Added: D3D9 project and window creation
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#pragma once
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#include <Windows.h>
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#include <chrono>
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using namespace std;
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class Time
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{
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public:
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UINT init();
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void update();
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void deInit();
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FLOAT getDeltaTime() const { return _deltaTime; }
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private:
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FLOAT _deltaTime = 0.0f;
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};
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