*
|
||||
*~
|
||||
*.dbmdl
|
||||
*.dbproj.schemaview
|
||||
*.jfm
|
||||
*.pfx
|
||||
*.publishsettings
|
||||
orleans.codegen.cs
|
||||
|
||||
# Including strong name files can present a security risk
|
||||
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
|
||||
#*.snk
|
||||
|
||||
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||
#bower_components/
|
||||
|
||||
# RIA/Silverlight projects
|
||||
Generated_Code/
|
||||
|
||||
# Backup & report files from converting an old project file
|
||||
# to a newer Visual Studio version. Backup files are not needed,
|
||||
# because we have git ;-)
|
||||
_UpgradeReport_Files/
|
||||
Backup*/
|
||||
UpgradeLog*.XML
|
||||
UpgradeLog*.htm
|
||||
ServiceFabricBackup/
|
||||
*.rptproj.bak
|
||||
|
||||
# SQL Server files
|
||||
*.mdf
|
||||
*.ldf
|
||||
*.ndf
|
||||
|
||||
# Business Intelligence projects
|
||||
*.rdl.data
|
||||
*.bim.layout
|
||||
*.bim_*.settings
|
||||
*.rptproj.rsuser
|
||||
*- [Bb]ackup.rdl
|
||||
*- [Bb]ackup ([0-9]).rdl
|
||||
*- [Bb]ackup ([0-9][0-9]).rdl
|
||||
|
||||
# Microsoft Fakes
|
||||
FakesAssemblies/
|
||||
|
||||
# GhostDoc plugin setting file
|
||||
*.GhostDoc.xml
|
||||
|
||||
# Node.js Tools for Visual Studio
|
||||
.ntvs_analysis.dat
|
||||
node_modules/
|
||||
|
||||
# Visual Studio 6 build log
|
||||
*.plg
|
||||
|
||||
# Visual Studio 6 workspace options file
|
||||
*.opt
|
||||
|
||||
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||
*.vbw
|
||||
|
||||
# Visual Studio LightSwitch build output
|
||||
**/*.HTMLClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/ModelManifest.xml
|
||||
**/*.Server/GeneratedArtifacts
|
||||
**/*.Server/ModelManifest.xml
|
||||
_Pvt_Extensions
|
||||
|
||||
# Paket dependency manager
|
||||
.paket/paket.exe
|
||||
paket-files/
|
||||
|
||||
# FAKE - F# Make
|
||||
.fake/
|
||||
|
||||
# CodeRush personal settings
|
||||
.cr/personal
|
||||
|
||||
# Python Tools for Visual Studio (PTVS)
|
||||
__pycache__/
|
||||
*.pyc
|
||||
|
||||
# Cake - Uncomment if you are using it
|
||||
# tools/**
|
||||
# !tools/packages.config
|
||||
|
||||
# Tabs Studio
|
||||
*.tss
|
||||
|
||||
# Telerik's JustMock configuration file
|
||||
*.jmconfig
|
||||
|
||||
# BizTalk build output
|
||||
*.btp.cs
|
||||
*.btm.cs
|
||||
*.odx.cs
|
||||
*.xsd.cs
|
||||
|
||||
# OpenCover UI analysis results
|
||||
OpenCover/
|
||||
|
||||
# Azure Stream Analytics local run output
|
||||
ASALocalRun/
|
||||
|
||||
# MSBuild Binary and Structured Log
|
||||
*.binlog
|
||||
|
||||
# NVidia Nsight GPU debugger configuration file
|
||||
*.nvuser
|
||||
|
||||
# MFractors (Xamarin productivity tool) working folder
|
||||
.mfractor/
|
||||
|
||||
# Local History for Visual Studio
|
||||
.localhistory/
|
||||
|
||||
# BeatPulse healthcheck temp database
|
||||
healthchecksdb
|
||||
|
||||
# Backup folder for Package Reference Convert tool in Visual Studio 2017
|
||||
MigrationBackup/
|
||||
|
||||
# Ionide (cross platform F# VS Code tools) working folder
|
||||
.ionide/
|
||||
|
||||
# Fody - auto-generated XML schema
|
||||
FodyWeavers.xsd
|
||||
|
||||
# VS Code files for those working on multiple tools
|
||||
.vscode/*
|
||||
!.vscode/settings.json
|
||||
!.vscode/tasks.json
|
||||
!.vscode/launch.json
|
||||
!.vscode/extensions.json
|
||||
*.code-workspace
|
||||
|
||||
# Local History for Visual Studio Code
|
||||
.history/
|
||||
|
||||
# Windows Installer files from build outputs
|
||||
*.cab
|
||||
*.msi
|
||||
*.msix
|
||||
*.msm
|
||||
*.msp
|
||||
|
||||
# JetBrains Rider
|
||||
.idea/
|
||||
*.sln.iml
|
||||
Generated
+10
@@ -0,0 +1,10 @@
|
||||
# Default ignored files
|
||||
/shelf/
|
||||
/workspace.xml
|
||||
# Editor-based HTTP Client requests
|
||||
/httpRequests/
|
||||
# Ignored default folder with query files
|
||||
/queries/
|
||||
# Datasource local storage ignored files
|
||||
/dataSources/
|
||||
/dataSources.local.xml
|
||||
Generated
+4
@@ -0,0 +1,4 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="Encoding" addBOMForNewFiles="with BOM under Windows, with no BOM otherwise" />
|
||||
</project>
|
||||
@@ -0,0 +1,13 @@
|
||||
//
|
||||
// Created by David Hackbarth on 21.09.26.
|
||||
//
|
||||
|
||||
#ifndef CLASSES_ATTACKTYPE_H
|
||||
#define CLASSES_ATTACKTYPE_H
|
||||
|
||||
enum AttackType {
|
||||
Melee,
|
||||
Ranged
|
||||
};
|
||||
|
||||
#endif //CLASSES_ATTACKTYPE_H
|
||||
@@ -0,0 +1,17 @@
|
||||
cmake_minimum_required(VERSION 4.3)
|
||||
project(Classes)
|
||||
|
||||
set(CMAKE_CXX_STANDARD 20)
|
||||
|
||||
add_executable(Classes main.cpp
|
||||
Entity.cpp
|
||||
Entity.h
|
||||
Monster.cpp
|
||||
Monster.h
|
||||
Ork.cpp
|
||||
Ork.h
|
||||
Vector3.h
|
||||
AttackType.h
|
||||
IComparable.h
|
||||
Weapon.h
|
||||
)
|
||||
@@ -0,0 +1,36 @@
|
||||
//
|
||||
// Created by David Hackbarth on 21.09.26.
|
||||
//
|
||||
|
||||
#include "Entity.h"
|
||||
|
||||
#include <iostream>
|
||||
|
||||
using namespace std;
|
||||
|
||||
Entity::Entity() : _name("") //defined
|
||||
{
|
||||
cout << "Entity constructor called" << endl;
|
||||
}
|
||||
|
||||
Entity::Entity(string name) : _name(name)
|
||||
{
|
||||
// _name = name;
|
||||
|
||||
cout << "Entity constructor with name called" << endl;
|
||||
}
|
||||
|
||||
Entity::~Entity()
|
||||
{
|
||||
cout << "Entity destructor called" << endl;
|
||||
}
|
||||
|
||||
string Entity::toString()
|
||||
{
|
||||
return "Entity: " + _name;
|
||||
}
|
||||
|
||||
void Entity::setName(string name)
|
||||
{
|
||||
_name = name;
|
||||
}
|
||||
@@ -0,0 +1,29 @@
|
||||
//
|
||||
// Created by David Hackbarth on 21.09.26.
|
||||
//
|
||||
|
||||
#ifndef CLASSES_ENTITY_H
|
||||
#define CLASSES_ENTITY_H
|
||||
|
||||
#include <string>
|
||||
|
||||
using namespace std;
|
||||
|
||||
class Entity
|
||||
{
|
||||
public:
|
||||
Entity(); // declared
|
||||
Entity(string name); // declared
|
||||
virtual ~Entity();
|
||||
|
||||
virtual string toString();
|
||||
void setName(string name);
|
||||
|
||||
protected:
|
||||
string _name = "";
|
||||
|
||||
private:
|
||||
}; // IMPORTANT: don't forget the semicolon
|
||||
|
||||
|
||||
#endif //CLASSES_ENTITY_H
|
||||
@@ -0,0 +1,22 @@
|
||||
//
|
||||
// Created by David Hackbarth on 22.09.26.
|
||||
//
|
||||
|
||||
#ifndef CLASSES_ICOMPARABLE_H
|
||||
#define CLASSES_ICOMPARABLE_H
|
||||
|
||||
#include <iostream>
|
||||
|
||||
using namespace std;
|
||||
|
||||
class IComparable
|
||||
{
|
||||
public:
|
||||
// only for demonstration purposes
|
||||
IComparable() { cout << "IComparable constructor called" << endl; }
|
||||
virtual ~IComparable() { cout << "IComparable destructor called" << endl; }
|
||||
|
||||
virtual int compareTo(const IComparable& other) const = 0;
|
||||
};
|
||||
|
||||
#endif //CLASSES_ICOMPARABLE_H
|
||||
@@ -0,0 +1,50 @@
|
||||
//
|
||||
// Created by David Hackbarth on 21.09.26.
|
||||
//
|
||||
|
||||
#include "Monster.h"
|
||||
|
||||
#include <iostream>
|
||||
|
||||
using namespace std;
|
||||
|
||||
Monster::Monster() : Entity(""), _pWeapon(new Weapon())
|
||||
{
|
||||
cout << "Monster constructor called" << endl;
|
||||
}
|
||||
|
||||
Monster::Monster(string name) : Entity(name), _pWeapon(new Weapon())
|
||||
{
|
||||
cout << "Monster constructor with name called" << endl;
|
||||
}
|
||||
|
||||
Monster::Monster(const Monster& other)
|
||||
{
|
||||
// shallow copy
|
||||
this->_name = other._name;
|
||||
// this->_pWeapon = other._pWeapon;
|
||||
|
||||
// deep copy
|
||||
this->_pWeapon = new Weapon(*other._pWeapon);
|
||||
}
|
||||
|
||||
Monster::~Monster()
|
||||
{
|
||||
cout << "Monster destructor called" << endl;
|
||||
|
||||
if (_pWeapon != nullptr)
|
||||
{
|
||||
delete _pWeapon;
|
||||
_pWeapon = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
string Monster::toString()
|
||||
{
|
||||
return "Monster: " + _name;
|
||||
}
|
||||
|
||||
int Monster::compareTo(const IComparable& other) const
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
@@ -0,0 +1,33 @@
|
||||
//
|
||||
// Created by David Hackbarth on 21.09.26.
|
||||
//
|
||||
|
||||
#ifndef CLASSES_MONSTER_H
|
||||
#define CLASSES_MONSTER_H
|
||||
|
||||
#include "Entity.h"
|
||||
#include "IComparable.h"
|
||||
#include "Weapon.h"
|
||||
|
||||
|
||||
class Monster : public Entity, public IComparable
|
||||
{
|
||||
public:
|
||||
// default constructor, copy constructor & destructor, if you need one you'll need all of them
|
||||
// internal pointers often requires a deep copy and so a default constructor & a copy constructor & a destructor
|
||||
Monster();
|
||||
Monster(string name);
|
||||
Monster(const Monster& other);
|
||||
~Monster() override;
|
||||
|
||||
string toString() override;
|
||||
int compareTo(const IComparable& other) const override;
|
||||
|
||||
// void assignWeapon(Weapon* weapon);
|
||||
|
||||
protected:
|
||||
Weapon* _pWeapon = nullptr;
|
||||
};
|
||||
|
||||
|
||||
#endif //CLASSES_MONSTER_H
|
||||
@@ -0,0 +1,29 @@
|
||||
//
|
||||
// Created by David Hackbarth on 21.09.26.
|
||||
//
|
||||
|
||||
#include "Ork.h"
|
||||
|
||||
#include <iostream>
|
||||
|
||||
using namespace std;
|
||||
|
||||
Ork::Ork(string name) : Monster(name)
|
||||
{
|
||||
cout << "Ork constructor with name called" << endl;
|
||||
}
|
||||
|
||||
Ork::~Ork()
|
||||
{
|
||||
cout << "Ork destructor called" << endl;
|
||||
}
|
||||
|
||||
string Ork::toString()
|
||||
{
|
||||
return "Ork: " + _name;
|
||||
}
|
||||
|
||||
void Ork::testMethod()
|
||||
{
|
||||
cout << "testMethod called" << endl;
|
||||
}
|
||||
@@ -0,0 +1,22 @@
|
||||
//
|
||||
// Created by David Hackbarth on 21.09.26.
