#include #include #include #include #include "inlines.h" #include "structs_enums_unions.h" #include "templates.h" int main() { int* pI = new int(0); long* pL = new long(0); safeDelete(pI); safeDelete(pL); Node n1(10); Node n2(20); Node n3(30); n1.next = &n2; n2.next = &n3; // structs Vector3 v1 = { 1.0f, 2.0f, 3.0f }; Vector3 v2 = { 4.0f, 5.0f, 6.0f }; bool isEqual = v1 == v2; v1 = v1 * 3.0f; v1 *= 3.0f; Vector3 v3 = 3.0f * v2; std::cout << "v1: " << v1 << std::endl; // enums Weekdays day = Weekdays::Friday; std::cout << "day: " << day << std::endl; // union ScreenSize screen_size; screen_size.u.width = 1920; screen_size.u.height = 1080; // screen_size.width = 1920; // screen_size.height = 1080; std::cout << sizeof(screen_size) << std::endl; // inline Value v(42); v.setValue(69); std::cout << "Value: " << v.getValue() << std::endl; // random // rand(); // old c implementation, don't use it // srand(time(NULL)); // old c implementation, don't use it std::default_random_engine generator(std::chrono::system_clock::now().time_since_epoch().count()); std::uniform_int_distribution distribution(0,100); std::cout << distribution(generator) << std::endl; for (int i = 0; i < 10; i++) { std::cout << distribution(generator) << std::endl; } return 0; }