Files
gpd-925-en/AI/Assets/Scripts/UnityBehaviors/FindByRaycastAction.cs
T

47 lines
1.4 KiB
C#

using System;
using DefaultNamespace;
using Unity.Behavior;
using UnityEngine;
using Action = Unity.Behavior.Action;
using Unity.Properties;
[Serializable, GeneratePropertyBag]
[NodeDescription(name: "Find by Raycast", story: "Find [Target] by raycast from [Agent]", category: "Action/Find", id: "cde581f97d96148705ed557e6d9ef0c0")]
public partial class FindByRaycastAction : Action
{
[SerializeReference] public BlackboardVariable<GameObject> Target;
[SerializeReference] public BlackboardVariable<GameObject> Agent;
[SerializeReference] public BlackboardVariable<float> MaxDistance = new(10.0f);
protected override Status OnStart()
{
// initialize the node
// check variables first
if (Agent.Value == null) return Status.Failure;
return Status.Running;
}
protected override Status OnUpdate()
{
// will be called every frame while the node is running
Target.Value = null;
RaycastHit hit;
if (!Physics.Raycast(Agent.Value.transform.position, Agent.Value.transform.forward, out hit, MaxDistance)) return Status.Failure;
PlayerController playerController = hit.collider.GetComponent<PlayerController>();
if (!playerController) return Status.Failure;
Target.Value = playerController.gameObject;
return Status.Success;
}
protected override void OnEnd()
{
// deinitialize the node
}
}