|
||||
//
|
||||
|
||||
#ifndef CLASSES_ORK_H
|
||||
#define CLASSES_ORK_H
|
||||
|
||||
#include "Monster.h"
|
||||
|
||||
|
||||
class Ork : public Monster
|
||||
{
|
||||
public:
|
||||
Ork(string name);
|
||||
~Ork() override;
|
||||
|
||||
string toString() override;
|
||||
virtual void testMethod();
|
||||
};
|
||||
|
||||
|
||||
#endif //CLASSES_ORK_H
|
||||
@@ -0,0 +1,18 @@
|
||||
//
|
||||
// Created by David Hackbarth on 21.09.26.
|
||||
//
|
||||
|
||||
#ifndef CLASSES_VECTOR3_H
|
||||
#define CLASSES_VECTOR3_H
|
||||
|
||||
struct Vector3
|
||||
{
|
||||
float x;
|
||||
float y;
|
||||
float z;
|
||||
|
||||
Vector3() : x(0.0f), y(0.0f), z(0.0f) {}
|
||||
Vector3(float _x, float _y, float _z) : x(_x), y(_y), z(_z) {}
|
||||
};
|
||||
|
||||
#endif //CLASSES_VECTOR3_H
|
||||
@@ -0,0 +1,27 @@
|
||||
//
|
||||
// Created by David Hackbarth on 23.09.26.
|
||||
//
|
||||
|
||||
#ifndef CLASSES_WEAPON_H
|
||||
#define CLASSES_WEAPON_H
|
||||
|
||||
class Weapon {
|
||||
public:
|
||||
// implicit inlining
|
||||
const int& getAmmo() const { return _ammo; }
|
||||
void setAmmo(int ammo) { _ammo = ammo; }
|
||||
|
||||
// explicit inlining
|
||||
const int& getDamage() const;
|
||||
void setDamage(int damage);
|
||||
|
||||
private:
|
||||
int _ammo = 0;
|
||||
int _damage = 0;
|
||||
};
|
||||
|
||||
// explicit inlining needs the method definition to be always in the header file
|
||||
inline const int& Weapon::getDamage() const { return _damage; }
|
||||
inline void Weapon::setDamage(int damage) { _damage = damage; }
|
||||
|
||||
#endif //CLASSES_WEAPON_H
|
||||
@@ -0,0 +1,151 @@
|
||||
#include <iostream>
|
||||
|
||||
#include "AttackType.h"
|
||||
#include "Entity.h"
|
||||
#include "Monster.h"
|
||||
#include "Ork.h"
|
||||
#include "Vector3.h"
|
||||
#include "Weapon.h"
|
||||
|
||||
using namespace std;
|
||||
|
||||
int main()
|
||||
{
|
||||
Entity e("John"); // this is an entity instance
|
||||
cout << e.toString() << endl;
|
||||
e.setName("Fred");
|
||||
|
||||
Monster m("Doe");
|
||||
cout << m.toString() << endl;
|
||||
m.setName("Jane");
|
||||
|
||||
Ork o("Alex");
|
||||
|
||||
Monster m2 = m; // m2 is a copy of m
|
||||
|
||||
Vector3 v;
|
||||
v.x = 1.0f;
|
||||
v.y = 2.0f;
|
||||
v.z = 3.0f;
|
||||
|
||||
Vector3 v2(1.0f, 2.0f, 3.0f);
|
||||
Vector3 v3 = Vector3(1.0f, 2.0f, 3.0f);
|
||||
Vector3 v4 = {1.0f, 2.0f, 3.0f}; // list-initialization assigned
|
||||
Vector3 v5 { 1.0f, 2.0f, 3.0f }; // list-initialization
|
||||
|
||||
Weapon w;
|
||||
w.setAmmo(100);
|
||||
// int ammo = w.getAmmo();
|
||||
cout << w.getAmmo() << endl;
|
||||
w.setDamage(9999);
|
||||
int damage = w.getDamage();
|
||||
|
||||
Weapon* pWeapon = new Weapon();
|
||||
pWeapon->setAmmo(100);
|
||||
int ammo2 = pWeapon->getAmmo();
|
||||
|
||||
AttackType at = Melee;
|
||||
at = AttackType::Ranged;
|
||||
|
||||
// interfaces & abstract classes
|
||||
IComparable* pComparable = nullptr;
|
||||
pComparable = &m;
|
||||
pComparable = &o;
|
||||
pComparable->compareTo(o);
|
||||
(*pComparable).compareTo(o); // same as pComparable->compareTo(o)
|
||||
|
||||
IComparable* comparables[] = { new Ork("Ork 1"), new Ork("Ork 2"), new Monster };
|
||||
for (int i = 0; i < size(comparables); ++i)
|
||||
{
|
||||
comparables[i]->compareTo(o);
|
||||
delete comparables[i];
|
||||
comparables[i] = nullptr;
|
||||
}
|
||||
|
||||
// create a heap pointer array
|
||||
IComparable** heapComparables = new IComparable*[3];
|
||||
heapComparables[0] = new Ork("Ork 1");
|
||||
heapComparables[1] = new Ork("Ork 2");
|
||||
heapComparables[2] = new Monster;
|
||||
|
||||
for (size_t i = 0; i < 3; ++i)
|
||||
{
|
||||
// delete the elements first
|
||||
delete heapComparables[i];
|
||||
heapComparables[i] = nullptr;
|
||||
}
|
||||
delete[] heapComparables;
|
||||
heapComparables = nullptr;
|
||||
|
||||
// casts
|
||||
// c cast
|
||||
int number = -100000000;
|
||||
unsigned short smallPositiveNumber = (unsigned short)number;
|
||||
int *pNumber = &number;
|
||||
unsigned short* pSmallPositiveNumber = (unsigned short*)pNumber;
|
||||
float fNumber = (float)number;
|
||||
float* pFNumber = (float*)pNumber;
|
||||
int* pNumbers = new int[3];
|
||||
void** pVoidNumbers = (void**)&pNumbers;
|
||||
Monster* pMonster = (Monster*)pNumbers;
|
||||
Monster* pMonster2 = new Ork("Bla bla");
|
||||
Ork* pOrk = (Ork*)pMonster2;
|
||||
string toString = pOrk->toString();
|
||||
pOrk->testMethod();
|
||||
Monster* pMonster3 = new Monster();
|
||||
Ork* pOrk2 = (Ork*)pMonster3;
|
||||
string toString2 = pOrk2->toString();
|
||||
|
||||
// runtime error, because pMonster3 is a Monster, not an Ork,
|
||||
// virtual table lookup is in the Monster and not the Ork class
|
||||
// pOrk2->testMethod();
|
||||
|
||||
// c++ cast
|
||||
// static_cast
|
||||
smallPositiveNumber = static_cast<unsigned short>(number);
|
||||
|
||||
// compiler error, use reinterpret_cast with caution instead
|
||||
// pSmallPositiveNumber = static_cast<unsigned short*>(pNumber);
|
||||
|
||||
fNumber = static_cast<float>(number);
|
||||
// pFNumber = static_cast<float*>(pNumber);
|
||||
// pVoidNumbers = static_cast<void**>(pNumbers);
|
||||
pOrk = static_cast<Ork*>(pMonster2); // possible, but dynamic_cast is better
|
||||
// Weapon* pWeapon = static_cast<Weapon*>(pMonster2); // compiler error, because Monster and Weapon are unrelated
|
||||
// pOrk2 = static_cast<Ork*>(pMonster3); // possible, but dynamic_cast is better and this example will not work at all
|
||||
|
||||
// dynamic_cast, do runtime checks, same as 'as' in C#
|
||||
pOrk = dynamic_cast<Ork*>(pMonster2);
|
||||
pOrk2 = dynamic_cast<Ork*>(pMonster3);
|
||||
|
||||
// reinterpret_cast
|
||||
// smallPositiveNumber = reinterpret_cast<unsigned short>(number); // compiler error, use static_cast instead
|
||||
pSmallPositiveNumber = reinterpret_cast<unsigned short*>(pNumber);
|
||||
pFNumber = reinterpret_cast<float*>(pNumber);
|
||||
|
||||
// const_cast
|
||||
const char* sz = "Test";
|
||||
// sz[0] = 'H'; // compiler error, use const_cast instead
|
||||
// char* nonConstSz = sz;
|
||||
char* nonConstSz = const_cast<char*>(sz);
|
||||
nonConstSz[0] = 'H';
|
||||
|
||||
const string str = "Test";
|
||||
string str2 = str;
|
||||
str.c_str(); // if you need a zero terminated string, use c_str()
|
||||
string str3 = to_string(number);
|
||||
|
||||
delete[] pNumbers;
|
||||
pNumbers = nullptr;
|
||||
pVoidNumbers = nullptr;
|
||||
pNumber = nullptr;
|
||||
pSmallPositiveNumber = nullptr;
|
||||
pFNumber = nullptr;
|
||||
pMonster = nullptr;
|
||||
delete pMonster2;
|
||||
pMonster2 = nullptr;
|
||||
delete pMonster3;
|
||||
pMonster3 = nullptr;
|
||||
|
||||
return 0;
|
||||
}
|
||||
Generated
+10
@@ -0,0 +1,10 @@
|
||||
# Default ignored files
|
||||
/shelf/
|
||||
/workspace.xml
|
||||
# Editor-based HTTP Client requests
|
||||
/httpRequests/
|
||||
# Ignored default folder with query files
|
||||
/queries/
|
||||
# Datasource local storage ignored files
|
||||
/dataSources/
|
||||
/dataSources.local.xml
|
||||
+4
@@ -0,0 +1,4 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="Encoding" addBOMForNewFiles="with BOM under Windows, with no BOM otherwise" />
|
||||
</project>
|
||||
@@ -0,0 +1,8 @@
|
||||
cmake_minimum_required(VERSION 4.3)
|
||||
project(Collections)
|
||||
|
||||
set(CMAKE_CXX_STANDARD 20)
|
||||
|
||||
add_executable(Collections main.cpp
|
||||
helpers.h
|
||||
helpers.cpp)
|
||||
@@ -0,0 +1,32 @@
|
||||
//
|
||||
// Created by David Hackbarth on 21.09.26.
|
||||
//
|
||||
|
||||
#include "helpers.h"
|
||||
|
||||
#include <iostream>
|
||||
#include <ranges>
|
||||
|
||||
int calculateGridIndex(int row, int column)
|
||||
{
|
||||
return row * COLUMNS + column;
|
||||
}
|
||||
|
||||
void printArray(int numbers[])
|
||||
{
|
||||
int length = sizeof(numbers) / sizeof(numbers[0]);
|
||||
// int length2 = std::ranges::size(numbers);
|
||||
|
||||
for (int i = 0; i < length; ++i)
|
||||
{
|
||||
std::cout << "numbers[" << i << "]:" << numbers[i] << std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
void printArray(int numbers[], size_t length)
|
||||
{
|
||||
for (int i = 0; i < length; ++i)
|
||||
{
|
||||
std::cout << "numbers[" << i << "]:" << numbers[i] << std::endl;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,26 @@
|
||||
//
|
||||
// Created by David Hackbarth on 21.09.26.
