Added: D3D9 project and window creation
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#include "Light.h"
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UINT Light::init()
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{
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return 0;
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}
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void Light::update(FLOAT dt)
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{
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}
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void Light::render(IDirect3DDevice9* pD3DDevice)
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{
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}
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void Light::deInit()
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{
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}
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