Files
gpd-925-en/EditorCustomization/Assets/Scripts/Data/CharacterAttributes.cs
T

13 lines
326 B
C#

using UnityEngine;
namespace Data
{
[CreateAssetMenu(fileName = "CharacterAttributes", menuName = "Data/Character Attribute", order = 0)]
public class CharacterAttributes : ScriptableObject
{
public string Name;
public int Health;
public int Strength;
public int Dexterity;
}
}