|
||||
//
|
||||
|
||||
#ifndef COLLECTIONS_HELPERS_H
|
||||
#define COLLECTIONS_HELPERS_H
|
||||
|
||||
#include <iostream>
|
||||
|
||||
#define ROWS 5
|
||||
#define COLUMNS 10
|
||||
|
||||
int calculateGridIndex(int row, int column);
|
||||
void printArray(int numbers[]);
|
||||
void printArray(int numbers[], size_t length);
|
||||
|
||||
template <typename T>
|
||||
void printVector(std::vector<T> numbers)
|
||||
{
|
||||
for (int i = 0; i < numbers.size(); ++i)
|
||||
{
|
||||
std::cout << "numbers[" << i << "]:" << numbers[i] << std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
#endif //COLLECTIONS_HELPERS_H
|
||||
@@ -0,0 +1,141 @@
|
||||
#include <iostream>
|
||||
#include <list>
|
||||
#include <vector>
|
||||
|
||||
#include "helpers.h"
|
||||
|
||||
using namespace std;
|
||||
|
||||
// int main()
|
||||
int main(int argc, char* argv[])
|
||||
{
|
||||
// C arrays
|
||||
int numbers[10];
|
||||
|
||||
for (int i = 0; i < 10; ++i)
|
||||
{
|
||||
numbers[i] = 0;
|
||||
}
|
||||
|
||||
int numbers2[] = {0, 1, 2, 3, 4};
|
||||
int numbers3[10] = {0, 1, 2, 3, 4};
|
||||
|
||||
numbers[0] = 1;
|
||||
|
||||
cout << "numbers[5]: " << numbers[5] << endl;
|
||||
cout << "numbers2[5]: " << numbers2[5] << endl;
|
||||
cout << "numbers3[5]: " << numbers3[5] << endl;
|
||||
|
||||
// 2D array - 10 columns, 5 rows
|
||||
int grid[ROWS * COLUMNS] = {};
|
||||
grid[calculateGridIndex(0, 0)] = 1;
|
||||
|
||||
int grid2[ROWS][COLUMNS] = {};
|
||||
|
||||
// size of an array has to be constant always
|
||||
const int COUNT = 10;
|
||||
int numbers4[COUNT] = {};
|
||||
|
||||
// "dynamic" heap arrays
|
||||
int count2 = 10;
|
||||
int* pNumbers = new int[count2];
|
||||
pNumbers[0] = 1;
|
||||
int* pNumbers2 = pNumbers; // pointer looks onto first element
|
||||
for (size_t i = 0; i < count2; i++) // size can't be used for heap arrays
|
||||
{
|
||||
cout << pNumbers2 << ": " << *pNumbers2 << endl;
|
||||
pNumbers2++;
|
||||
}
|
||||
delete[] pNumbers; // CAUTION - heap arrays have to be deleted with delete[]
|
||||
pNumbers = pNumbers2 = nullptr;
|
||||
|
||||
// 2d heap arrays
|
||||
int** pGrid = new int*[ROWS];
|
||||
for (size_t i = 0; i < ROWS; i++)
|
||||
{
|
||||
pGrid[i] = new int[COLUMNS];
|
||||
}
|
||||
|
||||
for (size_t i = 0; i < ROWS; i++)
|
||||
{
|
||||
// delete inner arrays first
|
||||
delete[] pGrid[i];
|
||||
pGrid[i] = nullptr;
|
||||
}
|
||||
delete[] pGrid; // delete outer array
|
||||
pGrid = nullptr;
|
||||
|
||||
int length = sizeof(numbers) / sizeof(numbers[0]);
|
||||
int length2 = size(numbers);
|
||||
|
||||
printArray(numbers);
|
||||
printArray(numbers, length);
|
||||
|
||||
// stl collections
|
||||
std::vector<int> numbers5 = {0, 1, 2, 3, 4};
|
||||
vector<int> numbers6;
|
||||
vector<int> numbers7(100);
|
||||
|
||||
cout << "numbers5 size is " << numbers5.size() << " of " << numbers5.capacity() << endl;
|
||||
cout << "numbers6 size is " << numbers6.size() << " of " << numbers6.capacity() << endl;
|
||||
cout << "numbers7 size is " << numbers7.size() << " of " << numbers7.capacity() << endl;
|
||||
|
||||
numbers5.push_back(100);
|
||||
numbers6.push_back(100);
|
||||
numbers7.push_back(100);
|
||||
|
||||
cout << "numbers5 size is " << numbers5.size() << " of " << numbers5.capacity() << endl;
|
||||
cout << "numbers6 size is " << numbers6.size() << " of " << numbers6.capacity() << endl;
|
||||
cout << "numbers7 size is " << numbers7.size() << " of " << numbers7.capacity() << endl;
|
||||
|
||||
numbers5.pop_back();
|
||||
numbers5.pop_back();
|
||||
// numbers6.pop_back(); numbers6.pop_back(); // BE CAREFUL: also stl containers have no safety checks
|
||||
numbers7.pop_back();
|
||||
numbers7.pop_back();
|
||||
|
||||
cout << "numbers5 size is " << numbers5.size() << " of " << numbers5.capacity() << endl;
|
||||
cout << "numbers6 size is " << numbers6.size() << " of " << numbers6.capacity() << endl;
|
||||
cout << "numbers7 size is " << numbers7.size() << " of " << numbers7.capacity() << endl;
|
||||
|
||||
numbers6[0] = 200;
|
||||
numbers6.reserve(1000);
|
||||
numbers6.shrink_to_fit();
|
||||
|
||||
printArray(numbers6.data(), numbers6.size());
|
||||
|
||||
list<int> numbers8;
|
||||
list<int> numbers9 = {0, 1, 2, 3, 4};
|
||||
// numbers9[3] = 10; // random access is not available in list
|
||||
list<int>::iterator it = numbers9.begin();
|
||||
for (; it != numbers9.end(); ++it)
|
||||
{
|
||||
cout << *it << " ";
|
||||
}
|
||||
cout << endl;
|
||||
|
||||
numbers9.push_front(-1);
|
||||
numbers9.push_back(5);
|
||||
|
||||
it = numbers9.begin(); // -1
|
||||
it++; // 0
|
||||
it++; // 1
|
||||
it++; // 2
|
||||
numbers9.insert(it, 15);
|
||||
|
||||
for (it = numbers9.begin(); it != numbers9.end(); ++it)
|
||||
{
|
||||
cout << *it << " ";
|
||||
}
|
||||
cout << endl;
|
||||
|
||||
for (int n : numbers9)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
for_each(numbers9.begin(), numbers9.end(), [](int n) { cout << n << " "; });
|
||||
cout << endl;
|
||||
|
||||
return 0;
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<module classpath="CIDR" type="CPP_MODULE" version="4" />
|
||||
@@ -0,0 +1,8 @@
|
||||
cmake_minimum_required(VERSION 4.3)
|
||||
project(Forward_Declaration)
|
||||
|
||||
set(CMAKE_CXX_STANDARD 20)
|
||||
|
||||
add_executable(Forward_Declaration main.cpp
|
||||
functions.h
|
||||
functions.cpp)
|
||||
@@ -0,0 +1,6 @@
|
||||
//
|
||||
// Created by David Hackbarth on 21.09.26.
|
||||
//
|
||||
#include "functions.h"
|
||||
|
||||
void functionE() {} // defined
|
||||
@@ -0,0 +1,14 @@
|
||||
//
|
||||
// Created by David Hackbarth on 21.09.26.
|
||||
//
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef FORWARD_DECLARATION_FUNCTIONS_H
|
||||
#define FORWARD_DECLARATION_FUNCTIONS_H
|
||||
|
||||
void functionE(); // declared
|
||||
|
||||
// void functionF() {} // declared & defined, linker error when included multiple times
|
||||
|
||||
#endif //FORWARD_DECLARATION_FUNCTIONS_H
|
||||
@@ -0,0 +1,22 @@
|
||||
#include "functions.h"
|
||||
|
||||
void functionB() {} // declared & defined
|
||||
void functionC(); // declared
|
||||
void functionD(); // declared
|
||||
|
||||
int main()
|
||||
{
|
||||
// functionA(); // compiler error, because functionA is declared & defined after it is called
|
||||
functionB(); // no error
|
||||
// functionC(); // linker error, because functionC is declared but not defined
|
||||
functionD(); // no error
|
||||
functionE(); // no error
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void functionA() {} // declared & defined
|
||||
|
||||
void functionD() {} // defined
|
||||
|
||||
// void functionE() {} // linker error, because functionE is defined multiple times
|
||||
@@ -0,0 +1,6 @@
|
||||
cmake_minimum_required(VERSION 4.3)
|
||||
project(Intro)
|
||||
|
||||
set(CMAKE_CXX_STANDARD 20)
|
||||
|
||||
add_executable(Intro main.cpp)
|
||||
@@ -0,0 +1,48 @@
|
||||
#include <iostream>
|
||||
|
||||
using namespace std;
|
||||
|
||||
int main()
|
||||
{
|
||||
// console output
|
||||
std::cout << "Hello, World!" << std::endl;
|
||||
std::cout << 1234 << std::endl;
|
||||
std::cout << "Another test!\n";
|
||||
|
||||
cout << "It is also working without std::" << endl;
|
||||
|
||||
int number = 10;
|
||||
cout << "number: " << number << endl;
|
||||
|
||||
// cout << L"This is a wide character string, but it is not supported by cout." << endl;
|
||||
|
||||
// console input
|
||||
cin >> number;
|
||||
cout << "number: " << number << endl;
|
||||
|
||||
char c;
|
||||
cin >> c;
|
||||
cout << "c: " << c << endl;
|
||||
|
||||
cin >> c >> number;
|
||||
cout << "c: " << c << endl;
|
||||
cout << "number: " << number << endl;
|
||||
|
||||
// boolean
|
||||
bool b = 1; // 0 -> false, anything else -> true
|
||||
cout << "b: " << b << endl;
|
||||
|
||||
if (number != 0)
|
||||
{
|
||||
// true
|
||||
}
|
||||
else
|
||||
{
|
||||
// false
|
||||
}
|
||||
|
||||
// zero-terminated string
|
||||
const char str[] = "Hello";
|
||||
|
||||
return 0;
|
||||
}
|
||||
@@ -0,0 +1,8 @@
|
||||
cmake_minimum_required(VERSION 4.3)
|
||||
project(Pointers)
|
||||
|
||||
set(CMAKE_CXX_STANDARD 20)
|
||||
|
||||
add_executable(Pointers main.cpp
|
||||
helpers.h
|
||||
helpers.cpp)
|
||||
@@ -0,0 +1,42 @@
|
||||
//
|
||||
// Created by David Hackbarth on 22.09.26.
|
||||
//
|
||||
#include "helpers.h"
|
||||
|
||||
void changeInteger(int value)
|
||||
{
|
||||
value *= 10;
|
||||
}
|
||||
|
||||
int changeIntegerByReturn(int value)
|
||||
{
|
||||
return value * 10;
|
||||
}
|
||||
|
||||
bool changeIntegerByPointer(int* pValue)
|
||||
{
|
||||
if (pValue == nullptr)
|
||||
return false;
|
||||
|
||||
*pValue *= 10;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void changeIntegerByReference(int& value)
|
||||
{
|
||||
value *= 10;
|
||||
}
|
||||
|
||||
void createInteger(int* pNumber)
|
||||
{
|
||||
pNumber = new int(0);
|
||||
}
|
||||
|
||||
void createIntegerWithPointerPointer(int** ppNumber)
|
||||
{
|
||||
if (ppNumber == nullptr)
|
||||
return;
|
||||
|
||||
*ppNumber = new int(0);
|
||||
}
|
||||
@@ -0,0 +1,26 @@
|
||||
//
|
||||
// Created by David Hackbarth on 22.09.26.
