56 lines
1.1 KiB
C++
56 lines
1.1 KiB
C++
#include "Mesh.h"
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#include "Utilities.h"
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#include "Vertex.h"
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UINT Mesh::init(IDirect3DDevice9* pD3DDevice)
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{
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UINT error = 0;
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error = createVertexBuffer(pD3DDevice);
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CheckError(error);
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error = createIndexBuffer(pD3DDevice);
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CheckError(error);
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return 0;
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}
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void Mesh::update(FLOAT dt)
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{
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}
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void Mesh::render(IDirect3DDevice9* pD3DDevice)
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{
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}
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void Mesh::deInit()
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{
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safeRelease(_pIndexBuffer);
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safeRelease(_pVertexBuffer);
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}
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UINT Mesh::createVertexBuffer(IDirect3DDevice9* pD3DDevice)
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{
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// 1. define mesh structure
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_vertexCount = 3;
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_vertexStride = sizeof(Vertex);
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// 2. create vertex buffer WITHOUT data
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HRESULT hr = pD3DDevice->CreateVertexBuffer(
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_vertexCount * _vertexStride, // vertex buffer byte length
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D3DUSAGE_WRITEONLY, // vertex buffer access mode
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FVF, // FVF - Flexible Vertex Format
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D3DPOOL_MANAGED, // video memory management
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&_pVertexBuffer,
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nullptr // not used anymore
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);
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// 3. fill vertex buffer with data
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return 0;
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}
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UINT Mesh::createIndexBuffer(IDirect3DDevice9* pD3DDevice)
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{
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return 0;
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}
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