add performance optimization unity project
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@@ -0,0 +1,18 @@
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using System;
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using UnityEngine;
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namespace DefaultNamespace
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{
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public class StaticBatching : MonoBehaviour
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{
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[SerializeField] private MassInstantiation massInstantiation;
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private void Update()
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{
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if (Input.GetKeyDown(KeyCode.Return))
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{
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massInstantiation.InstantiateObjects();
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StaticBatchingUtility.Combine(massInstantiation.gameObject);
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} }
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}
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}
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