Files
hwr2023_a/GDP/D3D11/TexturePixelShader.hlsl
T
2025-12-03 15:50:25 +01:00

13 lines
234 B
HLSL

Texture2D MainTexture;
SamplerState MainSampler;
struct PixelInput
{
float4 position : SV_POSITION;
float2 uv : TEXCOORD;
};
float4 main(PixelInput INPUT) : SV_TARGET
{
return MainTexture.Sample(MainSampler, INPUT.uv);
}