using System; using Unity.Netcode; using UnityEngine; namespace DefaultNamespace { public class Menu : MonoBehaviour { [SerializeField] private GameObject sessionMenu; private void Start() { NetworkManager.Singleton.OnServerStarted += OnServerStarted; NetworkManager.Singleton.OnClientStarted += OnServerStarted; } private void OnDisable() { NetworkManager.Singleton.OnServerStarted -= OnServerStarted; NetworkManager.Singleton.OnClientStarted -= OnServerStarted; } private void OnServerStarted() { sessionMenu.SetActive(false); } } }