Added: D3D9 project and Window creation
This commit is contained in:
+421
@@ -0,0 +1,421 @@
|
||||
# Prerequisites
|
||||
*.d
|
||||
|
||||
# Compiled Object files
|
||||
*.slo
|
||||
*.lo
|
||||
*.o
|
||||
*.obj
|
||||
|
||||
# Precompiled Headers
|
||||
*.gch
|
||||
*.pch
|
||||
|
||||
# Compiled Dynamic libraries
|
||||
*.so
|
||||
*.dylib
|
||||
*.dll
|
||||
|
||||
# Fortran module files
|
||||
*.mod
|
||||
*.smod
|
||||
|
||||
# Compiled Static libraries
|
||||
*.lai
|
||||
*.la
|
||||
*.a
|
||||
*.lib
|
||||
|
||||
# Executables
|
||||
*.exe
|
||||
*.out
|
||||
*.app
|
||||
|
||||
## Ignore Visual Studio temporary files, build results, and
|
||||
## files generated by popular Visual Studio add-ons.
|
||||
##
|
||||
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
|
||||
|
||||
# User-specific files
|
||||
*.rsuser
|
||||
*.suo
|
||||
*.user
|
||||
*.userosscache
|
||||
*.sln.docstates
|
||||
|
||||
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||
*.userprefs
|
||||
|
||||
# Mono auto generated files
|
||||
mono_crash.*
|
||||
|
||||
# Build results
|
||||
[Dd]ebug/
|
||||
[Dd]ebugPublic/
|
||||
[Rr]elease/
|
||||
[Rr]eleases/
|
||||
x64/
|
||||
x86/
|
||||
[Ww][Ii][Nn]32/
|
||||
[Aa][Rr][Mm]/
|
||||
[Aa][Rr][Mm]64/
|
||||
bld/
|
||||
[Bb]in/
|
||||
[Oo]bj/
|
||||
[Ll]og/
|
||||
[Ll]ogs/
|
||||
|
||||
# Visual Studio 2015/2017 cache/options directory
|
||||
.vs/
|
||||
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||
#wwwroot/
|
||||
|
||||
# Visual Studio 2017 auto generated files
|
||||
Generated\ Files/
|
||||
|
||||
# MSTest test Results
|
||||
[Tt]est[Rr]esult*/
|
||||
[Bb]uild[Ll]og.*
|
||||
|
||||
# NUnit
|
||||
*.VisualState.xml
|
||||
TestResult.xml
|
||||
nunit-*.xml
|
||||
|
||||
# Build Results of an ATL Project
|
||||
[Dd]ebugPS/
|
||||
[Rr]eleasePS/
|
||||
dlldata.c
|
||||
|
||||
# Benchmark Results
|
||||
BenchmarkDotNet.Artifacts/
|
||||
|
||||
# .NET Core
|
||||
project.lock.json
|
||||
project.fragment.lock.json
|
||||
artifacts/
|
||||
|
||||
# ASP.NET Scaffolding
|
||||
ScaffoldingReadMe.txt
|
||||
|
||||
# StyleCop
|
||||
StyleCopReport.xml
|
||||
|
||||
# Files built by Visual Studio
|
||||
*_i.c
|
||||
*_p.c
|
||||
*_h.h
|
||||
*.ilk
|
||||
*.meta
|
||||
*.obj
|
||||
*.iobj
|
||||
*.pch
|
||||
*.pdb
|
||||
*.ipdb
|
||||
*.pgc
|
||||
*.pgd
|
||||
*.rsp
|
||||
*.sbr
|
||||
*.tlb
|
||||
*.tli
|
||||
*.tlh
|
||||
*.tmp
|
||||
*.tmp_proj
|
||||
*_wpftmp.csproj
|
||||
*.log
|
||||
*.tlog
|
||||
*.vspscc
|
||||
*.vssscc
|
||||
.builds
|
||||
*.pidb
|
||||
*.svclog
|
||||
*.scc
|
||||
|
||||
# Chutzpah Test files
|
||||
_Chutzpah*
|
||||
|
||||
# Visual C++ cache files
|
||||
ipch/
|
||||
*.aps
|
||||
*.ncb
|
||||
*.opendb
|
||||
*.opensdf
|
||||
*.sdf
|
||||
*.cachefile
|
||||
*.VC.db
|
||||
*.VC.VC.opendb
|
||||
|
||||
# Visual Studio profiler
|
||||
*.psess
|
||||
*.vsp
|
||||
*.vspx
|
||||
*.sap
|
||||
|
||||
# Visual Studio Trace Files
|
||||
*.e2e
|
||||
|
||||
# TFS 2012 Local Workspace
|
||||
$tf/
|
||||
|
||||
# Guidance Automation Toolkit
|
||||
*.gpState
|
||||
|
||||
# ReSharper is a .NET coding add-in
|
||||
_ReSharper*/
|
||||
