49 lines
1.2 KiB
C++
49 lines
1.2 KiB
C++
#include <iostream>
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#include "Entity.h"
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#include "Monster.h"
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#include "Vector3.h"
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#include "ICompareable.h"
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#include "Ork.h"
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using namespace std;
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int main()
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{
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Entity entity; // this is an entity instance
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cout << entity.toString() << endl;
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// can't be instantiated because of abstract method
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//Monster monster;
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//cout << monster.toString() << endl;
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Vector3 position;
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Vector3 position2(1.0f, 0.0f, -10.0f);
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Vector3 position3 = Vector3();
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Vector3 position4{}; // list-initializer
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Vector3 position5 = {}; // list-initializer assigned
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Ork ork;
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ICompareable* pComparable = nullptr;
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pComparable = &ork;
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pComparable->Compare(&ork);
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(*pComparable).Compare(&ork); // same as line above, but more complicated to write
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ICompareable* pComparables[] = { new Ork, new Ork, new Ork };
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for (size_t i = 0; i < size(pComparables); i++)
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{
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pComparables[i]->Compare(&ork);
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delete pComparables[i];
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pComparables[i] = nullptr;
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}
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// creates an "dynamic" heap pointer array
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ICompareable** pHeapComparables = new ICompareable*[10];
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delete[] pHeapComparables;
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pHeapComparables = nullptr;
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Ork ork2 = ork; // should be a individual instances with their own values and weapons
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return 0;
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} |