Add wxwidgets module with initial implementation and integrate into CMake build system. Improve asset management in sfml module.
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@@ -16,8 +16,11 @@ add_executable(main src/main.cpp
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src/elements/Paddle.cpp
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src/elements/Paddle.h
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src/elements/Ball.cpp
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src/elements/Ball.h)
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src/elements/Ball.h
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src/assets_ids.h)
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target_compile_features(main PRIVATE cxx_std_17)
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target_link_libraries(main PRIVATE SFML::Graphics)
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set_property(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT main)
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set_property(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT main)
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file(COPY assets DESTINATION ${CMAKE_RUNTIME_OUTPUT_DIRECTORY})
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@@ -0,0 +1,12 @@
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//
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// Created by David Hackbarth on 06.03.26.
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//
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#ifndef CMAKESFMLPROJECT_ASSETS_IDS_H
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#define CMAKESFMLPROJECT_ASSETS_IDS_H
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#define IDLE "assets/Characters/Default/character_green_idle.png"
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#define WALK(frame, color) std::string("assets/Characters/Default/character_") + \
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std::string(color) + std::string("_walk_") + std::string(frame) + std::string(".png")
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#endif //CMAKESFMLPROJECT_ASSETS_IDS_H
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@@ -1,6 +1,7 @@
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#include <SFML/Graphics.hpp>
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#include <vector>
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#include "elements/Paddle.h"
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#include "assets_ids.h"
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int main()
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{
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@@ -23,9 +24,9 @@ int main()
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drawables.push_back( &player2.getShape() );
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// sprite
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sf::Texture idleTexture("/Users/hacky/Projects/HWR/hwr2024_b/cpp/sfml/assets/Characters/Default/character_green_idle.png");
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sf::Texture walk1Texture("/Users/hacky/Projects/HWR/hwr2024_b/cpp/sfml/assets/Characters/Default/character_green_walk_a.png");
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sf::Texture walk2Texture("/Users/hacky/Projects/HWR/hwr2024_b/cpp/sfml/assets/Characters/Default/character_green_walk_b.png");
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sf::Texture idleTexture(IDLE);
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sf::Texture walk1Texture(WALK("a", "green"));
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sf::Texture walk2Texture(WALK("b", "green"));
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sf::Sprite character(idleTexture);
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character.setPosition( { 300.f, 220.f } );
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drawables.push_back( &character );
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