*.[Rr]e[Ss]harper
|
||||
*.DotSettings.user
|
||||
|
||||
# TeamCity is a build add-in
|
||||
_TeamCity*
|
||||
|
||||
# DotCover is a Code Coverage Tool
|
||||
*.dotCover
|
||||
|
||||
# AxoCover is a Code Coverage Tool
|
||||
.axoCover/*
|
||||
!.axoCover/settings.json
|
||||
|
||||
# Coverlet is a free, cross platform Code Coverage Tool
|
||||
coverage*.json
|
||||
coverage*.xml
|
||||
coverage*.info
|
||||
|
||||
# Visual Studio code coverage results
|
||||
*.coverage
|
||||
*.coveragexml
|
||||
|
||||
# NCrunch
|
||||
_NCrunch_*
|
||||
.*crunch*.local.xml
|
||||
nCrunchTemp_*
|
||||
|
||||
# MightyMoose
|
||||
*.mm.*
|
||||
AutoTest.Net/
|
||||
|
||||
# Web workbench (sass)
|
||||
.sass-cache/
|
||||
|
||||
# Installshield output folder
|
||||
[Ee]xpress/
|
||||
|
||||
# DocProject is a documentation generator add-in
|
||||
DocProject/buildhelp/
|
||||
DocProject/Help/*.HxT
|
||||
DocProject/Help/*.HxC
|
||||
DocProject/Help/*.hhc
|
||||
DocProject/Help/*.hhk
|
||||
DocProject/Help/*.hhp
|
||||
DocProject/Help/Html2
|
||||
DocProject/Help/html
|
||||
|
||||
# Click-Once directory
|
||||
publish/
|
||||
|
||||
# Publish Web Output
|
||||
*.[Pp]ublish.xml
|
||||
*.azurePubxml
|
||||
# Note: Comment the next line if you want to checkin your web deploy settings,
|
||||
# but database connection strings (with potential passwords) will be unencrypted
|
||||
*.pubxml
|
||||
*.publishproj
|
||||
|
||||
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||
# checkin your Azure Web App publish settings, but sensitive information contained
|
||||
# in these scripts will be unencrypted
|
||||
PublishScripts/
|
||||
|
||||
# NuGet Packages
|
||||
*.nupkg
|
||||
# NuGet Symbol Packages
|
||||
*.snupkg
|
||||
# The packages folder can be ignored because of Package Restore
|
||||
**/[Pp]ackages/*
|
||||
# except build/, which is used as an MSBuild target.
|
||||
!**/[Pp]ackages/build/
|
||||
# Uncomment if necessary however generally it will be regenerated when needed
|
||||
#!**/[Pp]ackages/repositories.config
|
||||
# NuGet v3's project.json files produces more ignorable files
|
||||
*.nuget.props
|
||||
*.nuget.targets
|
||||
|
||||
# Nuget personal access tokens and Credentials
|
||||
nuget.config
|
||||
|
||||
# Microsoft Azure Build Output
|
||||
csx/
|
||||
*.build.csdef
|
||||
|
||||
# Microsoft Azure Emulator
|
||||
ecf/
|
||||
rcf/
|
||||
|
||||
# Windows Store app package directories and files
|
||||
AppPackages/
|
||||
BundleArtifacts/
|
||||
Package.StoreAssociation.xml
|
||||
_pkginfo.txt
|
||||
*.appx
|
||||
*.appxbundle
|
||||
*.appxupload
|
||||
|
||||
# Visual Studio cache files
|
||||
# files ending in .cache can be ignored
|
||||
*.[Cc]ache
|
||||
# but keep track of directories ending in .cache
|
||||
!?*.[Cc]ache/
|
||||
|
||||
# Others
|
||||
ClientBin/
|
||||
~$*
|
||||
*~
|
||||
*.dbmdl
|
||||
*.dbproj.schemaview
|
||||
*.jfm
|
||||
*.pfx
|
||||
*.publishsettings
|
||||
orleans.codegen.cs
|
||||
|
||||
# Including strong name files can present a security risk
|
||||
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
|
||||
#*.snk
|
||||
|
||||
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||
