13 lines
234 B
HLSL
13 lines
234 B
HLSL
Texture2D MainTexture;
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SamplerState MainSampler;
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struct PixelInput
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{
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float4 position : SV_POSITION;
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float2 uv : TEXCOORD;
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};
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float4 main(PixelInput INPUT) : SV_TARGET
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{
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return MainTexture.Sample(MainSampler, INPUT.uv);
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} |