add wall texture
add WICTextureLoader add uv coordinates
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@@ -1,7 +1,7 @@
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#include "Material.h"
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#include "Utilities.h"
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UINT Material::init(IDirect3DDevice9* pD3DDevice, LPCTSTR textureFileName)
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UINT Material::init(IDirect3DDevice9* pD3DDevice, LPCWSTR textureFileName)
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{
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return 0;
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}
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