Add SFML project with Paddle class and miscellaneous utilities

- Introduced `Paddle` class for player controls in the SFML project.
- Added `main.cpp` to demonstrate basic paddle movement and rendering.
- Created reusable templates (`templates.h`) and inline class (`inlines.h`) in the `misc` module.
- Defined `structs`, `enums`, `unions` in `misc/structs_enums_unions.h`.
- Updated CMake configuration for the `sfml` and `misc` modules.
- Included new assets for backgrounds, characters, enemies, and tiles.
This commit is contained in:
2026-02-27 12:16:24 +01:00
parent f5e4caadf3
commit b58064a0d0
881 changed files with 320 additions and 2 deletions
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//
// Created by David Hackbarth on 27.02.26.
//
#ifndef MISC_INLINES_H
#define MISC_INLINES_H
class Value {
public:
Value(int val) : value(val) {} // implicit inline
int getValue() const { return value; } // implicit inline
private:
int value;
};
#endif //MISC_INLINES_H