Add SFML project with Paddle class and miscellaneous utilities

- Introduced `Paddle` class for player controls in the SFML project.
- Added `main.cpp` to demonstrate basic paddle movement and rendering.
- Created reusable templates (`templates.h`) and inline class (`inlines.h`) in the `misc` module.
- Defined `structs`, `enums`, `unions` in `misc/structs_enums_unions.h`.
- Updated CMake configuration for the `sfml` and `misc` modules.
- Included new assets for backgrounds, characters, enemies, and tiles.
This commit is contained in:
2026-02-27 12:16:24 +01:00
parent f5e4caadf3
commit b58064a0d0
881 changed files with 320 additions and 2 deletions
+30
View File
@@ -1,8 +1,12 @@
#include <iostream>
#include <vector>
#include <list>
#include "functions.h"
typedef std::list<long long> LongLongList;
typedef LongLongList::iterator LongLongListIterator;
int main(int argc, const char* argv[]) {
// C array
int numbers[5] = {1, 2, 3, 4, 5}; // stack array
@@ -35,5 +39,31 @@ int main(int argc, const char* argv[]) {
std::cout << "size of v: " << v.size() << "/" << v.capacity() << std::endl;
// list
std::list<int> l = {1, 2, 3, 4, 5};
l.push_front(0);
// int n = l[0]; // no random access for list
std::list<int>::iterator it;
for (it = l.begin(); it != l.end(); ++it) {
std::cout << *it << std::endl;
}
--it; --it;
std::cout << *it << std::endl;
l.insert(it, 100);
for (it = l.begin(); it != l.end(); ++it) {
std::cout << *it << std::endl;
}
--it; --it;
l.erase(it);
for (it = l.begin(); it != l.end(); ++it) {
std::cout << *it << std::endl;
}
LongLongList ll = {1, 2, 3, 4, 5};
LongLongListIterator it2;
return 0;
}