#bower_components/
|
||||
|
||||
# RIA/Silverlight projects
|
||||
Generated_Code/
|
||||
|
||||
# Backup & report files from converting an old project file
|
||||
# to a newer Visual Studio version. Backup files are not needed,
|
||||
# because we have git ;-)
|
||||
_UpgradeReport_Files/
|
||||
Backup*/
|
||||
UpgradeLog*.XML
|
||||
UpgradeLog*.htm
|
||||
ServiceFabricBackup/
|
||||
*.rptproj.bak
|
||||
|
||||
# SQL Server files
|
||||
*.mdf
|
||||
*.ldf
|
||||
*.ndf
|
||||
|
||||
# Business Intelligence projects
|
||||
*.rdl.data
|
||||
*.bim.layout
|
||||
*.bim_*.settings
|
||||
*.rptproj.rsuser
|
||||
*- [Bb]ackup.rdl
|
||||
*- [Bb]ackup ([0-9]).rdl
|
||||
*- [Bb]ackup ([0-9][0-9]).rdl
|
||||
|
||||
# Microsoft Fakes
|
||||
FakesAssemblies/
|
||||
|
||||
# GhostDoc plugin setting file
|
||||
*.GhostDoc.xml
|
||||
|
||||
# Node.js Tools for Visual Studio
|
||||
.ntvs_analysis.dat
|
||||
node_modules/
|
||||
|
||||
# Visual Studio 6 build log
|
||||
*.plg
|
||||
|
||||
# Visual Studio 6 workspace options file
|
||||
*.opt
|
||||
|
||||
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||
*.vbw
|
||||
|
||||
# Visual Studio LightSwitch build output
|
||||
**/*.HTMLClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/ModelManifest.xml
|
||||
**/*.Server/GeneratedArtifacts
|
||||
**/*.Server/ModelManifest.xml
|
||||
_Pvt_Extensions
|
||||
|
||||
# Paket dependency manager
|
||||
.paket/paket.exe
|
||||
paket-files/
|
||||
|
||||
# FAKE - F# Make
|
||||
.fake/
|
||||
|
||||
# CodeRush personal settings
|
||||
.cr/personal
|
||||
|
||||
# Python Tools for Visual Studio (PTVS)
|
||||
__pycache__/
|
||||
*.pyc
|
||||
|
||||
# Cake - Uncomment if you are using it
|
||||
# tools/**
|
||||
# !tools/packages.config
|
||||
|
||||
# Tabs Studio
|
||||
*.tss
|
||||
|
||||
# Telerik's JustMock configuration file
|
||||
*.jmconfig
|
||||
|
||||
# BizTalk build output
|
||||
*.btp.cs
|
||||
*.btm.cs
|
||||
*.odx.cs
|
||||
*.xsd.cs
|
||||
|
||||
# OpenCover UI analysis results
|
||||
OpenCover/
|
||||
|
||||
# Azure Stream Analytics local run output
|
||||
ASALocalRun/
|
||||
|
||||
# MSBuild Binary and Structured Log
|
||||
*.binlog
|
||||
|
||||
# NVidia Nsight GPU debugger configuration file
|
||||
*.nvuser
|
||||
|
||||
# MFractors (Xamarin productivity tool) working folder
|
||||
.mfractor/
|
||||
|
||||
# Local History for Visual Studio
|
||||
.localhistory/
|
||||
|
||||
# BeatPulse healthcheck temp database
|
||||
healthchecksdb
|
||||
|
||||
# Backup folder for Package Reference Convert tool in Visual Studio 2017
|
||||
MigrationBackup/
|
||||
|
||||
# Ionide (cross platform F# VS Code tools) working folder
|
||||
.ionide/
|
||||
|
||||
# Fody - auto-generated XML schema
|
||||
FodyWeavers.xsd
|
||||
|
||||
# VS Code files for those working on multiple tools
|
||||
.vscode/*
|
||||
!.vscode/settings.json
|
||||
!.vscode/tasks.json
|
||||
!.vscode/launch.json
|
||||
!.vscode/extensions.json
|
||||
*.code-workspace
|
||||
|
||||
# Local History for Visual Studio Code
|
||||
.history/
|
||||
|
||||
# Windows Installer files from build outputs
|
||||
*.cab
|
||||
*.msi
