diff --git a/Multithreading/.gitignore b/Multithreading/.gitignore
new file mode 100644
index 0000000..8c7f0e8
--- /dev/null
+++ b/Multithreading/.gitignore
@@ -0,0 +1,133 @@
+## Ignore Visual Studio temporary files, build results, and
+## files generated by popular Visual Studio add-ons.
+
+# User-specific files
+*.suo
+*.user
+*.sln.docstates
+
+# Build results
+
+[Dd]ebug/
+[Rr]elease/
+x64/
+[Bb]in/
+[Oo]bj/
+
+# MSTest test Results
+[Tt]est[Rr]esult*/
+[Bb]uild[Ll]og.*
+
+*_i.c
+*_p.c
+*_i.h
+*.ilk
+*.meta
+*.obj
+*.pch
+*.pdb
+*.pgc
+*.pgd
+*.rsp
+*.sbr
+*.tlb
+*.tli
+*.tlh
+*.tmp
+*.tmp_proj
+*.log
+*.vspscc
+*.vssscc
+.builds
+*.pidb
+*.log
+*.svclog
+*.scc
+
+# Visual C++ cache files
+ipch/
+*.aps
+*.ncb
+*.opensdf
+*.sdf
+*.cachefile
+
+# Visual Studio profiler
+*.psess
+*.vsp
+*.vspx
+
+# Guidance Automation Toolkit
+*.gpState
+
+# ReSharper is a .NET coding add-in
+_ReSharper*/
+*.[Rr]e[Ss]harper
+*.DotSettings.user
+
+# Click-Once directory
+publish/
+
+# Publish Web Output
+*.Publish.xml
+*.pubxml
+*.azurePubxml
+
+# NuGet Packages Directory
+## TODO: If you have NuGet Package Restore enabled, uncomment the next line
+packages/
+## TODO: If the tool you use requires repositories.config, also uncomment the next line
+!packages/repositories.config
+
+# Windows Azure Build Output
+csx/
+*.build.csdef
+
+# Windows Store app package directory
+AppPackages/
+
+# Others
+sql/
+*.Cache
+ClientBin/
+[Ss]tyle[Cc]op.*
+![Ss]tyle[Cc]op.targets
+~$*
+*~
+*.dbmdl
+*.[Pp]ublish.xml
+
+*.publishsettings
+
+# RIA/Silverlight projects
+Generated_Code/
+
+# Backup & report files from converting an old project file to a newer
+# Visual Studio version. Backup files are not needed, because we have git ;-)
+_UpgradeReport_Files/
+Backup*/
+UpgradeLog*.XML
+UpgradeLog*.htm
+
+# SQL Server files
+App_Data/*.mdf
+App_Data/*.ldf
+
+# =========================
+# Windows detritus
+# =========================
+
+# Windows image file caches
+Thumbs.db
+ehthumbs.db
+
+# Folder config file
+Desktop.ini
+
+# Recycle Bin used on file shares
+$RECYCLE.BIN/
+
+# Mac desktop service store files
+.DS_Store
+
+_NCrunch*
diff --git a/Multithreading/.idea/.idea.Multithreading/.idea/.gitignore b/Multithreading/.idea/.idea.Multithreading/.idea/.gitignore
new file mode 100644
index 0000000..bb88cf5
--- /dev/null
+++ b/Multithreading/.idea/.idea.Multithreading/.idea/.gitignore
@@ -0,0 +1,8 @@
+# Default ignored files
+/shelf/
+/workspace.xml
+# Rider ignored files
+/modules.xml
+/projectSettingsUpdater.xml
+/contentModel.xml
+/.idea.Multithreading.iml
diff --git a/Multithreading/.idea/.idea.Multithreading/.idea/encodings.xml b/Multithreading/.idea/.idea.Multithreading/.idea/encodings.xml
new file mode 100644
index 0000000..df87cf9
--- /dev/null
+++ b/Multithreading/.idea/.idea.Multithreading/.idea/encodings.xml
@@ -0,0 +1,4 @@
+
+
+
+
\ No newline at end of file
diff --git a/Multithreading/.idea/.idea.Multithreading/.idea/indexLayout.xml b/Multithreading/.idea/.idea.Multithreading/.idea/indexLayout.xml
new file mode 100644
index 0000000..7b08163
--- /dev/null
+++ b/Multithreading/.idea/.idea.Multithreading/.idea/indexLayout.xml
@@ -0,0 +1,8 @@
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/Multithreading/.idea/.idea.Multithreading/.idea/vcs.xml b/Multithreading/.idea/.idea.Multithreading/.idea/vcs.xml
new file mode 100644
index 0000000..6c0b863
--- /dev/null
+++ b/Multithreading/.idea/.idea.Multithreading/.idea/vcs.xml
@@ -0,0 +1,6 @@
+
+
+
+
+
+
\ No newline at end of file
