add smart pointers
add polymorphism add destructor & copy constructor add pointer-pointer
This commit is contained in:
@@ -183,9 +183,11 @@
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="Entity.h" />
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<ClInclude Include="ICompareable.h" />
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<ClInclude Include="Monster.h" />
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<ClInclude Include="Ork.h" />
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<ClInclude Include="Vector3.h" />
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<ClInclude Include="Weapon.h" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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@@ -41,5 +41,11 @@
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<ClInclude Include="Vector3.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="ICompareable.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="Weapon.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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</Project>
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@@ -0,0 +1,13 @@
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#pragma once
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// only for demonstration
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#include <iostream>
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class ICompareable
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{
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public:
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ICompareable() { std::cout << "ICompareable::ICompareable()" << std::endl; } // only for demonstration
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virtual ~ICompareable() { std::cout << "ICompareable::~ICompareable()" << std::endl; } // only for demonstration
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virtual int Compare(ICompareable* pOther) = 0;
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};
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@@ -1,6 +1,35 @@
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#include "Monster.h"
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#include <iostream>
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Monster::Monster()
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Monster::Monster() : _pWeapon(new Weapon())
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{
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//toString();
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std::cout << "Monster::Monster()" << std::endl;
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}
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Monster::Monster(const Monster& other)
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{
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// shallow copy
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this->_name = other._name;
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//this->_pWeapon = other._pWeapon;
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// deep copy
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this->_pWeapon = new Weapon(*other._pWeapon);
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}
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Monster::~Monster()
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{
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std::cout << "Monster::~Monster()" << std::endl;
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if (_pWeapon != nullptr)
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{
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delete _pWeapon;
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_pWeapon = nullptr;
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}
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}
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int Monster::Compare(ICompareable* pOther)
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{
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return 0;
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}
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@@ -1,11 +1,24 @@
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#pragma once
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#include "Entity.h"
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#include "ICompareable.h"
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#include "Vector3.h"
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#include "Weapon.h"
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class Monster : public Entity
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class Monster : public Entity, public ICompareable
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{
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public:
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// default constructor, copy constructor & destructor if you need one you'll need all of them
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// internal pointers often requires default & copy constructor & a destructor at the same time
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Monster();
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Monster(const Monster& other); // copy constructor
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virtual ~Monster();
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std::string toString() override { return "Monster"; }
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virtual void Move(Vector3 move) = 0;
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int Compare(ICompareable* pOther) override;
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private:
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Weapon* _pWeapon = nullptr;
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};
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@@ -1,6 +1,18 @@
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#include "Ork.h"
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#include <iostream>
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Ork::Ork()
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{
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//toString();
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std::cout << "Ork::Ork()" << std::endl;
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}
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Ork::~Ork()
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{
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std::cout << "Ork::~Ork()" << std::endl;
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}
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void Ork::Move(Vector3 move)
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{
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}
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@@ -4,8 +4,11 @@
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class Ork : public Monster
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{
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public:
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Ork();
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Ork(); // constructor
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virtual ~Ork(); // destructor
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std::string toString() override { return "Ork"; }
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void Move(Vector3 move) override;
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};
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@@ -0,0 +1,4 @@
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#pragma once
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class Weapon
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{ };
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@@ -3,6 +3,8 @@
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#include "Entity.h"
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#include "Monster.h"
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#include "Vector3.h"
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#include "ICompareable.h"
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#include "Ork.h"
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using namespace std;
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@@ -11,8 +13,9 @@ int main()
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Entity entity; // this is an entity instance
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cout << entity.toString() << endl;
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Monster monster;
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cout << monster.toString() << endl;
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// can't be instantiated because of abstract method
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//Monster monster;
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//cout << monster.toString() << endl;
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Vector3 position;
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Vector3 position2(1.0f, 0.0f, -10.0f);
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@@ -20,5 +23,27 @@ int main()
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Vector3 position4{}; // list-initializer
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Vector3 position5 = {}; // list-initializer assigned
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Ork ork;
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ICompareable* pComparable = nullptr;
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pComparable = &ork;
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pComparable->Compare(&ork);
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(*pComparable).Compare(&ork); // same as line above, but more complicated to write
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ICompareable* pComparables[] = { new Ork, new Ork, new Ork };
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for (size_t i = 0; i < size(pComparables); i++)
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{
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pComparables[i]->Compare(&ork);
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delete pComparables[i];
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pComparables[i] = nullptr;
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}
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// creates an "dynamic" heap pointer array
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ICompareable** pHeapComparables = new ICompareable*[10];
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delete[] pHeapComparables;
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pHeapComparables = nullptr;
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Ork ork2 = ork; // should be a individual instances with their own values and weapons
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return 0;
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}
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