|
||||
*.msix
|
||||
*.msm
|
||||
*.msp
|
||||
|
||||
# JetBrains Rider
|
||||
.idea/
|
||||
*.sln.iml
|
||||
@@ -0,0 +1,14 @@
|
||||
#include "Camera.h"
|
||||
|
||||
UINT Camera::init(UINT width, UINT height)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
void Camera::update(FLOAT dt)
|
||||
{
|
||||
}
|
||||
|
||||
void Camera::deInit()
|
||||
{
|
||||
}
|
||||
@@ -0,0 +1,15 @@
|
||||
#pragma once
|
||||
#include <d3d9.h>
|
||||
|
||||
class Camera
|
||||
{
|
||||
public:
|
||||
UINT init(UINT width, UINT height);
|
||||
void update(FLOAT dt);
|
||||
void deInit();
|
||||
|
||||
private:
|
||||
D3DMATRIX _viewMatrix = {};
|
||||
D3DMATRIX _projectionMatrix = {};
|
||||
};
|
||||
|
||||
@@ -0,0 +1,202 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|ARM64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>ARM64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|ARM64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>ARM64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<VCProjectVersion>17.0</VCProjectVersion>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<ProjectGuid>{0a0fc4ef-7b17-42cf-9ac6-b54b176258a5}</ProjectGuid>
|
||||
<RootNamespace>D3D9</RootNamespace>
|
||||
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="Shared">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">
|
||||
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||||
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||||
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<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
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<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
<ItemGroup>
|
||||
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|
||||
<Filter>Header Files</Filter>
|
||||
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|
||||
<ClInclude Include="Direct3D.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Light.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Material.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
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|
||||
<Filter>Header Files</Filter>
|
||||
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|
||||
<ClInclude Include="Time.h">
|
||||
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|
||||
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||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
</Project>
|
||||
@@ -0,0 +1,28 @@
|
||||
#include "Direct3D.h"
|
||||
|
||||
INT Direct3D::init(HWND hWnd, UINT width, UINT height, BOOL isFullscreen)
|
||||
{
|
||||
// 1. create connection to Direct3D API
|
||||
|
||||
// 2. check compatibility
|
||||
|
||||
// 3. define presentation parameters
|
||||
|
||||
// 4. create Direct3D device
|
||||
|
||||
// 5. tidy up
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void Direct3D::beginScene()
|
||||
{
|
||||
}
|
||||
|
||||
void Direct3D::endScene()
|
||||
{
|
||||
}
|
||||
|
||||
void Direct3D::deInit()
|
||||
{
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
#pragma once
|
||||
#include <d3d9.h>
|
||||
|
||||
#pragma comment(lib, "d3d9.lib")
|
||||
|
||||
