13 lines
319 B
C#
13 lines
319 B
C#
using System;
|
|
using UnityEngine;
|
|
|
|
namespace Events
|
|
{
|
|
[CreateAssetMenu(fileName = "EventBroker", menuName = "Events/Event Broker", order = 0)]
|
|
public class EventBroker : ScriptableObject
|
|
{
|
|
public event Action PlayerDied;
|
|
|
|
public void RaisePlayerDied() => PlayerDied?.Invoke();
|
|
}
|
|
} |