Files
gpd-925-en/SOLID/Assets/Scripts/Solid/PlayerMovement.cs
T

24 lines
746 B
C#

using UnityEngine;
namespace Solid
{
[RequireComponent(typeof(CharacterController))]
public class PlayerMovement : MonoBehaviour
{
[SerializeField] private float _speed = 10.0f;
[SerializeField] private float _rotationSpeed = 60.0f;
private CharacterController _characterController;
private void Awake()
{
_characterController = GetComponent<CharacterController>();
}
public void MoveAndRotate(Vector2 movement, Vector2 rotation)
{
transform.Rotate(0, rotation.x * _rotationSpeed * Time.deltaTime, 0);
_characterController.Move(new Vector3(movement.x, 0, movement.y) * (_speed * Time.deltaTime));
}
}
}