class Direct3D
|
||||
{
|
||||
public:
|
||||
INT init(HWND hWnd, UINT width, UINT height, BOOL isFullscreen);
|
||||
void beginScene();
|
||||
void endScene();
|
||||
void deInit();
|
||||
|
||||
IDirect3DDevice9* getDevice() const { return _pD3DDevice; }
|
||||
|
||||
private:
|
||||
IDirect3DDevice9* _pD3DDevice = nullptr; // our interface for api communication
|
||||
};
|
||||
|
||||
@@ -0,0 +1,18 @@
|
||||
#include "Light.h"
|
||||
|
||||
UINT Light::init()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
void Light::update(FLOAT dt)
|
||||
{
|
||||
}
|
||||
|
||||
void Light::render(IDirect3DDevice9* pD3DDevice)
|
||||
{
|
||||
}
|
||||
|
||||
void Light::deInit()
|
||||
{
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
#pragma once
|
||||
#include <d3d9.h>
|
||||
|
||||
class Light
|
||||
{
|
||||
public:
|
||||
UINT init();
|
||||
void update(FLOAT dt);
|
||||
void render(IDirect3DDevice9* pD3DDevice);
|
||||
void deInit();
|
||||
};
|
||||
|
||||
@@ -0,0 +1,15 @@
|
||||
#include "Material.h"
|
||||
#include "Utilities.h"
|
||||
|
||||
UINT Material::init(IDirect3DDevice9* pD3DDevice, LPCTSTR textureFileName)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
void Material::render(IDirect3DDevice9* pD3DDevice)
|
||||
{
|
||||
}
|
||||
|
||||
void Material::deInit()
|
||||
{
|
||||
}
|
||||
@@ -0,0 +1,14 @@
|
||||
#pragma once
|
||||
#include <d3d9.h>
|
||||
|
||||
class Material
|
||||
{
|
||||
public:
|
||||
UINT init(IDirect3DDevice9* pD3DDevice, LPCTSTR textureFileName);
|
||||
void render(IDirect3DDevice9* pD3DDevice);
|
||||
void deInit();
|
||||
|
||||
private:
|
||||
IDirect3DTexture9* _texture = {};
|
||||
};
|
||||
|
||||
@@ -0,0 +1,39 @@
|
||||
#include "Mesh.h"
|
||||
#include "Utilities.h"
|
||||
|
||||
UINT Mesh::init(IDirect3DDevice9* pD3DDevice)
|
||||
{
|
||||
UINT error = 0;
|
||||
|
||||
error = createVertexBuffer(pD3DDevice);
|
||||
CheckError(error);
|
||||
|
||||
error = createIndexBuffer(pD3DDevice);
|
||||
CheckError(error);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void Mesh::update(FLOAT dt)
|
||||
{
|
||||
}
|
||||
|
||||
void Mesh::render(IDirect3DDevice9* pD3DDevice)
|
||||
{
|
||||
}
|
||||
|
||||
void Mesh::deInit()
|
||||
{
|
||||
safeRelease(_pIndexBuffer);
|
||||
safeRelease(_pVertexBuffer);
|
||||
}
|
||||
|
||||
UINT Mesh::createVertexBuffer(IDirect3DDevice9* pD3DDevice)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
UINT Mesh::createIndexBuffer(IDirect3DDevice9* pD3DDevice)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
@@ -0,0 +1,25 @@
|
||||
#pragma once
|
||||
#include <d3d9.h>
|
||||
|
||||
class Mesh
|
||||
{
|
||||
public:
|
||||
UINT init(IDirect3DDevice9* pD3DDevice);
|
||||
void update(FLOAT dt);
|
||||
void render(IDirect3DDevice9* pD3DDevice);
|
||||
void deInit();
|
||||
|
||||
private:
|
||||
UINT createVertexBuffer(IDirect3DDevice9* pD3DDevice);
|
||||
UINT createIndexBuffer(IDirect3DDevice9* pD3DDevice);
|
||||
|
||||
IDirect3DVertexBuffer9* _pVertexBuffer = nullptr; // dumps mesh vertices
|
||||
IDirect3DIndexBuffer9* _pIndexBuffer = nullptr; // dumps mesh indices
|
||||
|
||||
