Files
gpd-925-en/GraphicsProgramming/D3D11/Material.cpp
T
2026-09-29 22:45:21 +02:00

58 lines
1.2 KiB
C++

#include "Material.h"
#include "Utilities.h"
UINT Material::init(ID3D11Device* pD3DDevice, LPCWSTR textureFileName)
{
UINT error = 0;
error = createVertexShader(pD3DDevice);
CheckError(error);
error = createPixelShader(pD3DDevice);
CheckError(error);
error = createMatrixBuffer(pD3DDevice);
CheckError(error);
error = createTextureAndSamplerState(pD3DDevice, textureFileName);
CheckError(error);
return 0;
}
void Material::render(ID3D11DeviceContext* pD3DDeviceContext)
{
}
void Material::deInit()
{
}
void Material::setMatrixBuffer(ID3D11DeviceContext* pD3DDeviceContext, const XMFLOAT4X4& worldMatrix, const XMFLOAT4X4& viewMatrix, const XMFLOAT4X4& projectionMatrix)
{
}
UINT Material::createVertexShader(ID3D11Device* pD3DDevice)
{
return 0;
}
UINT Material::createPixelShader(ID3D11Device* pD3DDevice)
{
return 0;
}
UINT Material::createInputLayout(ID3D11Device* pD3DDevice, ID3DBlob* pCompiledVertexShaderCode)
{
return 0;
}
UINT Material::createMatrixBuffer(ID3D11Device* pD3DDevice)
{
return 0;
}
UINT Material::createTextureAndSamplerState(ID3D11Device* pD3DDevice, LPCWSTR textureFileName)
{
return 0;
}