Added Multithreading project with examples and solution configuration
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## Ignore Visual Studio temporary files, build results, and
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## files generated by popular Visual Studio add-ons.
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# User-specific files
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*.suo
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*.user
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*.sln.docstates
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# Build results
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[Dd]ebug/
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[Rr]elease/
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x64/
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[Bb]in/
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[Oo]bj/
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# MSTest test Results
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[Tt]est[Rr]esult*/
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[Bb]uild[Ll]og.*
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*_i.c
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*_p.c
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*_i.h
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*.ilk
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*.meta
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*.obj
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*.pch
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*.pdb
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*.pgc
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*.pgd
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*.rsp
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*.sbr
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*.tlb
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*.tli
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*.tlh
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*.tmp
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*.tmp_proj
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*.log
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*.vspscc
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*.vssscc
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.builds
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*.pidb
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*.log
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*.svclog
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*.scc
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# Visual C++ cache files
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ipch/
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*.aps
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*.ncb
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*.opensdf
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*.sdf
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*.cachefile
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# Visual Studio profiler
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*.psess
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*.vsp
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*.vspx
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# Guidance Automation Toolkit
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*.gpState
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# ReSharper is a .NET coding add-in
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_ReSharper*/
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*.[Rr]e[Ss]harper
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*.DotSettings.user
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# Click-Once directory
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publish/
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# Publish Web Output
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*.Publish.xml
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*.pubxml
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*.azurePubxml
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# NuGet Packages Directory
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## TODO: If you have NuGet Package Restore enabled, uncomment the next line
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packages/
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## TODO: If the tool you use requires repositories.config, also uncomment the next line
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!packages/repositories.config
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# Windows Azure Build Output
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csx/
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*.build.csdef
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# Windows Store app package directory
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AppPackages/
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# Others
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sql/
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*.Cache
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ClientBin/
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[Ss]tyle[Cc]op.*
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![Ss]tyle[Cc]op.targets
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~$*
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*~
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*.dbmdl
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*.[Pp]ublish.xml
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*.publishsettings
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# RIA/Silverlight projects
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Generated_Code/
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# Backup & report files from converting an old project file to a newer
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# Visual Studio version. Backup files are not needed, because we have git ;-)
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_UpgradeReport_Files/
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Backup*/
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UpgradeLog*.XML
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UpgradeLog*.htm
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# SQL Server files
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App_Data/*.mdf
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App_Data/*.ldf
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# =========================
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# Windows detritus
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# =========================
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# Windows image file caches
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Thumbs.db
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ehthumbs.db
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# Folder config file
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Desktop.ini
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# Recycle Bin used on file shares
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$RECYCLE.BIN/
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# Mac desktop service store files
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.DS_Store
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_NCrunch*
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# Default ignored files
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/shelf/
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/workspace.xml
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# Rider ignored files
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/modules.xml
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/projectSettingsUpdater.xml
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/contentModel.xml
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/.idea.Multithreading.iml
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@@ -0,0 +1,4 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="Encoding" addBOMForNewFiles="with BOM under Windows, with no BOM otherwise" />
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</project>
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="UserContentModel">
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<attachedFolders />
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<explicitIncludes />
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<explicitExcludes />
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</component>
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</project>
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="VcsDirectoryMappings">
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<mapping directory="$PROJECT_DIR$/.." vcs="Git" />
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</component>
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</project>
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<TargetFramework>net10.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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</PropertyGroup>
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</Project>
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@@ -0,0 +1,16 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Multithreading", "Multithreading.csproj", "{D89AC5D5-FFB2-453F-A908-0C69383D976E}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{D89AC5D5-FFB2-453F-A908-0C69383D976E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{D89AC5D5-FFB2-453F-A908-0C69383D976E}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{D89AC5D5-FFB2-453F-A908-0C69383D976E}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{D89AC5D5-FFB2-453F-A908-0C69383D976E}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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EndGlobal
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using System;
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using System.Threading.Tasks;
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namespace Multithreading
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{
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internal static class Program
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{
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public static void Main(string[] args)
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{
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Console.WriteLine("Program started");
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// Task task = new Task(() =>
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// {
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// Console.WriteLine($"Task with Thread {Thread.CurrentThread.ManagedThreadId} started");
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// for (int i = 0; i < 10; i++)
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// {
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// Console.WriteLine($"Task with Thread {Thread.CurrentThread.ManagedThreadId}: {i}");
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// Thread.Sleep(500);
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// }
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//
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// Console.WriteLine($"Task with Thread {Thread.CurrentThread.ManagedThreadId} stopped");
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// });
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// task.Start();
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//
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//
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// Task task2 = Task.Run(() =>
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// {
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// Console.WriteLine($"Task with Thread {Thread.CurrentThread.ManagedThreadId} started");
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// for (int i = 0; i < 10; i++)
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// {
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// Console.WriteLine($"Task with Thread {Thread.CurrentThread.ManagedThreadId}: {i}");
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// Thread.Sleep(500);
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// }