UINT _vertexCount = 0; // amount of vertices
|
||||
UINT _vertexStride = 0; // size of one vertex in bytes
|
||||
UINT _indexCount = 0; // amount of indices
|
||||
|
||||
D3DMATRIX _worldMatrix = {};
|
||||
};
|
||||
|
||||
@@ -0,0 +1,14 @@
|
||||
#include "Time.h"
|
||||
|
||||
UINT Time::init()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
void Time::update()
|
||||
{
|
||||
}
|
||||
|
||||
void Time::deInit()
|
||||
{
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
#pragma once
|
||||
#include <Windows.h>
|
||||
#include <chrono>
|
||||
|
||||
using namespace std;
|
||||
|
||||
class Time
|
||||
{
|
||||
public:
|
||||
UINT init();
|
||||
void update();
|
||||
void deInit();
|
||||
|
||||
FLOAT getDeltaTime() const { return _deltaTime; }
|
||||
|
||||
private:
|
||||
FLOAT _deltaTime = 0.0f;
|
||||
};
|
||||
|
||||
@@ -0,0 +1,14 @@
|
||||
#include "Utilities.h"
|
||||
|
||||
void ShowError(UINT error)
|
||||
{
|
||||
#if _DEBUG
|
||||
LPCTSTR msg = TEXT("Application quit with an error: ");
|
||||
#if UNICODE
|
||||
msg = (std::wstring(msg) + std::to_wstring(error)).c_str();
|
||||
#else // UNICODE
|
||||
msg = (std::string(msg) + std::to_string(error)).c_str();
|
||||
#endif // UNICODE
|
||||
MessageBox(nullptr, msg, TEXT("Error"), MB_OK);
|
||||
#endif // DEBUG
|
||||
}
|
||||
@@ -0,0 +1,27 @@
|
||||
#pragma once
|
||||
#include <Windows.h>
|
||||
#include <string>
|
||||
|
||||
void ShowError(UINT error);
|
||||
|
||||
#define CheckError(x) if (x != 0) \
|
||||
{ \
|
||||
ShowError(x); \
|
||||
return x; \
|
||||
}
|
||||
|
||||
#define CheckFailed(hr, x) if (FAILED(hr)) \
|
||||
{ \
|
||||
ShowError(x); \
|
||||
return x; \
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
void safeRelease(T*& obj)
|
||||
{
|
||||
if (obj != nullptr)
|
||||
{
|
||||
obj->Release();
|
||||
obj = nullptr;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,94 @@
|
||||
#include "Window.h"
|
||||
|
||||
INT Window::init(HINSTANCE hInstance, UINT width, UINT height)
|
||||
{
|
||||
// 1. describe window class
|
||||
WNDCLASS wc = {};
|
||||
wc.hInstance = hInstance;
|
||||
wc.lpszClassName = TEXT("D3D9");
|
||||
wc.lpfnWndProc = WindowProc; // callback function for windows to communicate with our application
|
||||
wc.hbrBackground = CreateSolidBrush(RGB(0, 255, 0));
|
||||
wc.hCursor = LoadCursor(nullptr, IDC_ARROW);
|
||||
wc.hIcon = LoadIcon(nullptr, IDI_APPLICATION);
|
||||
wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC; // technical behaviour
|
||||
|
||||
// 2. register window class
|
||||
if (!RegisterClass(&wc)) return 100;
|
||||
|
||||
// 3. adjust window size (optional)
|
||||
DWORD style = {};
|
||||
style = WS_OVERLAPPEDWINDOW; // window with border & title
|
||||
//style = WS_POPUP; // plain window without any decorations
|
||||
|
||||
// fullscreen
|
||||
//width = GetSystemMetrics(SM_CXVIRTUALSCREEN);
|
||||
//height = GetSystemMetrics(SM_CYVIRTUALSCREEN);
|
||||
|
||||
RECT rect = { 100, 100, 100 + width, 100 + height }; // left-top corner, right-bottom corner
|
||||
AdjustWindowRect(&rect, style, FALSE);
|
||||
|
||||
// 4. create window instance
|
||||
_hWnd = CreateWindow(
