Files
gpd-925-en/EditorCustomization/Assets/Scripts/PlayerController.cs
T

31 lines
784 B
C#

using UnityEngine;
using UnityEngine.UI;
namespace DefaultNamespace
{
[RequireComponent(typeof(CharacterController))]
public class PlayerController : MonoBehaviour
{
[Header("Movement")]
[SerializeField] private float speed = 5f;
[SerializeField] private float rotationSpeed = 60f;
[Header("Values")]
[SerializeField] private float maxHealth = 100f;
[Header("References")]
[SerializeField] private Image healthBarFillingImage;
private float _currentHealth;
private void Awake()
{
_currentHealth = maxHealth;
}
private void Update()
{
healthBarFillingImage.fillAmount = _currentHealth / maxHealth;
}
}
}