|
||||
//
|
||||
|
||||
#ifndef POINTERS_HELPERS_H
|
||||
#define POINTERS_HELPERS_H
|
||||
|
||||
void changeInteger(int value);
|
||||
int changeIntegerByReturn(int value);
|
||||
bool changeIntegerByPointer(int* pValue);
|
||||
void changeIntegerByReference(int& value);
|
||||
|
||||
void createInteger(int* pNumber);
|
||||
void createIntegerWithPointerPointer(int** ppNumber);
|
||||
|
||||
template<typename T>
|
||||
void safeDelete(T*& ptr)
|
||||
{
|
||||
if (ptr != nullptr)
|
||||
{
|
||||
delete ptr;
|
||||
ptr = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
#endif //POINTERS_HELPERS_H
|
||||
@@ -0,0 +1,112 @@
|
||||
#include <iostream>
|
||||
#include <memory>
|
||||
|
||||
#include "helpers.h"
|
||||
|
||||
using namespace std;
|
||||
|
||||
int main()
|
||||
{
|
||||
// general
|
||||
int* pNumber = nullptr; // always initialize pointers
|
||||
pNumber = new int(0); // create a new integer on the heap and assign its address to pNumber
|
||||
|
||||
cout << "pointer address: " << &pNumber << endl;
|
||||
cout << "pointer size: " << sizeof(pNumber) << endl;
|
||||
cout << "integer address: " << pNumber << endl;
|
||||
cout << "integer size: " << sizeof(*pNumber) << endl;
|
||||
|
||||
*pNumber = 100;
|
||||
cout << "integer value: " << *pNumber << endl;
|
||||
|
||||
// BAD BAD - memory leak, because we override the old address with a
|
||||
// new one without saving or deleting the old data
|
||||
// pNumber = new int(0);
|
||||
|
||||
// here are 100s lines of code
|
||||
|
||||
if (pNumber != nullptr)
|
||||
{
|
||||
delete pNumber; // will delete the integer on the heap
|
||||
pNumber = nullptr;
|
||||
}
|
||||
|
||||
safeDelete(pNumber);
|
||||
|
||||
// pointer as references outside local scope
|
||||
int number = 10;
|
||||
changeInteger(number);
|
||||
number = changeIntegerByReturn(number);
|
||||
changeIntegerByPointer(&number);
|
||||
changeIntegerByPointer(pNumber);
|
||||
changeIntegerByReference(number);
|
||||
|
||||
// smart pointer
|
||||
// unique_ptr - only onw owner exist for the pointer
|
||||
// shared_ptr - can have multiple owners
|
||||
// weak_ptr - is a loose connection to a shared pointer
|
||||
|
||||
unique_ptr<int> pNumberUnique = make_unique<int>(0);
|
||||
*pNumberUnique = 100;
|
||||
// unique_ptr<int> pNumberUnique2 = pNumberUnique; // compiler error - you can't create a copy of a unique pointer
|
||||
unique_ptr<int> pNumberUnique2 = make_unique<int>(*pNumberUnique);
|
||||
|
||||
shared_ptr<int> pNumberShared = make_shared<int>(0);
|
||||
shared_ptr<int> pNumberShared2 = pNumberShared;
|
||||
|
||||
*pNumberShared2 = 100;
|
||||
|
||||
pNumberShared.reset();
|
||||
|
||||
weak_ptr<int> pNumberWeak = pNumberShared2;
|
||||
// *pNumberWeak = 1000; // compiler error - weak pointer can't be dereferenced
|
||||
|
||||
if (!pNumberWeak.expired())
|
||||
{
|
||||
shared_ptr<int> tmpNumberShared = pNumberWeak.lock();
|
||||
*tmpNumberShared = 1000;
|
||||
}
|
||||
|
||||
pNumberShared2.reset();
|
||||
shared_ptr<int> pNumberShared3 = pNumberWeak.lock();
|
||||
if (pNumberShared3 != nullptr)
|
||||
{
|
||||
*pNumberShared3 = 10000;
|
||||
}
|
||||
|
||||
// pointer-pointer
|
||||
createInteger(pNumber); // BAD BAD - memory leak created
|
||||
createIntegerWithPointerPointer(&pNumber);
|
||||
|
||||
safeDelete(pNumber);
|
||||
|
||||
// const examples
|
||||
const int constNumber = 10; // a constant value has to be directly initialized
|
||||
// constNumber = 20; // a const value can't be changed
|
||||
|
||||
const int* constNumberPointer;
|
||||
// *constNumberPointer = 20; // a const value can't be changed
|
||||
constNumberPointer = new int(20); // the pointer isn't constant
|
||||
|
||||
int const* numberConstPointer;
|
||||
// *numberConstPointer = 20; // a const value can't be changed
|
||||
numberConstPointer = new int(20); // the pointer isn't constant
|
||||
|
||||
int* const numberPointerConst = new int(10); // a constant pointer has to be directly initialized
|
||||
*numberPointerConst = 20; // the value can be changed, because it is not constant
|
||||
// numberPointerConst = new int(20); // a const pointer can't be changed
|
||||
|
||||
// const int const * constNumberConstPointer; // not working at all, because of duplicated const expression
|
||||
|
||||
const int* const constNumberPointerConst = new int(10); // a constant pointer has to be directly initialized
|
||||
// *constNumberPointerConst = 20; // a const value can't be changed
|
||||
// constNumberPointerConst = new int(20); // a const pointer can't be changed
|
||||
|
||||
int const* const numberConstPointerConst = new int(10); // a constant pointer has to be directly initialized
|
||||
// *numberConstPointerConst = 20; // a const value can't be changed
|
||||
// numberConstPointerConst = new int(20); // a const pointer can't be changed
|
||||
|
||||
// const int const * const constNumberConstPointerConst; // not working at all, because of duplicated const expression
|
||||
|
||||
return 0;
