Files

17 lines
358 B
C#

using Solid.Abstracts;
using UnityEngine;
namespace Solid
{
public class CircleAreaOfEffect : AreaOfEffect
{
[SerializeField] private float _radius = 10.0f;
protected override bool IsInsideOfEffectArea(Collider other)
{
// do some calculation here
return false;
}
}
}