Files

28 lines
690 B
C#

using System;
using Unity.Netcode;
using UnityEngine;
namespace DefaultNamespace
{
public class Menu : MonoBehaviour
{
[SerializeField] private GameObject sessionMenu;
private void Start()
{
NetworkManager.Singleton.OnServerStarted += OnServerStarted;
NetworkManager.Singleton.OnClientStarted += OnServerStarted;
}
private void OnDisable()
{
NetworkManager.Singleton.OnServerStarted -= OnServerStarted;
NetworkManager.Singleton.OnClientStarted -= OnServerStarted;
}
private void OnServerStarted()
{
sessionMenu.SetActive(false);
}
}
}