Files
gpd-925-en/GraphicsProgramming/D3D11/Direct3D.cpp
T
2026-09-29 22:45:21 +02:00

33 lines
473 B
C++

#include "Direct3D.h"
INT Direct3D::init(HWND hWnd, UINT width, UINT height, BOOL isFullscreen)
{
// 1. define swap chain description
// 2. create Direct3D device, device context & swap chain
// 3. create render target
// 4. create depth stencil buffer
// 5. create rasterizer state
// 6. describe viewport
// 7. setup render pipeline (device context)
return 0;
}
void Direct3D::beginScene()
{
}
void Direct3D::endScene()
{
}
void Direct3D::deInit()
{
}