|
||||
}
|
||||
@@ -0,0 +1,421 @@
|
||||
# Prerequisites
|
||||
*.d
|
||||
|
||||
# Compiled Object files
|
||||
*.slo
|
||||
*.lo
|
||||
*.o
|
||||
*.obj
|
||||
|
||||
# Precompiled Headers
|
||||
*.gch
|
||||
*.pch
|
||||
|
||||
# Compiled Dynamic libraries
|
||||
*.so
|
||||
*.dylib
|
||||
*.dll
|
||||
|
||||
# Fortran module files
|
||||
*.mod
|
||||
*.smod
|
||||
|
||||
# Compiled Static libraries
|
||||
*.lai
|
||||
*.la
|
||||
*.a
|
||||
*.lib
|
||||
|
||||
# Executables
|
||||
*.exe
|
||||
*.out
|
||||
*.app
|
||||
|
||||
## Ignore Visual Studio temporary files, build results, and
|
||||
## files generated by popular Visual Studio add-ons.
|
||||
##
|
||||
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
|
||||
|
||||
# User-specific files
|
||||
*.rsuser
|
||||
*.suo
|
||||
*.user
|
||||
*.userosscache
|
||||
*.sln.docstates
|
||||
|
||||
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||
*.userprefs
|
||||
|
||||
# Mono auto generated files
|
||||
mono_crash.*
|
||||
|
||||
# Build results
|
||||
[Dd]ebug/
|
||||
[Dd]ebugPublic/
|
||||
[Rr]elease/
|
||||
[Rr]eleases/
|
||||
x64/
|
||||
x86/
|
||||
[Ww][Ii][Nn]32/
|
||||
[Aa][Rr][Mm]/
|
||||
[Aa][Rr][Mm]64/
|
||||
bld/
|
||||
[Bb]in/
|
||||
[Oo]bj/
|
||||
[Ll]og/
|
||||
[Ll]ogs/
|
||||
|
||||
# Visual Studio 2015/2017 cache/options directory
|
||||
.vs/
|
||||
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||
#wwwroot/
|
||||
|
||||
# Visual Studio 2017 auto generated files
|
||||
Generated\ Files/
|
||||
|
||||
# MSTest test Results
|
||||
[Tt]est[Rr]esult*/
|
||||
[Bb]uild[Ll]og.*
|
||||
|
||||
# NUnit
|
||||
*.VisualState.xml
|
||||
TestResult.xml
|
||||
nunit-*.xml
|
||||
|
||||
# Build Results of an ATL Project
|
||||
[Dd]ebugPS/
|
||||
[Rr]eleasePS/
|
||||
dlldata.c
|
||||
|
||||
# Benchmark Results
|
||||
BenchmarkDotNet.Artifacts/
|
||||
|
||||
# .NET Core
|
||||
project.lock.json
|
||||
project.fragment.lock.json
|
||||
artifacts/
|
||||
|
||||
# ASP.NET Scaffolding
|
||||
ScaffoldingReadMe.txt
|
||||
|
||||
# StyleCop
|
||||
StyleCopReport.xml
|
||||
|
||||
# Files built by Visual Studio
|
||||
*_i.c
|
||||
*_p.c
|
||||
*_h.h
|
||||
*.ilk
|
||||
*.meta
|
||||
*.obj
|
||||
*.iobj
|
||||
*.pch
|
||||
*.pdb
|
||||
*.ipdb
|
||||
*.pgc
|
||||
*.pgd
|
||||
*.rsp
|
||||
*.sbr
|
||||
*.tlb
|
||||
*.tli
|
||||
*.tlh
|
||||
*.tmp
|
||||
*.tmp_proj
|
||||
*_wpftmp.csproj
|
||||
*.log
|
||||
*.tlog
|
||||
*.vspscc
|
||||
*.vssscc
|
||||
.builds
|
||||
*.pidb
|
||||
*.svclog
|
||||
*.scc
|
||||
|
||||
# Chutzpah Test files
|
||||
_Chutzpah*
|
||||
|
||||
# Visual C++ cache files
|
||||
ipch/
|
||||
*.aps
|
||||
*.ncb
|
||||
*.opendb
|
||||
*.opensdf
|
||||
*.sdf
|
||||
*.cachefile
|
||||
*.VC.db
|
||||
*.VC.VC.opendb
|
||||
|
||||
# Visual Studio profiler
|
||||
*.psess
|
||||
*.vsp
|
||||
*.vspx
|
||||
*.sap
|
||||
|
||||
# Visual Studio Trace Files
|
||||
*.e2e
|
||||
|
||||
# TFS 2012 Local Workspace
|
||||
$tf/
|
||||
|
||||
# Guidance Automation Toolkit
|
||||
*.gpState
|
||||
|
||||
# ReSharper is a .NET coding add-in
|
||||
_ReSharper*/
|
||||
*.[Rr]e[Ss]harper
|
||||
*.DotSettings.user
|
||||
|
||||
# TeamCity is a build add-in
|
||||
_TeamCity*
|
||||
|
||||
# DotCover is a Code Coverage Tool
|
||||
*.dotCover
|
||||
|
||||
# AxoCover is a Code Coverage Tool
|
||||
.axoCover/*
|
||||
!.axoCover/settings.json
|
||||
|
||||
# Coverlet is a free, cross platform Code Coverage Tool
|
||||
coverage*.json
|
||||
coverage*.xml
|
||||
coverage*.info
|
||||
|
||||
# Visual Studio code coverage results
|
||||
*.coverage
|
||||
*.coveragexml
|
||||
|
||||
# NCrunch
|
||||
_NCrunch_*
|
||||
.*crunch*.local.xml
|
||||
nCrunchTemp_*
|
||||
|
||||
# MightyMoose
|
||||
*.mm.*
|
||||
AutoTest.Net/
|
||||
|
||||
# Web workbench (sass)
|
||||
.sass-cache/
|
||||
|
||||
# Installshield output folder
|
||||
[Ee]xpress/
|
||||
|
||||
# DocProject is a documentation generator add-in
|
||||
DocProject/buildhelp/
|
||||
DocProject/Help/*.HxT
|
||||
DocProject/Help/*.HxC
|
||||
DocProject/Help/*.hhc
|
||||
DocProject/Help/*.hhk
|
||||
DocProject/Help/*.hhp
|
||||
DocProject/Help/Html2
|
||||
DocProject/Help/html
|
||||
|
||||
# Click-Once directory
|
||||
publish/
|
||||
|
||||
# Publish Web Output
|
||||
*.[Pp]ublish.xml
|
||||
*.azurePubxml
|
||||
# Note: Comment the next line if you want to checkin your web deploy settings,
|
||||
# but database connection strings (with potential passwords) will be unencrypted
|
||||
*.pubxml
|
||||
*.publishproj
|
||||
|
||||
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||
# checkin your Azure Web App publish settings, but sensitive information contained
|
||||
# in these scripts will be unencrypted
|
||||
PublishScripts/
|
||||
|
||||
# NuGet Packages
|
||||
*.nupkg
|
||||
# NuGet Symbol Packages
|
||||
*.snupkg
|
||||
# The packages folder can be ignored because of Package Restore
|
||||
**/[Pp]ackages/*
|
||||
# except build/, which is used as an MSBuild target.
|
||||
!**/[Pp]ackages/build/
|
||||
# Uncomment if necessary however generally it will be regenerated when needed
|
||||
#!**/[Pp]ackages/repositories.config
|
||||
# NuGet v3's project.json files produces more ignorable files
|
||||
*.nuget.props
|
||||
*.nuget.targets
|
||||
|
||||
# Nuget personal access tokens and Credentials
|
||||
nuget.config
|
||||
|
||||
# Microsoft Azure Build Output
|
||||
csx/
|
||||
*.build.csdef
|
||||
|
||||
# Microsoft Azure Emulator
|
||||
ecf/
|
||||
rcf/
|
||||
|
||||
# Windows Store app package directories and files
|
||||
AppPackages/
|
||||
BundleArtifacts/
|
||||
Package.StoreAssociation.xml
|
||||
_pkginfo.txt
|
||||
*.appx
|
||||
*.appxbundle
|
||||
*.appxupload
|
||||
|
||||
# Visual Studio cache files
|
||||
# files ending in .cache can be ignored
|
||||
*.[Cc]ache
|
||||
# but keep track of directories ending in .cache
|
||||
!?*.[Cc]ache/
|
||||
|
||||
# Others
|
||||
ClientBin/
|
||||
~$*
|
||||
*~
|
||||
*.dbmdl
|
||||
*.dbproj.schemaview
|
||||
*.jfm
|
||||
*.pfx
|
||||
*.publishsettings
|
||||
orleans.codegen.cs
|
||||
|
||||
# Including strong name files can present a security risk
|
||||
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
|
||||
#*.snk
|
||||
|
||||
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||
#bower_components/
|
||||
|
||||
# RIA/Silverlight projects
|
||||
Generated_Code/
|
||||
|
||||
# Backup & report files from converting an old project file
|
||||
# to a newer Visual Studio version. Backup files are not needed,
|
||||
# because we have git ;-)
|
||||
_UpgradeReport_Files/
|
||||
Backup*/
|
||||
UpgradeLog*.XML
|
||||
UpgradeLog*.htm
|
||||
ServiceFabricBackup/
|
||||
*.rptproj.bak
|
||||
|
||||
# SQL Server files
|
||||
*.mdf
|
||||
*.ldf
|
||||
*.ndf
|
||||
|
||||
# Business Intelligence projects
|
||||
*.rdl.data
|
||||
*.bim.layout
|
||||
*.bim_*.settings
|
||||
*.rptproj.rsuser
|
||||
*- [Bb]ackup.rdl
|
||||
*- [Bb]ackup ([0-9]).rdl
|
||||
*- [Bb]ackup ([0-9][0-9]).rdl
|
||||
|
||||
# Microsoft Fakes
|
||||
FakesAssemblies/
|
||||
|
||||
# GhostDoc plugin setting file
|
||||
*.GhostDoc.xml
|
||||
|
||||
# Node.js Tools for Visual Studio
|
||||
.ntvs_analysis.dat
|
||||
node_modules/
|
||||
|
||||
# Visual Studio 6 build log
|
||||
*.plg
|
||||
|
||||
# Visual Studio 6 workspace options file
|
||||
*.opt
|
||||
|
||||
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||
*.vbw
|
||||
|
||||
# Visual Studio LightSwitch build output
|
||||
**/*.HTMLClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/ModelManifest.xml
|
||||
**/*.Server/GeneratedArtifacts
|
||||
**/*.Server/ModelManifest.xml
|
||||
_Pvt_Extensions
|
||||
|
||||
# Paket dependency manager
|
||||
.paket/paket.exe
|
||||
paket-files/
|
||||
|
||||
# FAKE - F# Make
|
||||
.fake/
|
||||
|
||||
# CodeRush personal settings
|
||||
.cr/personal
|
||||
|
||||
# Python Tools for Visual Studio (PTVS)
|
||||
__pycache__/
|
||||
*.pyc
|
||||
|
||||
# Cake - Uncomment if you are using it
|
||||
# tools/**
|
||||
# !tools/packages.config
|
||||
|
||||
# Tabs Studio
|
||||
*.tss
|
||||
|
||||
# Telerik's JustMock configuration file
|
||||
*.jmconfig
|
||||
|
||||
# BizTalk build output
|
||||
*.btp.cs
|
||||
*.btm.cs
|
||||
*.odx.cs
|
||||
*.xsd.cs
|
||||
|
||||
# OpenCover UI analysis results
|
||||
OpenCover/
|
||||
|
||||
# Azure Stream Analytics local run output
|
||||
ASALocalRun/
|
||||
|
||||
# MSBuild Binary and Structured Log
|
||||
*.binlog
|
||||
|
||||
# NVidia Nsight GPU debugger configuration file
|
||||
*.nvuser
|
||||
|
||||
# MFractors (Xamarin productivity tool) working folder
|
||||
.mfractor/
|
||||
|
||||
# Local History for Visual Studio
|
||||
.localhistory/
|
||||
|
||||
# BeatPulse healthcheck temp database
|
||||
healthchecksdb
|
||||
|
||||
# Backup folder for Package Reference Convert tool in Visual Studio 2017
|
||||
MigrationBackup/
|
||||
|
||||
# Ionide (cross platform F# VS Code tools) working folder
|
||||
.ionide/
|
||||
|
||||
# Fody - auto-generated XML schema
|
||||
FodyWeavers.xsd
|
||||
|
||||
# VS Code files for those working on multiple tools
|
||||
.vscode/*
|
||||
!.vscode/settings.json
|
||||
!.vscode/tasks.json
|
||||
!.vscode/launch.json
|
||||
!.vscode/extensions.json
|
||||
*.code-workspace
|
||||
|
||||
# Local History for Visual Studio Code
|
||||
.history/
|
||||
|
||||
# Windows Installer files from build outputs
|
||||
*.cab
|
||||
*.msi
|
||||
*.msix
|
||||
*.msm
|
||||
*.msp
|
||||
|
||||
# JetBrains Rider
|
||||
.idea/
|
||||
*.sln.iml
|
||||
@@ -0,0 +1,14 @@
|
||||
#include "Camera.h"
|
||||
|
||||
UINT Camera::init(UINT width, UINT height)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
void Camera::update(FLOAT dt)
|
||||
{
|
||||
}
|
||||
|
||||
void Camera::deInit()
|
||||
{
|
||||
}
|
||||
@@ -0,0 +1,22 @@
|
||||
#pragma once
|
||||
#include <d3d11.h>
|
||||
#include <DirectXMath.h>
|
||||
|
||||
using namespace DirectX;
|
||||
|
||||
class Camera
|
||||
{
|
||||
public:
|
||||
UINT init(UINT width, UINT height);
|
||||
void update(FLOAT dt);
|
||||
void deInit();
|
||||
|
||||
const XMFLOAT4X4& getViewMatrix() const { return _viewMatrix; }
|
||||
const XMFLOAT4X4& getProjectionMatrix() const { return _projectionMatrix; }
|
||||
const XMFLOAT3 getCameraPosition() const { return XMFLOAT3(_viewMatrix._14, _viewMatrix._24, _viewMatrix._34); }
|
||||
|
||||
private:
|
||||
XMFLOAT4X4 _viewMatrix = {};
|
||||
XMFLOAT4X4 _projectionMatrix = {};
|
||||
};
|
||||
|
||||
@@ -0,0 +1,202 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|ARM64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>ARM64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|ARM64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>ARM64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<VCProjectVersion>17.0</VCProjectVersion>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<ProjectGuid>{0a0fc4ef-7b17-42cf-9ac6-b54b176258a5}</ProjectGuid>