|
||||
wc.lpszClassName, // class name of window class to be instantiated
|
||||
wc.lpszClassName, // window title
|
||||
style, // visual style
|
||||
rect.left, rect.top, // left-top corner position
|
||||
rect.right - rect.left, rect.bottom - rect.top, // window size
|
||||
nullptr, // handle to parent window
|
||||
nullptr, // handle to menu instance
|
||||
hInstance,
|
||||
nullptr // pointer to optional parameter
|
||||
);
|
||||
if (_hWnd == nullptr) return 110;
|
||||
|
||||
// 5. show window
|
||||
ShowWindow(_hWnd, SW_SHOW);
|
||||
SetFocus(_hWnd);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
BOOL Window::run()
|
||||
{
|
||||
// 6. run window
|
||||
// GetMessage - synchronous call which holds until a new message arrives
|
||||
// PeekMessage - get last message from message queue or nothing if there is no one left
|
||||
// TranslateMessage - translates keyboard input (scan code -> virtual key code)
|
||||
// DispatchMessage - send message to WindowProcedure
|
||||
|
||||
MSG msg = {};
|
||||
if (PeekMessage(&msg, nullptr, 0, UINT_MAX, PM_REMOVE))
|
||||
{
|
||||
TranslateMessage(&msg);
|
||||
DispatchMessage(&msg);
|
||||
}
|
||||
|
||||
return msg.message != WM_QUIT;
|
||||
}
|
||||
|
||||
void Window::deInit()
|
||||
{
|
||||
}
|
||||
|
||||
LRESULT WindowProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
|
||||
{
|
||||
switch (msg)
|
||||
{
|
||||
case WM_CLOSE:
|
||||
DestroyWindow(hWnd);
|
||||
return 0;
|
||||
|
||||
case WM_DESTROY:
|
||||
PostQuitMessage(0);
|
||||
return 0;
|
||||
|
||||
case WM_KEYDOWN:
|
||||
if (wParam == VK_ESCAPE) DestroyWindow(hWnd);
|
||||
return 0;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return DefWindowProc(hWnd, msg, wParam, lParam);
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
#pragma once
|
||||
#include <Windows.h>
|
||||
|
||||
class Window
|
||||
{
|
||||
public:
|
||||
INT init(HINSTANCE hInstance, UINT width, UINT height);
|
||||
BOOL run();
|
||||
void deInit();
|
||||
|
||||
HWND getWindowHandle() const { return _hWnd; }
|
||||
|
||||
private:
|
||||
HWND _hWnd = nullptr; // handle to window instance
|
||||
};
|
||||
|
||||
LRESULT CALLBACK WindowProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
|
||||
@@ -0,0 +1,89 @@
|
||||
#include <Windows.h>
|
||||
#include "Window.h"
|
||||
#include "Direct3D.h"
|
||||
#include "Mesh.h"
|
||||
#include "Material.h"
|
||||
#include "Camera.h"
|
||||
#include "Time.h"
|
||||
#include "Light.h"
|
||||
#include "Utilities.h"
|
||||
|
||||
int WINAPI WinMain(
|
||||
HINSTANCE hInstance, // handle to instance of application
|
||||
HINSTANCE hPrevInstance, // deprecated
|
||||
PSTR szCmdLine, // command line
|
||||
int nCmdShow // how should the window be opened (minimized, maximized or normal)
|
||||
)
|
||||
{
|
||||
// some constant values
|
||||
const UINT width = 640;
|
||||
const UINT height = 480;
|
||||
const BOOL isFullscreen = FALSE;
|
||||
|
||||
UINT error = 0; // error code for identifying errors
|
||||
|
||||
// 1. create window
|
||||
Window window = {};
|
||||
error = window.init(hInstance, width, height);
|
||||
CheckError(error);
|
||||
|