diff --git a/Multithreading/Multithreading.csproj b/Multithreading/Multithreading.csproj
new file mode 100644
index 0000000..6c1dc92
--- /dev/null
+++ b/Multithreading/Multithreading.csproj
@@ -0,0 +1,10 @@
+
+
+
+ Exe
+ net10.0
+ enable
+ enable
+
+
+
diff --git a/Multithreading/Multithreading.sln b/Multithreading/Multithreading.sln
new file mode 100644
index 0000000..82e0dd1
--- /dev/null
+++ b/Multithreading/Multithreading.sln
@@ -0,0 +1,16 @@
+
+Microsoft Visual Studio Solution File, Format Version 12.00
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Multithreading", "Multithreading.csproj", "{D89AC5D5-FFB2-453F-A908-0C69383D976E}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|Any CPU = Debug|Any CPU
+ Release|Any CPU = Release|Any CPU
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {D89AC5D5-FFB2-453F-A908-0C69383D976E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {D89AC5D5-FFB2-453F-A908-0C69383D976E}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {D89AC5D5-FFB2-453F-A908-0C69383D976E}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {D89AC5D5-FFB2-453F-A908-0C69383D976E}.Release|Any CPU.Build.0 = Release|Any CPU
+ EndGlobalSection
+EndGlobal
diff --git a/Multithreading/Tasks.cs b/Multithreading/Tasks.cs
new file mode 100644
index 0000000..e8ed82b
--- /dev/null
+++ b/Multithreading/Tasks.cs
@@ -0,0 +1,83 @@
+using System;
+using System.Threading.Tasks;
+
+namespace Multithreading
+{
+ internal static class Program
+ {
+ public static void Main(string[] args)
+ {
+ Console.WriteLine("Program started");
+
+ // Task task = new Task(() =>
+ // {
+ // Console.WriteLine($"Task with Thread {Thread.CurrentThread.ManagedThreadId} started");
+ // for (int i = 0; i < 10; i++)
+ // {
+ // Console.WriteLine($"Task with Thread {Thread.CurrentThread.ManagedThreadId}: {i}");
+ // Thread.Sleep(500);
+ // }
+ //
+ // Console.WriteLine($"Task with Thread {Thread.CurrentThread.ManagedThreadId} stopped");
+ // });
+ // task.Start();
+ //
+ //
+ // Task task2 = Task.Run(() =>
+ // {
+ // Console.WriteLine($"Task with Thread {Thread.CurrentThread.ManagedThreadId} started");
+ // for (int i = 0; i < 10; i++)
+ // {
+ // Console.WriteLine($"Task with Thread {Thread.CurrentThread.ManagedThreadId}: {i}");
+ // Thread.Sleep(500);
+ // }
+ //
+ // Console.WriteLine($"Task with Thread {Thread.CurrentThread.ManagedThreadId} stopped");
+ // });
+ //
+ // task.Wait();
+ // task2.Wait();
+ //
+ // Task task3 = new Task(() =>
+ // {
+ // Console.WriteLine($"Task with Thread {Thread.CurrentThread.ManagedThreadId} started");
+ // for (int i = 0; i < 10; i++)
+ // {
+ // Console.WriteLine($"Task with Thread {Thread.CurrentThread.ManagedThreadId}: {i}");
+ // Thread.Sleep(500);
+ // }
+ //
+ // Console.WriteLine($"Task with Thread {Thread.CurrentThread.ManagedThreadId} stopped");
+ // });
+ // task3.RunSynchronously();
+
+ // Task[] tasks = new Task[10];
+ // Random random = new Random();
+ // for (int i = 0; i < 10; i++)
+ // {
+ // tasks[i] = Task.Run(() =>
+ // {
+ // Console.WriteLine($"Task with Thread {Thread.CurrentThread.ManagedThreadId} started");
+ // for (int j = 0; j < 10; j++)
+ // {
+ // Console.WriteLine($"Task with Thread {Thread.CurrentThread.ManagedThreadId}: {j}");
+ // Thread.Sleep(random.Next(100, 1000));
+ // }
+ //
+ // Console.WriteLine($"Task with Thread {Thread.CurrentThread.ManagedThreadId} stopped");
+ // });
+ // }
+ //
+ // // Task.WaitAll(tasks);
+ // Task.WaitAny(tasks);
+
+ Parallel.For(0, 10000, i =>
+ {
+ // do whatever you want to do in parallel
