Files
gpd-925-en/GraphicsProgramming/D3D11/Light.cpp
T
2026-09-29 22:45:21 +02:00

19 lines
229 B
C++

#include "Light.h"
UINT Light::init(ID3D11Device* pD3DDevice, LightBuffer& lightData)
{
return 0;
}
void Light::update(FLOAT dt)
{
}
void Light::render(ID3D11DeviceContext* pD3DDeviceContext)
{
}
void Light::deInit()
{
}