From 1b6e8938e56bb4c204bf03211039058b3fc97c84 Mon Sep 17 00:00:00 2001 From: David Hackbarth Date: Tue, 29 Sep 2026 21:35:40 +0200 Subject: [PATCH] Added: D3D9 project and window creation --- GDP/.gitignore | 421 ++++++++++++++++++++++++++++++++++ GDP/D3D9/Camera.cpp | 14 ++ GDP/D3D9/Camera.h | 15 ++ GDP/D3D9/D3D9.vcxproj | 202 ++++++++++++++++ GDP/D3D9/D3D9.vcxproj.filters | 72 ++++++ GDP/D3D9/Direct3D.cpp | 28 +++ GDP/D3D9/Direct3D.h | 19 ++ GDP/D3D9/Light.cpp | 18 ++ GDP/D3D9/Light.h | 12 + GDP/D3D9/Material.cpp | 15 ++ GDP/D3D9/Material.h | 14 ++ GDP/D3D9/Mesh.cpp | 39 ++++ GDP/D3D9/Mesh.h | 25 ++ GDP/D3D9/Time.cpp | 14 ++ GDP/D3D9/Time.h | 19 ++ GDP/D3D9/Utilities.cpp | 14 ++ GDP/D3D9/Utilities.h | 27 +++ GDP/D3D9/Window.cpp | 89 +++++++ GDP/D3D9/Window.h | 17 ++ GDP/D3D9/main.cpp | 89 +++++++ GDP/GDP.sln | 37 +++ 21 files changed, 1200 insertions(+) create mode 100644 GDP/.gitignore create mode 100644 GDP/D3D9/Camera.cpp create mode 100644 GDP/D3D9/Camera.h create mode 100644 GDP/D3D9/D3D9.vcxproj create mode 100644 GDP/D3D9/D3D9.vcxproj.filters create mode 100644 GDP/D3D9/Direct3D.cpp create mode 100644 GDP/D3D9/Direct3D.h create mode 100644 GDP/D3D9/Light.cpp create mode 100644 GDP/D3D9/Light.h create mode 100644 GDP/D3D9/Material.cpp create mode 100644 GDP/D3D9/Material.h create mode 100644 GDP/D3D9/Mesh.cpp create mode 100644 GDP/D3D9/Mesh.h create mode 100644 GDP/D3D9/Time.cpp create mode 100644 GDP/D3D9/Time.h create mode 100644 GDP/D3D9/Utilities.cpp create mode 100644 GDP/D3D9/Utilities.h create mode 100644 GDP/D3D9/Window.cpp create mode 100644 GDP/D3D9/Window.h create mode 100644 GDP/D3D9/main.cpp create mode 100644 GDP/GDP.sln diff --git a/GDP/.gitignore b/GDP/.gitignore new file mode 100644 index 0000000..f3b4ba7 --- /dev/null +++ b/GDP/.gitignore @@ -0,0 +1,421 @@ +# Prerequisites +*.d + +# Compiled Object files +*.slo +*.lo +*.o +*.obj + +# Precompiled Headers +*.gch +*.pch + +# Compiled Dynamic libraries +*.so +*.dylib +*.dll + +# Fortran 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+*.DotSettings.user + +# TeamCity is a build add-in +_TeamCity* + +# DotCover is a Code Coverage Tool +*.dotCover + +# AxoCover is a Code Coverage Tool +.axoCover/* +!.axoCover/settings.json + +# Coverlet is a free, cross platform Code Coverage Tool +coverage*.json +coverage*.xml +coverage*.info + +# Visual Studio code coverage results +*.coverage +*.coveragexml + +# NCrunch +_NCrunch_* +.*crunch*.local.xml +nCrunchTemp_* + +# MightyMoose +*.mm.* +AutoTest.Net/ + +# Web workbench (sass) +.sass-cache/ + +# Installshield output folder +[Ee]xpress/ + +# DocProject is a documentation generator add-in +DocProject/buildhelp/ +DocProject/Help/*.HxT +DocProject/Help/*.HxC +DocProject/Help/*.hhc +DocProject/Help/*.hhk +DocProject/Help/*.hhp +DocProject/Help/Html2 +DocProject/Help/html + +# Click-Once directory +publish/ + +# Publish Web Output +*.[Pp]ublish.xml +*.azurePubxml +# Note: Comment the next line if you want to checkin your web deploy settings, +# but database connection strings (with 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Backup files are not needed, +# because we have git ;-) +_UpgradeReport_Files/ +Backup*/ +UpgradeLog*.XML +UpgradeLog*.htm +ServiceFabricBackup/ +*.rptproj.bak + +# SQL Server files +*.mdf +*.ldf +*.ndf + +# Business Intelligence projects +*.rdl.data +*.bim.layout +*.bim_*.settings +*.rptproj.rsuser +*- [Bb]ackup.rdl +*- [Bb]ackup ([0-9]).rdl +*- [Bb]ackup ([0-9][0-9]).rdl + +# Microsoft Fakes +FakesAssemblies/ + +# GhostDoc plugin setting file +*.GhostDoc.xml + +# Node.js Tools for Visual Studio +.ntvs_analysis.dat +node_modules/ + +# Visual Studio 6 build log +*.plg + +# Visual Studio 6 workspace options file +*.opt + +# Visual Studio 6 auto-generated workspace file (contains which files were open etc.) +*.vbw + +# Visual Studio LightSwitch build output +**/*.HTMLClient/GeneratedArtifacts +**/*.DesktopClient/GeneratedArtifacts +**/*.DesktopClient/ModelManifest.xml +**/*.Server/GeneratedArtifacts +**/*.Server/ModelManifest.xml +_Pvt_Extensions + +# Paket dependency manager +.paket/paket.exe +paket-files/ + +# FAKE - F# Make +.fake/ + +# CodeRush personal settings +.cr/personal + +# Python Tools for Visual Studio (PTVS) +__pycache__/ +*.pyc + +# Cake - Uncomment if you are using it +# tools/** +# !tools/packages.config + +# Tabs Studio +*.tss + +# Telerik's JustMock configuration file +*.jmconfig + +# BizTalk build output +*.btp.cs +*.btm.cs +*.odx.cs +*.xsd.cs + +# OpenCover UI analysis results +OpenCover/ + +# Azure Stream Analytics local run output +ASALocalRun/ + +# MSBuild Binary and Structured Log +*.binlog + +# NVidia Nsight GPU debugger configuration file +*.nvuser + +# MFractors (Xamarin productivity tool) working folder +.mfractor/ + +# Local History for Visual Studio +.localhistory/ + +# BeatPulse healthcheck temp database +healthchecksdb + +# Backup folder for Package Reference Convert tool in Visual Studio 2017 +MigrationBackup/ + +# Ionide (cross platform F# VS Code tools) working folder +.ionide/ + +# Fody - auto-generated XML schema +FodyWeavers.xsd + +# VS Code files for those working on multiple tools +.vscode/* +!.vscode/settings.json +!.vscode/tasks.json +!.vscode/launch.json +!.vscode/extensions.json +*.code-workspace + +# Local History for Visual Studio Code +.history/ + +# Windows Installer files from build outputs +*.cab +*.msi +*.msix +*.msm +*.msp + +# JetBrains Rider +.idea/ +*.sln.iml \ No newline at end of file diff --git a/GDP/D3D9/Camera.cpp b/GDP/D3D9/Camera.cpp new file mode 100644 index 0000000..882aac6 --- /dev/null +++ b/GDP/D3D9/Camera.cpp @@ -0,0 +1,14 @@ +#include "Camera.h" + +UINT Camera::init(UINT width, UINT height) +{ + return 0; +} + +void Camera::update(FLOAT dt) +{ +} + +void Camera::deInit() +{ +} diff --git a/GDP/D3D9/Camera.h b/GDP/D3D9/Camera.h new file mode 100644 index 0000000..3cc7e31 --- /dev/null +++ b/GDP/D3D9/Camera.h @@ -0,0 +1,15 @@ +#pragma once +#include + +class Camera +{ +public: + UINT init(UINT width, UINT height); + void update(FLOAT dt); + void deInit(); + +private: + D3DMATRIX _viewMatrix = {}; + D3DMATRIX _projectionMatrix = {}; +}; + diff --git a/GDP/D3D9/D3D9.vcxproj b/GDP/D3D9/D3D9.vcxproj new file mode 100644 index 0000000..ba356b8 --- /dev/null +++ b/GDP/D3D9/D3D9.vcxproj @@ -0,0 +1,202 @@ + + + + + Debug + Win32 + + + Release + Win32 + + + Debug + x64 + + + Release + x64 + + + Debug + ARM64 + + + Release + ARM64 + + + + 17.0 + Win32Proj + {0a0fc4ef-7b17-42cf-9ac6-b54b176258a5} + D3D9 + 10.0 + + + + Application + true + v143 + Unicode + + + Application + false + v143 + true + Unicode + + + Application + true + v143 + Unicode + + + Application + false + v143 + true + Unicode + + + Application + true + v143 + Unicode + + + Application + false + v143 + true + Unicode + + + + + + + + + + + + + + + + + + + + + + + + + + + + Level3 + true + WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions) + true + + + Windows + true + + + + + Level3 + true + true + true + WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions) + true + + + Windows + true + + + + + Level3 + true + _DEBUG;_WINDOWS;%(PreprocessorDefinitions) + true + + + Windows + true + + + + + Level3 + true + true + true + NDEBUG;_WINDOWS;%(PreprocessorDefinitions) + true + + + Windows + true + + + + + Level3 + true + _DEBUG;_WINDOWS;%(PreprocessorDefinitions) + true + + + Windows + true + + + + + Level3 + true + true + true + NDEBUG;_WINDOWS;%(PreprocessorDefinitions) + true + + + Windows + true + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/GDP/D3D9/D3D9.vcxproj.filters b/GDP/D3D9/D3D9.vcxproj.filters new file mode 100644 index 0000000..8b4a2f3 --- /dev/null +++ b/GDP/D3D9/D3D9.vcxproj.filters @@ -0,0 +1,72 @@ + + + + + {4FC737F1-C7A5-4376-A066-2A32D752A2FF} + cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx + + + {93995380-89BD-4b04-88EB-625FBE52EBFB} + h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd + + + {67DA6AB6-F800-4c08-8B7A-83BB121AAD01} + rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms + + + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + \ No newline at end of file diff --git a/GDP/D3D9/Direct3D.cpp b/GDP/D3D9/Direct3D.cpp new file mode 100644 index 0000000..fd7e02f --- /dev/null +++ b/GDP/D3D9/Direct3D.cpp @@ -0,0 +1,28 @@ +#include "Direct3D.h" + +INT Direct3D::init(HWND hWnd, UINT width, UINT height, BOOL isFullscreen) +{ + // 1. create connection to Direct3D API + + // 2. check compatibility + + // 3. define presentation parameters + + // 4. create Direct3D device + + // 5. tidy up + + return 0; +} + +void Direct3D::beginScene() +{ +} + +void Direct3D::endScene() +{ +} + +void Direct3D::deInit() +{ +} diff --git a/GDP/D3D9/Direct3D.h b/GDP/D3D9/Direct3D.h new file mode 100644 index 0000000..f8c0a26 --- /dev/null +++ b/GDP/D3D9/Direct3D.h @@ -0,0 +1,19 @@ +#pragma once +#include + +#pragma comment(lib, "d3d9.lib") + +class Direct3D +{ +public: + INT init(HWND hWnd, UINT width, UINT height, BOOL isFullscreen); + void beginScene(); + void endScene(); + void deInit(); + + IDirect3DDevice9* getDevice() const { return _pD3DDevice; } + +private: + IDirect3DDevice9* _pD3DDevice = nullptr; // our interface for api communication +}; + diff --git a/GDP/D3D9/Light.cpp b/GDP/D3D9/Light.cpp new file mode 100644 index 0000000..e40b6a1 --- /dev/null +++ b/GDP/D3D9/Light.cpp @@ -0,0 +1,18 @@ +#include "Light.h" + +UINT Light::init() +{ + return 0; +} + +void Light::update(FLOAT dt) +{ +} + +void Light::render(IDirect3DDevice9* pD3DDevice) +{ +} + +void Light::deInit() +{ +} diff --git a/GDP/D3D9/Light.h b/GDP/D3D9/Light.h new file mode 100644 index 0000000..51f6010 --- /dev/null +++ b/GDP/D3D9/Light.h @@ -0,0 +1,12 @@ +#pragma once +#include + +class Light +{ +public: + UINT init(); + void update(FLOAT dt); + void render(IDirect3DDevice9* pD3DDevice); + void deInit(); +}; + diff --git a/GDP/D3D9/Material.cpp b/GDP/D3D9/Material.cpp new file mode 100644 index 0000000..5b0be34 --- /dev/null +++ b/GDP/D3D9/Material.cpp @@ -0,0 +1,15 @@ +#include "Material.h" +#include "Utilities.h" + +UINT Material::init(IDirect3DDevice9* pD3DDevice, LPCTSTR textureFileName) +{ + return 0; +} + +void Material::render(IDirect3DDevice9* pD3DDevice) +{ +} + +void Material::deInit() +{ +} diff --git a/GDP/D3D9/Material.h b/GDP/D3D9/Material.h new file mode 100644 index 0000000..508c4c0 --- /dev/null +++ b/GDP/D3D9/Material.h @@ -0,0 +1,14 @@ +#pragma once +#include + +class Material +{ +public: + UINT init(IDirect3DDevice9* pD3DDevice, LPCTSTR textureFileName); + void render(IDirect3DDevice9* pD3DDevice); + void deInit(); + +private: + IDirect3DTexture9* _texture = {}; +}; + diff --git a/GDP/D3D9/Mesh.cpp b/GDP/D3D9/Mesh.cpp new file mode 100644 index 0000000..443ec79 --- /dev/null +++ b/GDP/D3D9/Mesh.cpp @@ -0,0 +1,39 @@ +#include "Mesh.h" +#include "Utilities.h" + +UINT Mesh::init(IDirect3DDevice9* pD3DDevice) +{ + UINT error = 0; + + error = createVertexBuffer(pD3DDevice); + CheckError(error); + + error = createIndexBuffer(pD3DDevice); + CheckError(error); + + return 0; +} + +void Mesh::update(FLOAT dt) +{ +} + +void Mesh::render(IDirect3DDevice9* pD3DDevice) +{ +} + +void Mesh::deInit() +{ + safeRelease(_pIndexBuffer); + safeRelease(_pVertexBuffer); +} + +UINT Mesh::createVertexBuffer(IDirect3DDevice9* pD3DDevice) +{ + return 0; +} + +UINT Mesh::createIndexBuffer(IDirect3DDevice9* pD3DDevice) +{ + return 0; +} diff --git a/GDP/D3D9/Mesh.h b/GDP/D3D9/Mesh.h new file mode 100644 index 0000000..29b5afb --- /dev/null +++ b/GDP/D3D9/Mesh.h @@ -0,0 +1,25 @@ +#pragma once +#include + +class Mesh +{ +public: + UINT init(IDirect3DDevice9* pD3DDevice); + void update(FLOAT dt); + void render(IDirect3DDevice9* pD3DDevice); + void deInit(); + +private: + UINT createVertexBuffer(IDirect3DDevice9* pD3DDevice); + UINT createIndexBuffer(IDirect3DDevice9* pD3DDevice); + + IDirect3DVertexBuffer9* _pVertexBuffer = nullptr; // dumps mesh vertices + IDirect3DIndexBuffer9* _pIndexBuffer = nullptr; // dumps mesh indices + + UINT _vertexCount = 0; // amount of vertices + UINT _vertexStride = 0; // size of one vertex in bytes + UINT _indexCount = 0; // amount of indices + + D3DMATRIX _worldMatrix = {}; +}; + diff --git a/GDP/D3D9/Time.cpp b/GDP/D3D9/Time.cpp new file mode 100644 index 0000000..dc27e1b --- /dev/null +++ b/GDP/D3D9/Time.cpp @@ -0,0 +1,14 @@ +#include "Time.h" + +UINT Time::init() +{ + return 0; +} + +void Time::update() +{ +} + +void Time::deInit() +{ +} diff --git a/GDP/D3D9/Time.h b/GDP/D3D9/Time.h new file mode 100644 index 0000000..f277636 --- /dev/null +++ b/GDP/D3D9/Time.h @@ -0,0 +1,19 @@ +#pragma once +#include +#include + +using namespace std; + +class Time +{ +public: + UINT init(); + void update(); + void deInit(); + + FLOAT getDeltaTime() const { return _deltaTime; } + +private: + FLOAT _deltaTime = 0.0f; +}; + diff --git a/GDP/D3D9/Utilities.cpp b/GDP/D3D9/Utilities.cpp new file mode 100644 index 0000000..d879387 --- /dev/null +++ b/GDP/D3D9/Utilities.cpp @@ -0,0 +1,14 @@ +#include "Utilities.h" + +void ShowError(UINT error) +{ +#if _DEBUG + LPCTSTR msg = TEXT("Application quit with an error: "); +#if UNICODE + msg = (std::wstring(msg) + std::to_wstring(error)).c_str(); +#else // UNICODE + msg = (std::string(msg) + std::to_string(error)).c_str(); +#endif // UNICODE + MessageBox(nullptr, msg, TEXT("Error"), MB_OK); +#endif // DEBUG +} diff --git a/GDP/D3D9/Utilities.h b/GDP/D3D9/Utilities.h new file mode 100644 index 0000000..c6d2ed8 --- /dev/null +++ b/GDP/D3D9/Utilities.h @@ -0,0 +1,27 @@ +#pragma once +#include +#include + +void ShowError(UINT error); + +#define CheckError(x) if (x != 0) \ +{ \ + ShowError(x); \ + return x; \ +} + +#define CheckFailed(hr, x) if (FAILED(hr)) \ +{ \ + ShowError(x); \ + return x; \ +} + +template +void safeRelease(T*& obj) +{ + if (obj != nullptr) + { + obj->Release(); + obj = nullptr; + } +} \ No newline at end of file diff --git a/GDP/D3D9/Window.cpp