Files
hwr2023_a/GDP/D3D9/Material.h
T
2025-11-12 15:08:57 +01:00

15 lines
234 B
C++

#pragma once
#include <d3d9.h>
class Material
{
public:
UINT init(IDirect3DDevice9* pD3DDevice, LPCWSTR textureFileName);
void render(IDirect3DDevice9* pD3DDevice);
void deInit();
private:
IDirect3DTexture9* _pTexture = {};
};