Files
hwr2024_a/GDP/D3D9/Material.h
T

15 lines
233 B
C++

#pragma once
#include <d3d9.h>
class Material
{
public:
UINT init(IDirect3DDevice9* pD3DDevice, LPCTSTR textureFileName);
void render(IDirect3DDevice9* pD3DDevice);
void deInit();
private:
IDirect3DTexture9* _texture = {};
};