Files
hwr2023_a/GDP/D3D9/Mesh.cpp
T
2025-09-10 16:08:11 +02:00

56 lines
1.1 KiB
C++

#include "Mesh.h"
#include "Utilities.h"
#include "Vertex.h"
UINT Mesh::init(IDirect3DDevice9* pD3DDevice)
{
UINT error = 0;
error = createVertexBuffer(pD3DDevice);
CheckError(error);
error = createIndexBuffer(pD3DDevice);
CheckError(error);
return 0;
}
void Mesh::update(FLOAT dt)
{
}
void Mesh::render(IDirect3DDevice9* pD3DDevice)
{
}
void Mesh::deInit()
{
safeRelease(_pIndexBuffer);
safeRelease(_pVertexBuffer);
}
UINT Mesh::createVertexBuffer(IDirect3DDevice9* pD3DDevice)
{
// 1. define mesh structure
_vertexCount = 3;
_vertexStride = sizeof(Vertex);
// 2. create vertex buffer WITHOUT data
HRESULT hr = pD3DDevice->CreateVertexBuffer(
_vertexCount * _vertexStride, // vertex buffer byte length
D3DUSAGE_WRITEONLY, // vertex buffer access mode
FVF, // FVF - Flexible Vertex Format
D3DPOOL_MANAGED, // video memory management
&_pVertexBuffer,
nullptr // not used anymore
);
// 3. fill vertex buffer with data
return 0;
}
UINT Mesh::createIndexBuffer(IDirect3DDevice9* pD3DDevice)
{
return 0;
}