Add misc and sfml modules with initial implementations, including new classes, assets, and CMake integration.
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cmake_minimum_required(VERSION 4.1)
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project(misc)
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set(CMAKE_CXX_STANDARD 20)
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set(CMAKE_CXX_FLAGS -pedantic-errors)
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add_executable(misc main.cpp
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inlines.cpp)
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#include "inlines.h"
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#include <iostream>
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void Value::Print() const {
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std::cout << "Value: " << value << std::endl;
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}
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//
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// Created by David Hackbarth on 27.02.26.
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//
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#ifndef MISC_INLINES_H
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#define MISC_INLINES_H
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class Value {
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public:
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Value(int val) : value(val) {} // implicit inline
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int getValue() const { return value; } // implicit inline
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// explicit inline, but redundant because it is already implicit inline
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inline void setValue(int val) { value = val; }
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inline void Print() const; // explicit inline
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private:
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int value;
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};
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#endif //MISC_INLINES_H
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#include <iostream>
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#include <ostream>
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#include <random>
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#include <chrono>
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#include "inlines.h"
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#include "structs_enums_unions.h"
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#include "templates.h"
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int main() {
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int* pI = new int(0);
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long* pL = new long(0);
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safeDelete<int>(pI);
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safeDelete(pL);
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Node<int> n1(10);
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Node<int> n2(20);
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Node<int> n3(30);
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n1.next = &n2;
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n2.next = &n3;
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// structs
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Vector3 v1 = { 1.0f, 2.0f, 3.0f };
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Vector3 v2 = { 4.0f, 5.0f, 6.0f };
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bool isEqual = v1 == v2;
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v1 = v1 * 3.0f;
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v1 *= 3.0f;
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Vector3 v3 = 3.0f * v2;
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std::cout << "v1: " << v1 << std::endl;
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// enums
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Weekdays day = Weekdays::Friday;
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std::cout << "day: " << day << std::endl;
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// union
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ScreenSize screen_size;
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screen_size.u.width = 1920;
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screen_size.u.height = 1080;
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// screen_size.width = 1920;
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// screen_size.height = 1080;
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std::cout << sizeof(screen_size) << std::endl;
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// inline
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Value v(42);
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v.setValue(69);
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std::cout << "Value: " << v.getValue() << std::endl;
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// random
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// rand(); // old c implementation, don't use it
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// srand(time(NULL)); // old c implementation, don't use it
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std::default_random_engine generator(std::chrono::system_clock::now().time_since_epoch().count());
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std::uniform_int_distribution<int> distribution(0,100);
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std::cout << distribution(generator) << std::endl;
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for (int i = 0; i < 10; i++) {
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std::cout << distribution(generator) << std::endl;
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}
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return 0;
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}
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//
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// Created by David Hackbarth on 27.02.26.
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//
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#ifndef MISC_STRUCTS_ENUMS_UNIONS_H
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#define MISC_STRUCTS_ENUMS_UNIONS_H
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#include <iostream>
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struct Vector3 {
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// public
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float x, y, z;
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bool operator==(const Vector3 &other) const {
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return x == other.x && y == other.y && z == other.z;
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}
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bool operator!=(const Vector3 &other) const { return !(*this == other); }
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bool operator<(const Vector3 &other) const { return x < other.x && y < other.y && z < other.z; }
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bool operator>(const Vector3 &other) const { return other < *this; }
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bool operator<=(const Vector3 &other) const { return !(*this > other); }
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bool operator>=(const Vector3 &other) const { return !(*this < other); }
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Vector3 operator*(float scalar) const { return {x * scalar, y * scalar, z * scalar}; }
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void operator*=(float scalar) {
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x *= scalar;
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y *= scalar;
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z *= scalar;
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}
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private:
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// private
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};
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inline Vector3 operator*(float scalar, const Vector3 &v) { return v * scalar; }
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inline std::ostream &operator<<(std::ostream &os, const Vector3 &v) {
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os << "(" << v.x << "/" << v.y << "/" << v.z << ")";
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return os;
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}
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enum Weekdays {
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Monday = 1, Tuesday, Wednesday, Thursday, Friday, Saturday, Sunday,
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FORCE_DWORD = 0x7fffffff // DWORD -> double word -> unsigned 32bit int, word -> unsigned 16bit int
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};
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union ScreenSize {
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// struct {
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// unsigned short width; // first 16bit
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// unsigned short height; // second 16bit
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// };
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struct {
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unsigned short width; // first 16bit
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unsigned short height; // second 16bit
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} u;
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unsigned int value;
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};
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#endif //MISC_STRUCTS_ENUMS_UNIONS_H
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@@ -0,0 +1,26 @@
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//
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// Created by David Hackbarth on 27.02.26.
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//
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#ifndef MISC_TEMPLATES_H
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#define MISC_TEMPLATES_H
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template<class T>
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void safeDelete(T*& pObj)
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{
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if (pObj != nullptr)
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{
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delete pObj;
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pObj = nullptr;
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}
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}
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template<class T>
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class Node {
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public:
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T data;
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Node* next;
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Node(T data) : data(data), next(nullptr) {}
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};
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#endif //MISC_TEMPLATES_H
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