Add SFML project with Paddle class and miscellaneous utilities

- Introduced `Paddle` class for player controls in the SFML project.
- Added `main.cpp` to demonstrate basic paddle movement and rendering.
- Created reusable templates (`templates.h`) and inline class (`inlines.h`) in the `misc` module.
- Defined `structs`, `enums`, `unions` in `misc/structs_enums_unions.h`.
- Updated CMake configuration for the `sfml` and `misc` modules.
- Included new assets for backgrounds, characters, enemies, and tiles.
This commit is contained in:
2026-02-27 12:16:24 +01:00
parent f5e4caadf3
commit b58064a0d0
881 changed files with 320 additions and 2 deletions
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#include <random>
#include <iostream>
#include "templates.h"
#include "structs_enums_unions.h"
#include "inlines.h"
int main() {
int *pI = new int(0);
long *pL = new long(0);
safeDelete<int>(pI);
safeDelete(pL);
Node<int> n1(1);
Node<int> n2(2);
Node<int> n3(3);
n1.next = &n2;
n2.next = &n3;
// random
std::default_random_engine generator;
std::uniform_int_distribution<int> distribution(1, 100);
std::cout << distribution(generator) << std::endl;
for (int i = 0; i < 10; i++) {
std::cout << distribution(generator) << std::endl;
}
// enums
Weekdays weekday = Weekdays::Monday;
std::cout << "Today is " << weekday << std::endl;
// unions
ScreenSize screen_size;
screen_size.u.width = 1920;
screen_size.u.height = 1080;
int size = sizeof(screen_size);
// structs
Vector3 v1 = {1.0f, 2.0f, 3.0f};
Vector3 v2 = {4.0f, 5.0f, 6.0f};
Vector3 v3 = {7.0f, 8.0f, 9.0f};
bool isEqual = v1 == v2;
std::cout << "v1 == v2: " << isEqual << std::endl;
std::cout << "v1: " << v1 << std::endl;
// inline
Value v(42);
std::cout << "Value: " << v.getValue() << std::endl;
return 0;
}