Files
gpd-924-en/EditorCustomization/Assets/Scripts/Data/CharacterAttributes.cs
T
david a6dbfb224f add scriptable object examples
add editor window example
add attribute + drawer example
2025-06-13 18:07:18 +02:00

13 lines
338 B
C#

using UnityEngine;
namespace Data
{
[CreateAssetMenu(fileName = "CharacterAttributes", menuName = "Data/Character Attributes", order = 0)]
public class CharacterAttributes : ScriptableObject
{
public string Name;
public int Health;
public int Strength;
public float StrengthMultiplier;
}
}