+ Console.WriteLine($"Task with Thread {Thread.CurrentThread.ManagedThreadId}: {i}");
+ });
+
+ Console.WriteLine("Program ended");
+ }
+ }
+}
\ No newline at end of file
diff --git a/Multithreading/Threads.cs b/Multithreading/Threads.cs
new file mode 100644
index 0000000..f4770b8
--- /dev/null
+++ b/Multithreading/Threads.cs
@@ -0,0 +1,108 @@
+// using System;
+// using System.Threading;
+//
+// namespace Multithreading
+// {
+// internal static class Program
+// {
+// public static void Main(string[] args)
+// {
+// Console.WriteLine("Program started");
+//
+// // Console.WriteLine($"ThreadId: {Thread.CurrentThread.ManagedThreadId}");
+// //
+// // Console.WriteLine("Before sleep");
+// // Thread.Sleep(5000);
+// // Console.WriteLine("After sleep");
+//
+// // Thread thread = new Thread(() =>
+// // {
+// // Console.WriteLine("Thread started");
+// // // Thread.Sleep(5000);
+// //
+// // for (int i = 0; i < 5; i++)
+// // {
+// // Console.WriteLine($"Thread ({Thread.CurrentThread.ManagedThreadId}): {i}");
+// // Thread.Sleep(500);
+// // }
+// //
+// // Console.WriteLine("Thread stopped");
+// // });
+// // thread.IsBackground = true;
+// // thread.Start();
+// //
+// // Thread[] threads = new Thread[10];
+// // for (int i = 0; i < threads.Length; i++)
+// // {
+// // threads[i] = new Thread(PrintAndSleep);
+// // threads[i].IsBackground = true;
+// // threads[i].Start();
+// // }
+// //
+// // for (int i = 0; i < 5; i++)
+// // {
+// // Console.WriteLine($"Main thread: {i}");
+// // Thread.Sleep(250);
+// // }
+// //
+// // Console.WriteLine($"Thread ({thread.ManagedThreadId}) current state before join: {thread.ThreadState}");
+// // thread.Join();
+// // Console.WriteLine($"Thread ({thread.ManagedThreadId}) current state after join: {thread.ThreadState}");
+// //
+// // // thread.Start(); // CAUTION: an already started thread can't be started one more time
+// //
+// // while (threads[0].ThreadState != ThreadState.Stopped)
+// // {
+// // Console.WriteLine($"Thread ({threads[0].ManagedThreadId}): {threads[0].ThreadState}");
+// // threads[0].Join(50);
+// //
+// // // update your ui
+// // }
+// //
+// // for (int i = 0; i < 10; i++)
+// // {
+// // Console.WriteLine($"Thread ({threads[i].ManagedThreadId}) current state before join: {threads[i].ThreadState}");
+// // threads[i].Join(1000);
+// // Console.WriteLine($"Thread ({threads[i].ManagedThreadId}) current state after join: {threads[i].ThreadState}");
+// // }
+// //
+// // for (int i = 0; i < threads.Length; i++)
+// // {
+// // threads[i] = new Thread(PrintAndSleep);
+// // threads[i].Start();
+// // }
+//
+// Console.WriteLine("----------- THREADPOOL -----------");
+//
+// Console.WriteLine($"SetMaxThreads to 1: {ThreadPool.SetMaxThreads(1, 1)}");
+// Console.WriteLine($"SetMaxThreads to 20: {ThreadPool.SetMaxThreads(20, 20)}");
+//
+//
+// for (int i = 0; i < 10; i++)
+// {
+// ThreadPool.QueueUserWorkItem(_ => PrintAndSleep());
+// }
+//
+// Thread.Sleep(4900);
+//
+// for (int i = 0; i < 10; i++)
+// {
+// ThreadPool.QueueUserWorkItem(_ => PrintAndSleep());
+// }
+//
+// Console.WriteLine("Program ended");
+// }
+//
+// private static void PrintAndSleep()
+// {
+// Console.WriteLine($"Thread {Thread.CurrentThread.ManagedThreadId} started");
+//
+// for (int i = 0; i < 10; i++)
+// {
+// Console.WriteLine($"Thread ({Thread.CurrentThread.ManagedThreadId}): {i}");
+// Thread.Sleep(500);
+// }
+//
+// Console.WriteLine($"Thread {Thread.CurrentThread.ManagedThreadId} stopped");}
+// }
+// }
\ No newline at end of file