||||
// 2. create connection to Direct3D
|
||||
Direct3D d3d = {};
|
||||
error = d3d.init(window.getWindowHandle(), width, height, isFullscreen);
|
||||
CheckError(error);
|
||||
|
||||
// 3. create a mesh
|
||||
Mesh mesh = {};
|
||||
error = mesh.init(d3d.getDevice());
|
||||
CheckError(error);
|
||||
|
||||
// 4. create a camera
|
||||
Camera camera = {};
|
||||
error = camera.init(width, height);
|
||||
CheckError(error);
|
||||
|
||||
// 5. create time
|
||||
Time time = {};
|
||||
error = time.init();
|
||||
CheckError(error);
|
||||
|
||||
// 6. create a material
|
||||
Material material = {};
|
||||
error = material.init(d3d.getDevice(), TEXT("wall.jpg"));
|
||||
CheckError(error);
|
||||
|
||||
// 7. create light source
|
||||
Light light = {};
|
||||
error = light.init();
|
||||
CheckError(error);
|
||||
|
||||
// 8. run application
|
||||
while (window.run())
|
||||
{
|
||||
// 8.1. update objects
|
||||
time.update();
|
||||
mesh.update(time.getDeltaTime());
|
||||
camera.update(time.getDeltaTime());
|
||||
light.update(time.getDeltaTime());
|
||||
|
||||
// 8.2. render objects
|
||||
d3d.beginScene();
|
||||
|
||||
light.render(d3d.getDevice());
|
||||
material.render(d3d.getDevice());
|
||||
mesh.render(d3d.getDevice());
|
||||
|
||||
d3d.endScene();
|
||||
}
|
||||
|
||||
// 9. tidy up
|
||||
light.deInit();
|
||||
time.deInit();
|
||||
camera.deInit();
|
||||
material.deInit();
|
||||
mesh.deInit();
|
||||
d3d.deInit();
|
||||
window.deInit();
|
||||
|
||||
return 0;
|
||||
}
|
||||
+37
@@ -0,0 +1,37 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.14.36414.22 d17.14
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "D3D9", "D3D9\D3D9.vcxproj", "{0A0FC4EF-7B17-42CF-9AC6-B54B176258A5}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|ARM64 = Debug|ARM64
|
||||
Debug|x64 = Debug|x64
|
||||
Debug|x86 = Debug|x86
|
||||
Release|ARM64 = Release|ARM64
|
||||
Release|x64 = Release|x64
|
||||
Release|x86 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{0A0FC4EF-7B17-42CF-9AC6-B54B176258A5}.Debug|ARM64.ActiveCfg = Debug|ARM64
|
||||
{0A0FC4EF-7B17-42CF-9AC6-B54B176258A5}.Debug|ARM64.Build.0 = Debug|ARM64
|
||||
{0A0FC4EF-7B17-42CF-9AC6-B54B176258A5}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{0A0FC4EF-7B17-42CF-9AC6-B54B176258A5}.Debug|x64.Build.0 = Debug|x64
|
||||
{0A0FC4EF-7B17-42CF-9AC6-B54B176258A5}.Debug|x86.ActiveCfg = Debug|Win32
|
||||
{0A0FC4EF-7B17-42CF-9AC6-B54B176258A5}.Debug|x86.Build.0 = Debug|Win32
|
||||
{0A0FC4EF-7B17-42CF-9AC6-B54B176258A5}.Release|ARM64.ActiveCfg = Release|ARM64
|
||||
{0A0FC4EF-7B17-42CF-9AC6-B54B176258A5}.Release|ARM64.Build.0 = Release|ARM64
|
||||
{0A0FC4EF-7B17-42CF-9AC6-B54B176258A5}.Release|x64.ActiveCfg = Release|x64
|
||||
{0A0FC4EF-7B17-42CF-9AC6-B54B176258A5}.Release|x64.Build.0 = Release|x64
|
||||
{0A0FC4EF-7B17-42CF-9AC6-B54B176258A5}.Release|x86.ActiveCfg = Release|Win32
|
||||
{0A0FC4EF-7B17-42CF-9AC6-B54B176258A5}.Release|x86.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {D90AAE56-DBA4-4969-A9E6-853030148A2F}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
Reference in New Issue
Block a user