#include "Mesh.h" #include "Utilities.h" UINT Mesh::init(ID3D11Device* pD3DDevice) { UINT error = 0; error = createVertexBuffer(pD3DDevice); CheckError(error); error = createIndexBuffer(pD3DDevice); CheckError(error); return 0; } void Mesh::update(FLOAT dt) { } void Mesh::render(ID3D11DeviceContext* pD3DDeviceContext) { } void Mesh::deInit() { } UINT Mesh::createVertexBuffer(ID3D11Device* pD3DDevice) { return 0; } UINT Mesh::createIndexBuffer(ID3D11Device* pD3DDevice) { return 0; }