Files
gpd-925-en/GraphicsProgramming/D3D11/Mesh.cpp
T
2026-09-29 22:45:21 +02:00

38 lines
528 B
C++

#include "Mesh.h"
#include "Utilities.h"
UINT Mesh::init(ID3D11Device* pD3DDevice)
{
UINT error = 0;
error = createVertexBuffer(pD3DDevice);
CheckError(error);
error = createIndexBuffer(pD3DDevice);
CheckError(error);
return 0;
}
void Mesh::update(FLOAT dt)
{
}
void Mesh::render(ID3D11DeviceContext* pD3DDeviceContext)
{
}
void Mesh::deInit()
{
}
UINT Mesh::createVertexBuffer(ID3D11Device* pD3DDevice)
{
return 0;
}
UINT Mesh::createIndexBuffer(ID3D11Device* pD3DDevice)
{
return 0;
}