|
||||
<RootNamespace>D3D9</RootNamespace>
|
||||
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="Shared">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="Camera.cpp" />
|
||||
<ClCompile Include="Direct3D.cpp" />
|
||||
<ClCompile Include="Light.cpp" />
|
||||
<ClCompile Include="main.cpp" />
|
||||
<ClCompile Include="Material.cpp" />
|
||||
<ClCompile Include="Mesh.cpp" />
|
||||
<ClCompile Include="Time.cpp" />
|
||||
<ClCompile Include="Utilities.cpp" />
|
||||
<ClCompile Include="Window.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="Camera.h" />
|
||||
<ClInclude Include="Direct3D.h" />
|
||||
<ClInclude Include="Light.h" />
|
||||
<ClInclude Include="Material.h" />
|
||||
<ClInclude Include="Mesh.h" />
|
||||
<ClInclude Include="Time.h" />
|
||||
<ClInclude Include="Utilities.h" />
|
||||
<ClInclude Include="Window.h" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
@@ -0,0 +1,72 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="Source Files">
|
||||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Header Files">
|
||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Resource Files">
|
||||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="Camera.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Direct3D.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Light.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="main.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Material.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Mesh.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Time.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Utilities.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Window.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="Camera.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Direct3D.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Light.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Material.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Mesh.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Time.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Utilities.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Window.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
@@ -0,0 +1,32 @@
|
||||
#include "Direct3D.h"
|
||||
|
||||
INT Direct3D::init(HWND hWnd, UINT width, UINT height, BOOL isFullscreen)
|
||||
{
|
||||
// 1. define swap chain description
|
||||
|
||||
// 2. create Direct3D device, device context & swap chain
|
||||
|
||||
// 3. create render target
|
||||
|
||||
// 4. create depth stencil buffer
|
||||
|
||||
// 5. create rasterizer state
|
||||
|
||||
// 6. describe viewport
|
||||
|
||||
// 7. setup render pipeline (device context)
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void Direct3D::beginScene()
|
||||
{
|
||||
}
|
||||
|
||||
void Direct3D::endScene()
|
||||
{
|
||||
}
|
||||
|
||||
void Direct3D::deInit()
|
||||
{
|
||||
}
|
||||
@@ -0,0 +1,23 @@
|
||||
#pragma once
|
||||
#include <d3d11.h>
|
||||
|
||||
#pragma comment(lib, "d3d11.lib")
|
||||
|
||||
class Direct3D
|
||||
{
|
||||
public:
|
||||
INT init(HWND hWnd, UINT width, UINT height, BOOL isFullscreen);
|
||||
void beginScene();
|
||||
void endScene();
|
||||
void deInit();
|
||||
|
||||
ID3D11Device* getDevice() const { return _pD3DDevice; }
|
||||
ID3D11DeviceContext* getDeviceContext() const { return _pD3DDeviceContext; }
|
||||
|
||||
private:
|
||||
ID3D11Device* _pD3DDevice = nullptr; // needed for creating all objects, e.g. buffer, textures, etc., used in init phase
|
||||
ID3D11DeviceContext* _pD3DDeviceContext = nullptr; // access to render pipeline, e.g. set matrices or draw command, used in run phase
|
||||
IDXGISwapChain* _pDXGISwapChain = nullptr; // holds references to front & back buffer & swaps them
|
||||
ID3D11RenderTargetView* _pD3DRenderTargetView = nullptr; // target device context is rendering to
|
||||
};
|
||||
|
||||
@@ -0,0 +1,18 @@
|
||||
#include "Light.h"
|
||||
|
||||
UINT Light::init(ID3D11Device* pD3DDevice, LightBuffer& lightData)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
void Light::update(FLOAT dt)
|
||||
{
|
||||
}
|
||||
|
||||
void Light::render(ID3D11DeviceContext* pD3DDeviceContext)
|
||||
{
|
||||
}
|
||||
|
||||
void Light::deInit()
|
||||
{
|
||||
}
|
||||
@@ -0,0 +1,28 @@
|
||||
#pragma once
|
||||
#include <d3d11.h>
|
||||
#include <DirectXMath.h>
|
||||
|
||||
using namespace DirectX;
|
||||
|
||||
class Light
|
||||
{
|
||||
public:
|
||||
struct LightBuffer
|
||||
{
|
||||
XMFLOAT3 LightVector;
|
||||
FLOAT LightIntensity;
|
||||
XMFLOAT4 DiffuseColor;
|
||||
XMFLOAT4 SpecularColor;
|
||||
XMFLOAT3 CameraPosition;
|
||||
FLOAT Phong;
|
||||
};
|
||||
|
||||
UINT init(ID3D11Device* pD3DDevice, LightBuffer& lightData);
|
||||
void update(FLOAT dt);
|
||||
void render(ID3D11DeviceContext* pD3DDeviceContext);
|
||||
void deInit();
|
||||
|
||||
private:
|
||||
ID3D11Buffer* _pLightBuffer = nullptr;
|
||||
};
|
||||
|
||||
@@ -0,0 +1,58 @@
|
||||
#include "Material.h"
|
||||
#include "Utilities.h"
|
||||
|
||||
UINT Material::init(ID3D11Device* pD3DDevice, LPCWSTR textureFileName)
|
||||
{
|
||||
UINT error = 0;
|
||||
|
||||
error = createVertexShader(pD3DDevice);
|
||||
CheckError(error);
|
||||
|
||||
error = createPixelShader(pD3DDevice);
|
||||
CheckError(error);
|
||||
|
||||
error = createMatrixBuffer(pD3DDevice);
|
||||
CheckError(error);
|
||||
|
||||
error = createTextureAndSamplerState(pD3DDevice, textureFileName);
|
||||
CheckError(error);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void Material::render(ID3D11DeviceContext* pD3DDeviceContext)
|
||||
{
|
||||
}
|
||||
|
||||
void Material::deInit()
|
||||
{
|
||||
}
|
||||
|
||||
void Material::setMatrixBuffer(ID3D11DeviceContext* pD3DDeviceContext, const XMFLOAT4X4& worldMatrix, const XMFLOAT4X4& viewMatrix, const XMFLOAT4X4& projectionMatrix)
|
||||
{
|
||||
}
|
||||
|
||||
UINT Material::createVertexShader(ID3D11Device* pD3DDevice)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
UINT Material::createPixelShader(ID3D11Device* pD3DDevice)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
UINT Material::createInputLayout(ID3D11Device* pD3DDevice, ID3DBlob* pCompiledVertexShaderCode)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
UINT Material::createMatrixBuffer(ID3D11Device* pD3DDevice)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
UINT Material::createTextureAndSamplerState(ID3D11Device* pD3DDevice, LPCWSTR textureFileName)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
@@ -0,0 +1,40 @@
|
||||
#pragma once
|
||||
#include <d3d11.h>
|
||||
#include <d3dcompiler.h>
|
||||
#include <DirectXMath.h>
|
||||
|
||||
using namespace DirectX;
|
||||
|
||||
#pragma comment(lib, "d3dcompiler.lib")
|
||||
|
||||
class Material
|
||||
{
|
||||
public:
|
||||
UINT init(ID3D11Device* pD3DDevice, LPCWSTR textureFileName);
|
||||
void render(ID3D11DeviceContext* pD3DDeviceContext);
|
||||
void deInit();
|
||||
|
||||
void setMatrixBuffer(ID3D11DeviceContext* pD3DDeviceContext, const XMFLOAT4X4& worldMatrix, const XMFLOAT4X4& viewMatrix, const XMFLOAT4X4& projectionMatrix);
|
||||
|
||||
private:
|
||||
UINT createVertexShader(ID3D11Device* pD3DDevice);
|
||||
UINT createPixelShader(ID3D11Device* pD3DDevice);
|
||||
UINT createInputLayout(ID3D11Device* pD3DDevice, ID3DBlob* pCompiledVertexShaderCode);
|
||||
UINT createMatrixBuffer(ID3D11Device* pD3DDevice);
|
||||
UINT createTextureAndSamplerState(ID3D11Device* pD3DDevice, LPCWSTR textureFileName);
|
||||
|
||||
ID3D11VertexShader* _pVertexShader = nullptr;
|
||||
ID3D11PixelShader* _pPixelShader = nullptr;
|
||||
ID3D11InputLayout* _pInputLayout = nullptr; // byte structure of vertex
|
||||
|
||||
struct MatrixBuffer
|
||||
{
|
||||
XMFLOAT4X4 WorldViewProjectionMatrix;
|
||||
XMFLOAT4X4 WorldMatrix;
|
||||
};
|
||||
ID3D11Buffer* _pMatrixBuffer = nullptr;
|
||||
|
||||
ID3D11ShaderResourceView* _pTexture = {};
|
||||
ID3D11SamplerState* _pSamplerState = {};
|
||||
};
|
||||
|
||||
@@ -0,0 +1,37 @@
|
||||
#include "Mesh.h"
|
||||
#include "Utilities.h"
|
||||
|
||||
UINT Mesh::init(ID3D11Device* pD3DDevice)
|
||||
{
|
||||
UINT error = 0;
|
||||
|
||||
error = createVertexBuffer(pD3DDevice);
|
||||
CheckError(error);
|
||||
|
||||
error = createIndexBuffer(pD3DDevice);
|
||||
CheckError(error);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void Mesh::update(FLOAT dt)
|
||||
{
|
||||
}
|
||||
|
||||
void Mesh::render(ID3D11DeviceContext* pD3DDeviceContext)
|
||||
{
|
||||
}
|
||||
|
||||
void Mesh::deInit()
|
||||
{
|
||||
}
|
||||
|
||||
UINT Mesh::createVertexBuffer(ID3D11Device* pD3DDevice)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
UINT Mesh::createIndexBuffer(ID3D11Device* pD3DDevice)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
@@ -0,0 +1,29 @@
|
||||
#pragma once
|
||||
#include <d3d11.h>
|
||||
#include <DirectXMath.h>
|
||||
|
||||
using namespace DirectX;
|
||||
|
||||
class Mesh
|
||||
{
|
||||
public:
|
||||
UINT init(ID3D11Device* pD3DDevice);
|
||||
void update(FLOAT dt);
|
||||
void render(ID3D11DeviceContext* pD3DDeviceContext);
|
||||
void deInit();
|
||||
|
||||
const XMFLOAT4X4& getWorldMatrix() const { return _worldMatrix; }
|
||||
|
||||
private:
|
||||
UINT createVertexBuffer(ID3D11Device* pD3DDevice);
|
||||
UINT createIndexBuffer(ID3D11Device* pD3DDevice);
|
||||
|
||||
ID3D11Buffer* _pVertexBuffer = nullptr; // dumps mesh vertices
|
||||
ID3D11Buffer* _pIndexBuffer = nullptr; // dumps mesh indices
|
||||
|
||||
UINT _vertexCount = 0; // amount of vertices
|
||||
UINT _vertexStride = 0; // size of one vertex in bytes
|
||||
UINT _indexCount = 0; // amount of indices
|
||||
|
||||
XMFLOAT4X4 _worldMatrix = {};
|
||||
};
|
||||
@@ -0,0 +1,14 @@
|
||||
#include "Time.h"
|
||||
|
||||
UINT Time::init()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
void Time::update()
|
||||
{
|
||||
}
|
||||
|
||||
void Time::deInit()
|
||||
{
|
||||
}
|
||||
@@ -0,0 +1,24 @@
|
||||
#pragma once
|
||||
#include <Windows.h>
|
||||
#include <chrono>
|
||||
|
||||
using namespace std;
|
||||
|
||||
typedef chrono::steady_clock CLOCK;
|
||||
typedef CLOCK::time_point TIME_POINT;
|
||||
typedef chrono::duration<FLOAT> SECONDS;
|
||||
|
||||
class Time
|
||||
{
|
||||
public:
|
||||
UINT init();
|
||||
void update();
|
||||
void deInit();
|
||||
|
||||
FLOAT getDeltaTime() const { return _deltaTime; }
|
||||
|
||||
private:
|
||||
FLOAT _deltaTime = 0.0f;
|
||||
TIME_POINT _lastTime = {};
|
||||
};
|
||||
|
||||
@@ -0,0 +1,16 @@
|
||||
#include "Utilities.h"
|
||||
|
||||
void ShowError(UINT error)
|
||||
{
|
||||
#if _DEBUG
|
||||
LPCTSTR msg = TEXT("Application quit with an error: ");
|
||||
#if UNICODE
|
||||
std::wstring s = std::wstring(msg) + std::to_wstring(error);
|
||||
