Added: D3D9 project and window creation
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#pragma once
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#include <d3d9.h>
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class Material
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{
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public:
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UINT init(IDirect3DDevice9* pD3DDevice, LPCTSTR textureFileName);
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void render(IDirect3DDevice9* pD3DDevice);
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void deInit();
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private:
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IDirect3DTexture9* _texture = {};
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};
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