b/GDP/D3D9/Window.cpp new file mode 100644 index 0000000..4000e2d --- /dev/null +++ b/GDP/D3D9/Window.cpp @@ -0,0 +1,89 @@ +#include "Window.h" + +INT Window::init(HINSTANCE hInstance, UINT width, UINT height) +{ + // 1. describe window class + WNDCLASS wc = {}; + wc.hInstance = hInstance; + wc.lpszClassName = TEXT("D3D9"); // class name + wc.lpfnWndProc = WindowProc; // callback function for windows to communicate with our application + wc.hbrBackground = CreateSolidBrush(RGB(0, 255, 0)); + wc.hCursor = LoadCursor(nullptr, IDC_ARROW); + wc.hIcon = LoadIcon(nullptr, IDI_APPLICATION); + wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC; // technical behaviour + + // 2. register window class + if (!RegisterClass(&wc)) return 100; + + // 3. adjust window size (optional) + DWORD style = {}; + style = WS_OVERLAPPEDWINDOW; // window with border & title + //style = WS_POPUP; // window without any decorations + + RECT rect = { 100, 100, 100 + width, 100 + height }; // left-top corner, right-bottom corner + AdjustWindowRect(&rect, style, FALSE); + + // 4. create window instance + _hWnd = CreateWindow( + wc.lpszClassName, // class name of window class to be instantiated + wc.lpszClassName, // window title + style, // visual style + rect.left, rect.top, // window position (left-top corner) + rect.right - rect.left, rect.bottom - rect.top, // window size + nullptr, // handle to a parent window + nullptr, // handle to a menu instance + hInstance, + nullptr // pointer to optional parameter + ); + if (_hWnd == nullptr) return 110; + + // 5. show window + ShowWindow(_hWnd, SW_SHOW); + SetFocus(_hWnd); + + return 0; +} + +BOOL Window::run() +{ + // 6. run window + // GetMessage - synchronous call which holds until a new message arrives + // PeekMessage - get last message from message queue or nothing if no one is available + // TranslateMessage - translates keyboard input + // DispatchMessage - send message to WindowProc + + MSG msg = {}; + if (PeekMessage(&msg, nullptr, 0, UINT_MAX, PM_REMOVE)) + { + TranslateMessage(&msg); + DispatchMessage(&msg); + } + + return msg.message != WM_QUIT; +} + +void Window::deInit() +{ +} + +LRESULT WindowProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam) +{ + switch (msg) + { + case WM_CLOSE: + DestroyWindow(hWnd); + return 0; + + case WM_DESTROY: + PostQuitMessage(0); + return 0; + + case WM_KEYDOWN: + if (wParam == VK_ESCAPE) DestroyWindow(hWnd); + return 0; + + default: + break; + } + return DefWindowProc(hWnd, msg, wParam, lParam); +} diff --git a/GDP/D3D9/Window.h b/GDP/D3D9/Window.h new file mode 100644 index 0000000..922a962 --- /dev/null +++ b/GDP/D3D9/Window.h @@ -0,0 +1,17 @@ +#pragma once +#include + +class Window +{ +public: + INT init(HINSTANCE hInstance, UINT width, UINT height); + BOOL run(); + void deInit(); + + HWND getWindowHandle() const { return _hWnd; } + +private: + HWND _hWnd = nullptr; // handle to window instance +}; + +LRESULT CALLBACK WindowProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam); \ No newline at end of file diff --git a/GDP/D3D9/main.cpp b/GDP/D3D9/main.cpp new file mode 100644 index 0000000..cc20ea5 --- /dev/null +++ b/GDP/D3D9/main.cpp @@ -0,0 +1,89 @@ +#include +#include "Window.h" +#include "Direct3D.h" +#include "Mesh.h" +#include "Material.h" +#include "Camera.h" +#include "Time.h" +#include "Light.h" +#include "Utilities.h" + +int WINAPI WinMain( + HINSTANCE hInstance, // handle to instance of application + HINSTANCE