55 lines
1.4 KiB
C++
55 lines
1.4 KiB
C++
#include "Window.h"
|
|
|
|
// https://learn.microsoft.com/en-us/windows/win32/learnwin32/creating-a-window
|
|
|
|
INT Window::init(HINSTANCE hInstance, UINT width, UINT height)
|
|
{
|
|
// 1. describe window class
|
|
WNDCLASS wc = {};
|
|
wc.hInstance = hInstance;
|
|
wc.lpszClassName = TEXT("D3D9"); // class name
|
|
wc.lpfnWndProc = WindowProc; // callback function for windows to communicate with our application
|
|
wc.hbrBackground = CreateSolidBrush(RGB(0, 255, 0));
|
|
|
|
// 2. register window class
|
|
if (!RegisterClass(&wc)) return 100;
|
|
|
|
// 3. adjust window size (optional)
|
|
|
|
// 4. create window instance
|
|
_hWnd = CreateWindow(
|
|
wc.lpszClassName, // class name of window class to be instantiated
|
|
wc.lpszClassName, // window title
|
|
WS_OVERLAPPEDWINDOW, // visual style
|
|
100, 100, // window position (left-top corner)
|
|
width, height, // window size
|
|
nullptr, // handle to parent window
|
|
nullptr, // handle to menu instance
|
|
hInstance,
|
|
nullptr // pointer to optional parameter
|
|
);
|
|
if (_hWnd == nullptr) return 110;
|
|
|
|
// 5. show window
|
|
ShowWindow(_hWnd, SW_SHOW);
|
|
SetFocus(_hWnd);
|
|
|
|
return 0;
|
|
}
|
|
|
|
BOOL Window::run()
|
|
{
|
|
// 6. run window
|
|
|
|
return true;
|
|
}
|
|
|
|
void Window::deInit()
|
|
{
|
|
}
|
|
|
|
LRESULT WindowProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
|
|
{
|
|
return DefWindowProc(hWnd, msg, wParam, lParam);
|
|
}
|