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//
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// Console.WriteLine($"Task with Thread {Thread.CurrentThread.ManagedThreadId} stopped");
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// });
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//
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// task.Wait();
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// task2.Wait();
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//
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// Task task3 = new Task(() =>
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// {
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// Console.WriteLine($"Task with Thread {Thread.CurrentThread.ManagedThreadId} started");
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// for (int i = 0; i < 10; i++)
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// {
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// Console.WriteLine($"Task with Thread {Thread.CurrentThread.ManagedThreadId}: {i}");
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// Thread.Sleep(500);
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// }
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//
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// Console.WriteLine($"Task with Thread {Thread.CurrentThread.ManagedThreadId} stopped");
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// });
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// task3.RunSynchronously();
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// Task[] tasks = new Task[10];
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// Random random = new Random();
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// for (int i = 0; i < 10; i++)
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// {
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// tasks[i] = Task.Run(() =>
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// {
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// Console.WriteLine($"Task with Thread {Thread.CurrentThread.ManagedThreadId} started");
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// for (int j = 0; j < 10; j++)
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// {
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// Console.WriteLine($"Task with Thread {Thread.CurrentThread.ManagedThreadId}: {j}");
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// Thread.Sleep(random.Next(100, 1000));
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// }
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//
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// Console.WriteLine($"Task with Thread {Thread.CurrentThread.ManagedThreadId} stopped");
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// });
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// }
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//
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// // Task.WaitAll(tasks);
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// Task.WaitAny(tasks);
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Parallel.For(0, 10000, i =>
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{
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// do whatever you want to do in parallel
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Console.WriteLine($"Task with Thread {Thread.CurrentThread.ManagedThreadId}: {i}");
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});
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Console.WriteLine("Program ended");
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}
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}
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}
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// using System;
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// using System.Threading;
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//
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// namespace Multithreading
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// {
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// internal static class Program
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// {
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// public static void Main(string[] args)
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// {
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// Console.WriteLine("Program started");
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//
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// // Console.WriteLine($"ThreadId: {Thread.CurrentThread.ManagedThreadId}");
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// //
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// // Console.WriteLine("Before sleep");
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// // Thread.Sleep(5000);
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// // Console.WriteLine("After sleep");
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//
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// // Thread thread = new Thread(() =>
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// // {
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// // Console.WriteLine("Thread started");
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// // // Thread.Sleep(5000);
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// //
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// // for (int i = 0; i < 5; i++)
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// // {
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// // Console.WriteLine($"Thread ({Thread.CurrentThread.ManagedThreadId}): {i}");
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// // Thread.Sleep(500);
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// // }
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// //
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// // Console.WriteLine("Thread stopped");
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// // });
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// // thread.IsBackground = true;
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// // thread.Start();
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// //
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// // Thread[] threads = new Thread[10];
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// // for (int i = 0; i < threads.Length; i++)
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// // {
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// // threads[i] = new Thread(PrintAndSleep);
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// // threads[i].IsBackground = true;
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// // threads[i].Start();
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// // }
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// //
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// // for (int i = 0; i < 5; i++)
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// // {
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// // Console.WriteLine($"Main thread: {i}");
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// // Thread.Sleep(250);
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// // }
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// //
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// // Console.WriteLine($"Thread ({thread.ManagedThreadId}) current state before join: {thread.ThreadState}");
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// // thread.Join();
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// // Console.WriteLine($"Thread ({thread.ManagedThreadId}) current state after join: {thread.ThreadState}");
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// //
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// // // thread.Start(); // CAUTION: an already started thread can't be started one more time
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// //
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// // while (threads[0].ThreadState != ThreadState.Stopped)
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// // {
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// // Console.WriteLine($"Thread ({threads[0].ManagedThreadId}): {threads[0].ThreadState}");
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// // threads[0].Join(50);
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// //
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// // // update your ui
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// // }
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// //
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// // for (int i = 0; i < 10; i++)
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// // {
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// // Console.WriteLine($"Thread ({threads[i].ManagedThreadId}) current state before join: {threads[i].ThreadState}");
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// // threads[i].Join(1000);
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// // Console.WriteLine($"Thread ({threads[i].ManagedThreadId}) current state after join: {threads[i].ThreadState}");
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// // }
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// //
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// // for (int i = 0; i < threads.Length; i++)
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// // {
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// // threads[i] = new Thread(PrintAndSleep);
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// // threads[i].Start();
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// // }
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//
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// Console.WriteLine("----------- THREADPOOL -----------");
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//
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// Console.WriteLine($"SetMaxThreads to 1: {ThreadPool.SetMaxThreads(1, 1)}");
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// Console.WriteLine($"SetMaxThreads to 20: {ThreadPool.SetMaxThreads(20, 20)}");
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//
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//
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// for (int i = 0; i < 10; i++)
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// {
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// ThreadPool.QueueUserWorkItem(_ => PrintAndSleep());
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// }
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//
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// Thread.Sleep(4900);
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//
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// for (int i = 0; i < 10; i++)
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// {
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// ThreadPool.QueueUserWorkItem(_ => PrintAndSleep());
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// }
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//
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// Console.WriteLine("Program ended");
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// }
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//
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// private static void PrintAndSleep()
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// {
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// Console.WriteLine($"Thread {Thread.CurrentThread.ManagedThreadId} started");
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//
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// for (int i = 0; i < 10; i++)
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// {
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// Console.WriteLine($"Thread ({Thread.CurrentThread.ManagedThreadId}): {i}");
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// Thread.Sleep(500);
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// }
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//
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// Console.WriteLine($"Thread {Thread.CurrentThread.ManagedThreadId} stopped");}
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// }
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// }
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