Added lots of examples for editor customization
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using UnityEngine;
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namespace Data
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{
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[CreateAssetMenu(fileName = "CharacterAttributes", menuName = "Data/Character Attribute", order = 0)]
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public class CharacterAttributes : ScriptableObject
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{
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public string Name;
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public int Health;
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public int Strength;
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public int Dexterity;
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}
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}
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