Add SFML project with Paddle class and miscellaneous utilities
- Introduced `Paddle` class for player controls in the SFML project. - Added `main.cpp` to demonstrate basic paddle movement and rendering. - Created reusable templates (`templates.h`) and inline class (`inlines.h`) in the `misc` module. - Defined `structs`, `enums`, `unions` in `misc/structs_enums_unions.h`. - Updated CMake configuration for the `sfml` and `misc` modules. - Included new assets for backgrounds, characters, enemies, and tiles.
This commit is contained in:
@@ -0,0 +1,28 @@
|
||||
//
|
||||
// Created by David Hackbarth on 27.02.26.
|
||||
//
|
||||
|
||||
#ifndef MISC_TEMPLATES_H
|
||||
#define MISC_TEMPLATES_H
|
||||
|
||||
template<class T>
|
||||
void safeDelete(T*& pObj)
|
||||
{
|
||||
if (pObj != nullptr)
|
||||
{
|
||||
delete pObj;
|
||||
pObj = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
class Node
|
||||
{
|
||||
public:
|
||||
T data;
|
||||
Node* next;
|
||||
|
||||
Node(T value) : data(value), next(nullptr) {}
|
||||
};
|
||||
|
||||
#endif //MISC_TEMPLATES_H
|
||||
Reference in New Issue
Block a user