Files
gpd-925-en/AI/Assets/Scripts/UnityBehaviors/GameObjectNullCondition.cs
T

28 lines
840 B
C#

using System;
using Unity.Behavior;
using UnityEngine;
[Serializable, Unity.Properties.GeneratePropertyBag]
[Condition(name: "GameObject Null", story: "[Target] [is] null", category: "Conditions", id: "6bc7c2e1cf9d2d4a14b5c3ac1b47da1d")]
public partial class GameObjectNullCondition : Condition
{
[SerializeReference] public BlackboardVariable<GameObject> Target;
[Comparison(comparisonType: ComparisonType.Boolean)]
[SerializeReference] public BlackboardVariable<ConditionOperator> Is;
public override bool IsTrue()
{
if (Target.Value == null && Is.Value == ConditionOperator.Equal) return true;
if (Target.Value != null && Is.Value == ConditionOperator.NotEqual) return true;
return false;
}
public override void OnStart()
{
}
public override void OnEnd()
{
}
}