msg = s.c_str();
|
||||
#else // UNICODE
|
||||
std::string s = std::string(msg) + std::to_string(error);
|
||||
msg = s.c_str();
|
||||
#endif // UNICODE
|
||||
MessageBox(nullptr, msg, TEXT("Error"), MB_OK);
|
||||
#endif // DEBUG
|
||||
}
|
||||
@@ -0,0 +1,27 @@
|
||||
#pragma once
|
||||
#include <Windows.h>
|
||||
#include <string>
|
||||
|
||||
void ShowError(UINT error);
|
||||
|
||||
#define CheckError(x) if (x != 0) \
|
||||
{ \
|
||||
ShowError(x); \
|
||||
return x; \
|
||||
}
|
||||
|
||||
#define CheckFailed(hr, x) if (FAILED(hr)) \
|
||||
{ \
|
||||
ShowError(x); \
|
||||
return x; \
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
void safeRelease(T*& obj)
|
||||
{
|
||||
if (obj != nullptr)
|
||||
{
|
||||
obj->Release();
|
||||
obj = nullptr;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,85 @@
|
||||
#include "Window.h"
|
||||
|
||||
INT Window::init(HINSTANCE hInstance, UINT width, UINT height)
|
||||
{
|
||||
// 1. describe window class
|
||||
WNDCLASS wc = {};
|
||||
wc.hInstance = hInstance;
|
||||
wc.lpszClassName = TEXT("D3D11"); // class name
|
||||
wc.lpfnWndProc = WindowProc; // global communication (message queue) function
|
||||
wc.hbrBackground = CreateSolidBrush(RGB(0, 255, 0)); // handle to background color
|
||||
wc.hCursor = LoadCursor(nullptr, IDC_ARROW); // handle to cursor icon
|
||||
wc.hIcon = LoadIcon(nullptr, IDI_APPLICATION); // handle to application icon
|
||||
wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC; // technical behaviour
|
||||
|
||||
// 2. register window class
|
||||
if (!RegisterClass(&wc)) return 100;
|
||||
|
||||
// 3. adjust window size (optional)
|
||||
|
||||
|
||||
// 4. create window instance
|
||||
_hWnd = CreateWindow(
|
||||
wc.lpszClassName, // class name
|
||||
wc.lpszClassName, // window title
|
||||
WS_OVERLAPPEDWINDOW, // visual style
|
||||
100, 100, // window position (left-top corner)
|
||||
width, height, // window size
|
||||
nullptr, // optional handle to a parent window
|
||||
nullptr, // optional handle to a menu instance
|
||||
hInstance,
|
||||
nullptr // pointer to optional parameters
|
||||
);
|
||||
if (_hWnd == nullptr) return 110;
|
||||
|
||||
// 5. show window
|
||||
ShowWindow(_hWnd, SW_SHOW);
|
||||
SetFocus(_hWnd);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
BOOL Window::run()
|
||||
{
|
||||
// 6. run window
|
||||
// GetMessage - synchronous call to get the latest message, but holds the execution until there is a new message
|
||||
// PeekMessage - return also the latest message, but also returns false if there is no message available
|
||||
// TranslateMessage - translates keyboard input
|
||||
// DispatchMessage - sends message to window procedure
|
||||
|
||||
MSG msg = {};
|
||||
if (PeekMessage(&msg, nullptr, 0, UINT_MAX, PM_REMOVE))
|
||||
{
|
||||
TranslateMessage(&msg);
|
||||
DispatchMessage(&msg);
|
||||
}
|
||||
|
||||
return msg.message != WM_QUIT;
|
||||
}
|
||||
|
||||
void Window::deInit()
|
||||
{
|
||||
}
|
||||
|
||||
LRESULT WindowProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
|
||||
{
|
||||
switch (msg)
|
||||
{
|
||||
case WM_CLOSE:
|
||||
DestroyWindow(hWnd);
|
||||
return 0;
|
||||
|
||||
case WM_DESTROY:
|
||||
PostQuitMessage(0);
|
||||
return 0;
|
||||
|
||||
case WM_KEYDOWN:
|
||||
if (wParam == VK_ESCAPE) DestroyWindow(hWnd);
|
||||
return 0;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return DefWindowProc(hWnd, msg, wParam, lParam);
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
#pragma once
|
||||
#include <Windows.h>
|
||||
|
||||
class Window
|
||||
{
|
||||
public:
|
||||
INT init(HINSTANCE hInstance, UINT width, UINT height);
|
||||
BOOL run();
|
||||
void deInit();
|
||||
|
||||
HWND getWindowHandle() const { return _hWnd; }
|
||||
|
||||
private:
|
||||
HWND _hWnd = nullptr; // handle to window instance
|
||||
};
|
||||
|
||||
LRESULT CALLBACK WindowProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
|
||||
@@ -0,0 +1,91 @@
|
||||
#include <Windows.h>
|
||||
#include "Window.h"
|
||||
#include "Direct3D.h"
|
||||
#include "Mesh.h"
|
||||
#include "Material.h"
|
||||
#include "Camera.h"
|
||||
#include "Time.h"
|
||||
#include "Light.h"
|
||||
#include "Utilities.h"
|
||||
|
||||
int WINAPI WinMain(
|
||||
HINSTANCE hInstance, // handle to instance of application
|
||||
HINSTANCE hPrevInstance, // deprecated
|
||||
PSTR szCmdLine, // command line
|
||||
int nCmdShow // how should the window be opened (minimized, maximized or normal)
|
||||
)
|
||||
{
|
||||
// some constant values
|
||||
const UINT width = 640;
|
||||
const UINT height = 480;
|
||||
const BOOL isFullscreen = FALSE;
|
||||
|
||||
UINT error = 0; // error code for identifying errors
|
||||
|
||||
// 1. create window
|
||||
Window window = {};
|
||||
error = window.init(hInstance, width, height);
|
||||
CheckError(error);
|
||||
|
||||
// 2. create connection to Direct3D
|
||||
Direct3D d3d = {};
|
||||
error = d3d.init(window.getWindowHandle(), width, height, isFullscreen);
|
||||
CheckError(error);
|
||||
|
||||
// 3. create a mesh
|
||||
Mesh mesh = {};
|
||||
error = mesh.init(d3d.getDevice());
|
||||
CheckError(error);
|
||||
|
||||
// 4. create a camera
|
||||
Camera camera = {};
|
||||
error = camera.init(width, height);
|
||||
CheckError(error);
|
||||
|
||||
// 5. create time
|
||||
Time time = {};
|
||||
error = time.init();
|
||||
CheckError(error);
|
||||
|
||||
// 6. create a material
|
||||
Material material = {};
|
||||
error = material.init(d3d.getDevice(), TEXT("wall.jpg"));
|
||||
CheckError(error);
|
||||
|
||||
// 7. create light source
|
||||
Light light = {};
|
||||
Light::LightBuffer lightData = {};
|
||||
error = light.init(d3d.getDevice(), lightData);
|
||||
CheckError(error);
|
||||
|
||||
// 8. run application
|
||||
while (window.run())
|
||||
{
|
||||
// 8.1. update objects
|
||||
time.update();
|
||||
mesh.update(time.getDeltaTime());
|
||||
camera.update(time.getDeltaTime());
|
||||
light.update(time.getDeltaTime());
|
||||
|
||||
// 8.2. render objects
|
||||
d3d.beginScene();
|
||||
|
||||
light.render(d3d.getDeviceContext());
|
||||
material.setMatrixBuffer(d3d.getDeviceContext(), mesh.getWorldMatrix(), camera.getViewMatrix(), camera.getProjectionMatrix());
|
||||
material.render(d3d.getDeviceContext());
|
||||
mesh.render(d3d.getDeviceContext());
|
||||
|
||||
d3d.endScene();
|
||||
}
|
||||
|
||||
// 9. tidy up
|
||||
light.deInit();
|
||||
time.deInit();
|
||||
camera.deInit();
|
||||
material.deInit();
|
||||
mesh.deInit();
|
||||
d3d.deInit();
|
||||
window.deInit();
|
||||
|
||||
return 0;
|
||||
}
|
||||
@@ -0,0 +1,37 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.14.36414.22
|
||||
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using Unity.Profiling;
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namespace DefaultNamespace
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{
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{
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private void Update()
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m_Width: 800
|
||||
m_Height: 480
|
||||
m_Kind: 0
|
||||
m_SubKind:
|
||||
- m_Textures: []
|
||||
m_Width: 400
|
||||
m_Height: 240
|
||||
m_Kind: 0
|
||||
m_SubKind:
|
||||
- m_Textures: []
|
||||
m_Width: 4640
|
||||
m_Height: 1440
|
||||
m_Kind: 1
|
||||
m_SubKind:
|
||||
- m_Textures: []
|
||||
m_Width: 2320
|
||||
m_Height: 720
|
||||
m_Kind: 1
|
||||
m_SubKind:
|
||||
- m_Textures: []
|
||||
m_Width: 3840
|
||||
m_Height: 1440
|
||||
m_Kind: 1
|
||||
m_SubKind:
|
||||
- m_Textures: []
|
||||
m_Width: 1920
|
||||
m_Height: 720
|
||||
m_Kind: 1
|
||||
m_SubKind:
|
||||
m_BuildTargetBatching: []
|
||||
m_BuildTargetShaderSettings: []
|
||||
m_BuildTargetGraphicsJobs:
|
||||
- m_BuildTarget: MacStandaloneSupport
|
||||
m_GraphicsJobs: 1
|
||||
m_BuildTargetGraphicsJobMode: []
|
||||
m_BuildTargetGraphicsAPIs:
|
||||
- m_BuildTarget: iOSSupport
|
||||
m_APIs: 10000000
|
||||
m_Automatic: 1
|
||||
- m_BuildTarget: AndroidPlayer
|
||||
m_APIs: 150000000b000000
|
||||
m_Automatic: 0
|
||||
m_BuildTargetVRSettings: []
|
||||
m_DefaultShaderChunkSizeInMB: 16
|
||||
m_DefaultShaderChunkCount: 0
|
||||
openGLRequireES31: 0
|
||||
openGLRequireES31AEP: 0
|
||||
openGLRequireES32: 0
|
||||
m_TemplateCustomTags: {}
|
||||
mobileMTRendering:
|
||||
Android: 1
|
||||
iPhone: 1
|
||||
tvOS: 1
|
||||
m_BuildTargetGroupLightmapEncodingQuality:
|
||||
- serializedVersion: 2
|
||||
m_BuildTarget: Android
|
||||
m_EncodingQuality: 1
|
||||
m_BuildTargetGroupHDRCubemapEncodingQuality: []
|
||||
m_BuildTargetGroupLightmapSettings: []
|
||||
m_BuildTargetGroupLoadStoreDebugModeSettings: []
|
||||
m_BuildTargetNormalMapEncoding:
|
||||
- m_BuildTarget: Android
|
||||
m_Encoding: 1
|
||||
m_BuildTargetDefaultTextureCompressionFormat:
|
||||
- serializedVersion: 3
|
||||
m_BuildTarget: Android
|
||||
m_Formats: 03000000
|
||||
playModeTestRunnerEnabled: 0
|
||||
runPlayModeTestAsEditModeTest: 0
|
||||
actionOnDotNetUnhandledException: 1
|
||||
editorGfxJobOverride: 1
|
||||
enableInternalProfiler: 0
|
||||
logObjCUncaughtExceptions: 1
|
||||
enableCrashReportAPI: 0
|
||||
cameraUsageDescription:
|
||||
locationUsageDescription:
|
||||
microphoneUsageDescription:
|
||||
bluetoothUsageDescription:
|
||||
macOSTargetOSVersion: 12.0
|
||||
switchNMETAOverride:
|
||||
switchNetLibKey:
|
||||
switchSocketMemoryPoolSize: 6144
|
||||
switchSocketAllocatorPoolSize: 128
|
||||
switchSocketConcurrencyLimit: 14
|
||||
switchScreenResolutionBehavior: 2
|
||||
switchUseCPUProfiler: 0
|
||||
switchEnableFileSystemTrace: 0
|
||||
switchLTOSetting: 0
|
||||
switchApplicationID: 0x01004b9000490000
|
||||
switchNSODependencies:
|
||||
switchCompilerFlags:
|
||||
switchTitleNames_0:
|
||||
switchTitleNames_1:
|
||||
switchTitleNames_2:
|
||||
switchTitleNames_3:
|
||||
switchTitleNames_4:
|
||||
switchTitleNames_5:
|
||||
switchTitleNames_6:
|
||||
switchTitleNames_7:
|
||||
switchTitleNames_8:
|
||||
switchTitleNames_9:
|
||||
switchTitleNames_10:
|
||||
switchTitleNames_11:
|
||||
switchTitleNames_12:
|
||||
switchTitleNames_13:
|
||||
switchTitleNames_14:
|
||||
switchTitleNames_15:
|
||||
switchPublisherNames_0:
|
||||
switchPublisherNames_1:
|
||||
switchPublisherNames_2:
|
||||
switchPublisherNames_3:
|
||||
switchPublisherNames_4:
|
||||
switchPublisherNames_5:
|
||||
switchPublisherNames_6:
|
||||
switchPublisherNames_7:
|
||||
switchPublisherNames_8:
|
||||
switchPublisherNames_9:
|
||||
switchPublisherNames_10:
|
||||
switchPublisherNames_11:
|
||||
switchPublisherNames_12:
|
||||
switchPublisherNames_13:
|
||||
switchPublisherNames_14:
|
||||
switchPublisherNames_15:
|
||||
switchIcons_0: {fileID: 0}
|
||||
switchIcons_1: {fileID: 0}
|
||||
switchIcons_2: {fileID: 0}
|
||||
switchIcons_3: {fileID: 0}
|
||||