hPrevInstance, // deprecated + PSTR szCmdLine, // command line + int nCmdShow // how should the window be opened (minimized, maximized or normal) +) +{ + // some constant values + const UINT width = 640; + const UINT height = 480; + const BOOL isFullscreen = FALSE; + + UINT error = 0; // error code for identifying errors + + // 1. create window + Window window = {}; + error = window.init(hInstance, width, height); + CheckError(error); + + // 2. create connection to Direct3D + Direct3D d3d = {}; + error = d3d.init(window.getWindowHandle(), width, height, isFullscreen); + CheckError(error); + + // 3. create a mesh + Mesh mesh = {}; + error = mesh.init(d3d.getDevice()); + CheckError(error); + + // 4. create a camera + Camera camera = {}; + error = camera.init(width, height); + CheckError(error); + + // 5. create time + Time time = {}; + error = time.init(); + CheckError(error); + + // 6. create a material + Material material = {}; + error = material.init(d3d.getDevice(), TEXT("wall.jpg")); + CheckError(error); + + // 7. create light source + Light light = {}; + error = light.init(); + CheckError(error); + + // 8. run application + while (window.run()) + { + // 8.1. update objects + time.update(); + mesh.update(time.getDeltaTime()); + camera.update(time.getDeltaTime()); + light.update(time.getDeltaTime()); + + // 8.2. render objects + d3d.beginScene(); + + light.render(d3d.getDevice()); + material.render(d3d.getDevice()); + mesh.render(d3d.getDevice()); + + d3d.endScene(); + } + + // 9. tidy up + light.deInit(); + time.deInit(); + camera.deInit(); + material.deInit(); + mesh.deInit(); + d3d.deInit(); + window.deInit(); + + return 0; +} \ No newline at end of file diff --git a/GDP/GDP.sln b/GDP/GDP.sln new file mode 100644 index 0000000..51f6a44 --- /dev/null +++ b/GDP/GDP.sln @@ -0,0 +1,37 @@ + +Microsoft Visual Studio Solution File, Format Version 12.00 +# Visual Studio Version 17 +VisualStudioVersion = 17.14.36414.22 d17.14 +MinimumVisualStudioVersion = 10.0.40219.1 +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "D3D9", "D3D9\D3D9.vcxproj", "{0A0FC4EF-7B17-42CF-9AC6-B54B176258A5}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|ARM64 = Debug|ARM64 + Debug|x64 = Debug|x64 + Debug|x86 = Debug|x86 + Release|ARM64 = Release|ARM64 + Release|x64 = Release|x64 + Release|x86 = Release|x86 + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {0A0FC4EF-7B17-42CF-9AC6-B54B176258A5}.Debug|ARM64.ActiveCfg = Debug|ARM64 + {0A0FC4EF-7B17-42CF-9AC6-B54B176258A5}.Debug|ARM64.Build.0 = Debug|ARM64 + {0A0FC4EF-7B17-42CF-9AC6-B54B176258A5}.Debug|x64.ActiveCfg = Debug|x64 + {0A0FC4EF-7B17-42CF-9AC6-B54B176258A5}.Debug|x64.Build.0 = Debug|x64 + {0A0FC4EF-7B17-42CF-9AC6-B54B176258A5}.Debug|x86.ActiveCfg = Debug|Win32 + {0A0FC4EF-7B17-42CF-9AC6-B54B176258A5}.Debug|x86.Build.0 = Debug|Win32 + {0A0FC4EF-7B17-42CF-9AC6-B54B176258A5}.Release|ARM64.ActiveCfg = Release|ARM64 + {0A0FC4EF-7B17-42CF-9AC6-B54B176258A5}.Release|ARM64.Build.0 = Release|ARM64 + {0A0FC4EF-7B17-42CF-9AC6-B54B176258A5}.Release|x64.ActiveCfg = Release|x64 + {0A0FC4EF-7B17-42CF-9AC6-B54B176258A5}.Release|x64.Build.0 = Release|x64 + {0A0FC4EF-7B17-42CF-9AC6-B54B176258A5}.Release|x86.ActiveCfg = Release|Win32 + {0A0FC4EF-7B17-42CF-9AC6-B54B176258A5}.Release|x86.Build.0 = Release|Win32 + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection + GlobalSection(ExtensibilityGlobals) = postSolution + SolutionGuid = {D90AAE56-DBA4-4969-A9E6-853030148A2F} + EndGlobalSection +EndGlobal