switchIcons_4: {fileID: 0}
|
||||
switchIcons_5: {fileID: 0}
|
||||
switchIcons_6: {fileID: 0}
|
||||
switchIcons_7: {fileID: 0}
|
||||
switchIcons_8: {fileID: 0}
|
||||
switchIcons_9: {fileID: 0}
|
||||
switchIcons_10: {fileID: 0}
|
||||
switchIcons_11: {fileID: 0}
|
||||
switchIcons_12: {fileID: 0}
|
||||
switchIcons_13: {fileID: 0}
|
||||
switchIcons_14: {fileID: 0}
|
||||
switchIcons_15: {fileID: 0}
|
||||
switchSmallIcons_0: {fileID: 0}
|
||||
switchSmallIcons_1: {fileID: 0}
|
||||
switchSmallIcons_2: {fileID: 0}
|
||||
switchSmallIcons_3: {fileID: 0}
|
||||
switchSmallIcons_4: {fileID: 0}
|
||||
switchSmallIcons_5: {fileID: 0}
|
||||
switchSmallIcons_6: {fileID: 0}
|
||||
switchSmallIcons_7: {fileID: 0}
|
||||
switchSmallIcons_8: {fileID: 0}
|
||||
switchSmallIcons_9: {fileID: 0}
|
||||
switchSmallIcons_10: {fileID: 0}
|
||||
switchSmallIcons_11: {fileID: 0}
|
||||
switchSmallIcons_12: {fileID: 0}
|
||||
switchSmallIcons_13: {fileID: 0}
|
||||
switchSmallIcons_14: {fileID: 0}
|
||||
switchSmallIcons_15: {fileID: 0}
|
||||
switchManualHTML:
|
||||
switchAccessibleURLs:
|
||||
switchLegalInformation:
|
||||
switchMainThreadStackSize: 1048576
|
||||
switchPresenceGroupId:
|
||||
switchLogoHandling: 0
|
||||
switchReleaseVersion: 0
|
||||
switchDisplayVersion: 1.0.0
|
||||
switchStartupUserAccount: 0
|
||||
switchSupportedLanguagesMask: 0
|
||||
switchLogoType: 0
|
||||
switchApplicationErrorCodeCategory:
|
||||
switchUserAccountSaveDataSize: 0
|
||||
switchUserAccountSaveDataJournalSize: 0
|
||||
switchApplicationAttribute: 0
|
||||
switchCardSpecSize: -1
|
||||
switchCardSpecClock: -1
|
||||
switchRatingsMask: 0
|
||||
switchRatingsInt_0: 0
|
||||
switchRatingsInt_1: 0
|
||||
switchRatingsInt_2: 0
|
||||
switchRatingsInt_3: 0
|
||||
switchRatingsInt_4: 0
|
||||
switchRatingsInt_5: 0
|
||||
switchRatingsInt_6: 0
|
||||
switchRatingsInt_7: 0
|
||||
switchRatingsInt_8: 0
|
||||
switchRatingsInt_9: 0
|
||||
switchRatingsInt_10: 0
|
||||
switchRatingsInt_11: 0
|
||||
switchRatingsInt_12: 0
|
||||
switchLocalCommunicationIds_0:
|
||||
switchLocalCommunicationIds_1:
|
||||
switchLocalCommunicationIds_2:
|
||||
switchLocalCommunicationIds_3:
|
||||
switchLocalCommunicationIds_4:
|
||||
switchLocalCommunicationIds_5:
|
||||
switchLocalCommunicationIds_6:
|
||||
switchLocalCommunicationIds_7:
|
||||
switchParentalControl: 0
|
||||
switchAllowsScreenshot: 1
|
||||
switchAllowsVideoCapturing: 1
|
||||
switchAllowsRuntimeAddOnContentInstall: 0
|
||||
switchDataLossConfirmation: 0
|
||||
switchUserAccountLockEnabled: 0
|
||||
switchSystemResourceMemory: 16777216
|
||||
switchSupportedNpadStyles: 22
|
||||
switchNativeFsCacheSize: 32
|
||||
switchIsHoldTypeHorizontal: 0
|
||||
switchSupportedNpadCount: 8
|
||||
switchEnableTouchScreen: 1
|
||||
switchSocketConfigEnabled: 0
|
||||
switchTcpInitialSendBufferSize: 32
|
||||
switchTcpInitialReceiveBufferSize: 64
|
||||
switchTcpAutoSendBufferSizeMax: 256
|
||||
switchTcpAutoReceiveBufferSizeMax: 256
|
||||
switchUdpSendBufferSize: 9
|
||||
switchUdpReceiveBufferSize: 42
|
||||
switchSocketBufferEfficiency: 4
|
||||
switchSocketInitializeEnabled: 1
|
||||
switchNetworkInterfaceManagerInitializeEnabled: 1
|
||||
switchDisableHTCSPlayerConnection: 0
|
||||
switchUseNewStyleFilepaths: 0
|
||||
switchUseLegacyFmodPriorities: 0
|
||||
switchUseMicroSleepForYield: 1
|
||||
switchEnableRamDiskSupport: 0
|
||||
switchMicroSleepForYieldTime: 25
|
||||
switchRamDiskSpaceSize: 12
|
||||
switchUpgradedPlayerSettingsToNMETA: 0
|
||||
ps4NPAgeRating: 12
|
||||
ps4NPTitleSecret:
|
||||
ps4NPTrophyPackPath:
|
||||
ps4ParentalLevel: 11
|
||||
ps4ContentID: ED1633-NPXX51362_00-0000000000000000
|
||||
ps4Category: 0
|
||||
ps4MasterVersion: 01.00
|
||||
ps4AppVersion: 01.00
|
||||
ps4AppType: 0
|
||||
ps4ParamSfxPath:
|
||||
ps4VideoOutPixelFormat: 0
|
||||
ps4VideoOutInitialWidth: 1920
|
||||
ps4VideoOutBaseModeInitialWidth: 1920
|
||||
ps4VideoOutReprojectionRate: 60
|
||||
ps4PronunciationXMLPath:
|
||||
ps4PronunciationSIGPath:
|
||||
ps4BackgroundImagePath:
|
||||
ps4StartupImagePath:
|
||||
ps4StartupImagesFolder:
|
||||
ps4IconImagesFolder:
|
||||
ps4SaveDataImagePath:
|
||||
ps4SdkOverride:
|
||||
ps4BGMPath:
|
||||
ps4ShareFilePath:
|
||||
ps4ShareOverlayImagePath:
|
||||
ps4PrivacyGuardImagePath:
|
||||
ps4ExtraSceSysFile:
|
||||
ps4NPtitleDatPath:
|
||||
ps4RemotePlayKeyAssignment: -1
|
||||
ps4RemotePlayKeyMappingDir:
|
||||
ps4PlayTogetherPlayerCount: 0
|
||||
ps4EnterButtonAssignment: 2
|
||||
ps4ApplicationParam1: 0
|
||||
ps4ApplicationParam2: 0
|
||||
ps4ApplicationParam3: 0
|
||||
ps4ApplicationParam4: 0
|
||||
ps4DownloadDataSize: 0
|
||||
ps4GarlicHeapSize: 2048
|
||||
ps4ProGarlicHeapSize: 2560
|
||||
playerPrefsMaxSize: 32768
|
||||
ps4Passcode: frAQBc8Wsa1xVPfvJcrgRYwTiizs2trQ
|
||||
ps4pnSessions: 1
|
||||
ps4pnPresence: 1
|
||||
ps4pnFriends: 1
|
||||
ps4pnGameCustomData: 1
|
||||
playerPrefsSupport: 0
|
||||
enableApplicationExit: 0
|
||||
resetTempFolder: 1
|
||||
restrictedAudioUsageRights: 0
|
||||
ps4UseResolutionFallback: 0
|
||||
ps4ReprojectionSupport: 0
|
||||
ps4UseAudio3dBackend: 0
|
||||
ps4UseLowGarlicFragmentationMode: 1
|
||||
ps4SocialScreenEnabled: 0
|
||||
ps4ScriptOptimizationLevel: 2
|
||||
ps4Audio3dVirtualSpeakerCount: 14
|
||||
ps4attribCpuUsage: 0
|
||||
ps4PatchPkgPath:
|
||||
ps4PatchLatestPkgPath:
|
||||
ps4PatchChangeinfoPath:
|
||||
ps4PatchDayOne: 0
|
||||
ps4attribUserManagement: 0
|
||||
ps4attribMoveSupport: 0
|
||||
ps4attrib3DSupport: 0
|
||||
ps4attribShareSupport: 0
|
||||
ps4attribExclusiveVR: 0
|
||||
ps4disableAutoHideSplash: 0
|
||||
ps4videoRecordingFeaturesUsed: 0
|
||||
ps4contentSearchFeaturesUsed: 0
|
||||
ps4CompatibilityPS5: 0
|
||||
ps4AllowPS5Detection: 0
|
||||
ps4GPU800MHz: 1
|
||||
ps4attribEyeToEyeDistanceSettingVR: 0
|
||||
ps4IncludedModules: []
|
||||
ps4attribVROutputEnabled: 0
|
||||
monoEnv:
|
||||
splashScreenBackgroundSourceLandscape: {fileID: 0}
|
||||
splashScreenBackgroundSourcePortrait: {fileID: 0}
|
||||
blurSplashScreenBackground: 1
|
||||
spritePackerPolicy:
|
||||
webGLMemorySize: 32
|
||||
webGLExceptionSupport: 1
|
||||
webGLNameFilesAsHashes: 0
|
||||
webGLShowDiagnostics: 0
|
||||
webGLDataCaching: 1
|
||||
webGLDebugSymbols: 0
|
||||
webGLEmscriptenArgs:
|
||||
webGLModulesDirectory:
|
||||
webGLTemplate: APPLICATION:Default
|
||||
webGLAnalyzeBuildSize: 0
|
||||
webGLUseEmbeddedResources: 0
|
||||
webGLCompressionFormat: 0
|
||||
webGLWasmArithmeticExceptions: 0
|
||||
webGLLinkerTarget: 1
|
||||
webGLThreadsSupport: 0
|
||||
webGLDecompressionFallback: 0
|
||||
webGLInitialMemorySize: 32
|
||||
webGLMaximumMemorySize: 2048
|
||||
webGLMemoryGrowthMode: 2
|
||||
webGLMemoryLinearGrowthStep: 16
|
||||
webGLMemoryGeometricGrowthStep: 0.2
|
||||
webGLMemoryGeometricGrowthCap: 96
|
||||
webGLPowerPreference: 2
|
||||
webGLWebAssemblyTable: 0
|
||||
webGLWebAssemblyBigInt: 0
|
||||
webGLCloseOnQuit: 0
|
||||
webWasm2023: 0
|
||||
webEnableSubmoduleStrippingCompatibility: 0
|
||||
scriptingDefineSymbols: {}
|
||||
additionalCompilerArguments: {}
|
||||
platformArchitecture: {}
|
||||
scriptingBackend:
|
||||
Android: 1
|
||||
Standalone: 1
|
||||
il2cppCompilerConfiguration: {}
|
||||
il2cppCodeGeneration: {}
|
||||
il2cppStacktraceInformation: {}
|
||||
managedStrippingLevel: {}
|
||||
incrementalIl2cppBuild: {}
|
||||
suppressCommonWarnings: 1
|
||||
allowUnsafeCode: 0
|
||||
useDeterministicCompilation: 1
|
||||
additionalIl2CppArgs:
|
||||
scriptingRuntimeVersion: 1
|
||||
gcIncremental: 1
|
||||
gcWBarrierValidation: 0
|
||||
apiCompatibilityLevelPerPlatform: {}
|
||||
editorAssembliesCompatibilityLevel: 1
|
||||
m_RenderingPath: 1
|
||||
m_MobileRenderingPath: 1
|
||||
metroPackageName: Performance_Optimisation
|
||||
metroPackageVersion:
|
||||
metroCertificatePath:
|
||||
metroCertificatePassword:
|
||||
metroCertificateSubject:
|
||||
metroCertificateIssuer:
|
||||
metroCertificateNotAfter: 0000000000000000
|
||||
metroApplicationDescription: Performance_Optimisation
|
||||
wsaImages: {}
|
||||
metroTileShortName:
|
||||
metroTileShowName: 0
|
||||
metroMediumTileShowName: 0
|
||||
metroLargeTileShowName: 0
|
||||
metroWideTileShowName: 0
|
||||
metroSupportStreamingInstall: 0
|
||||
metroLastRequiredScene: 0
|
||||
metroDefaultTileSize: 1
|
||||
metroTileForegroundText: 2
|
||||
metroTileBackgroundColor: {r: 0.13333334, g: 0.17254902, b: 0.21568628, a: 0}
|
||||
metroSplashScreenBackgroundColor: {r: 0.12941177, g: 0.17254902, b: 0.21568628, a: 1}
|
||||
metroSplashScreenUseBackgroundColor: 0
|
||||
syncCapabilities: 0
|
||||
platformCapabilities: {}
|
||||
metroTargetDeviceFamilies: {}
|
||||
metroFTAName:
|
||||
metroFTAFileTypes: []
|
||||
metroProtocolName:
|
||||
vcxProjDefaultLanguage:
|
||||
XboxOneProductId:
|
||||
XboxOneUpdateKey:
|
||||
XboxOneSandboxId:
|
||||
XboxOneContentId:
|
||||
XboxOneTitleId:
|
||||
XboxOneSCId:
|
||||
XboxOneGameOsOverridePath:
|
||||
XboxOnePackagingOverridePath:
|
||||
XboxOneAppManifestOverridePath:
|
||||
XboxOneVersion: 1.0.0.0
|
||||
XboxOnePackageEncryption: 0
|
||||
XboxOnePackageUpdateGranularity: 2
|
||||
XboxOneDescription:
|
||||
XboxOneLanguage:
|
||||
- enus
|
||||
XboxOneCapability: []
|
||||
XboxOneGameRating: {}
|
||||
XboxOneIsContentPackage: 0
|
||||
XboxOneEnhancedXboxCompatibilityMode: 0
|
||||
XboxOneEnableGPUVariability: 1
|
||||
XboxOneSockets: {}
|
||||
XboxOneSplashScreen: {fileID: 0}
|
||||
XboxOneAllowedProductIds: []
|
||||
XboxOnePersistentLocalStorageSize: 0
|
||||
XboxOneXTitleMemory: 8
|
||||
XboxOneOverrideIdentityName:
|
||||
XboxOneOverrideIdentityPublisher:
|
||||
vrEditorSettings: {}
|
||||
cloudServicesEnabled: {}
|
||||
luminIcon:
|
||||
m_Name:
|
||||
m_ModelFolderPath:
|
||||
m_PortalFolderPath:
|
||||
luminCert:
|
||||
m_CertPath:
|
||||
m_SignPackage: 1
|
||||
luminIsChannelApp: 0
|
||||
luminVersion:
|
||||
m_VersionCode: 1
|
||||
m_VersionName:
|
||||
hmiPlayerDataPath:
|
||||
hmiForceSRGBBlit: 1
|
||||
embeddedLinuxEnableGamepadInput: 0
|
||||
hmiCpuConfiguration:
|
||||
hmiLogStartupTiming: 0
|
||||
qnxGraphicConfPath:
|
||||
apiCompatibilityLevel: 6
|
||||
captureStartupLogs: {}
|
||||
activeInputHandler: 1
|
||||
windowsGamepadBackendHint: 0
|
||||
cloudProjectId:
|
||||
framebufferDepthMemorylessMode: 0
|
||||
qualitySettingsNames: []
|
||||
projectName:
|
||||
organizationId:
|
||||
cloudEnabled: 0
|
||||
legacyClampBlendShapeWeights: 0
|
||||
hmiLoadingImage: {fileID: 0}
|
||||
platformRequiresReadableAssets: 0
|
||||
virtualTexturingSupportEnabled: 0
|
||||
insecureHttpOption: 0
|
||||
androidVulkanDenyFilterList: []
|
||||
androidVulkanAllowFilterList: []
|
||||
androidVulkanDeviceFilterListAsset: {fileID: 0}
|
||||
d3d12DeviceFilterListAsset: {fileID: 0}
|
||||
allowedHttpConnections: 3
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user