Added: D3D9 project and Window creation
This commit is contained in:
@@ -0,0 +1,14 @@
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#include "Camera.h"
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UINT Camera::init(UINT width, UINT height)
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{
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return 0;
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}
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void Camera::update(FLOAT dt)
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{
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}
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void Camera::deInit()
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{
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}
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@@ -0,0 +1,15 @@
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#pragma once
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#include <d3d9.h>
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class Camera
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{
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public:
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UINT init(UINT width, UINT height);
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void update(FLOAT dt);
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void deInit();
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private:
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D3DMATRIX _viewMatrix = {};
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D3DMATRIX _projectionMatrix = {};
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};
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@@ -0,0 +1,202 @@
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<?xml version="1.0" encoding="utf-8"?>
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||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
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||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
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||||
<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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||||
</ProjectConfiguration>
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||||
<ProjectConfiguration Include="Release|x64">
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||||
<Configuration>Release</Configuration>
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||||
<Platform>x64</Platform>
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||||
</ProjectConfiguration>
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||||
<ProjectConfiguration Include="Debug|ARM64">
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||||
<Configuration>Debug</Configuration>
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||||
<Platform>ARM64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|ARM64">
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||||
<Configuration>Release</Configuration>
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||||
<Platform>ARM64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<VCProjectVersion>17.0</VCProjectVersion>
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<Keyword>Win32Proj</Keyword>
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<ProjectGuid>{0a0fc4ef-7b17-42cf-9ac6-b54b176258a5}</ProjectGuid>
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<RootNamespace>D3D9</RootNamespace>
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<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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||||
<ConfigurationType>Application</ConfigurationType>
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||||
<UseDebugLibraries>true</UseDebugLibraries>
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||||
<PlatformToolset>v143</PlatformToolset>
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||||
<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
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||||
<CharacterSet>Unicode</CharacterSet>
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||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
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||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
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||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
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||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
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||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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||||
<ImportGroup Label="ExtensionSettings">
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||||
</ImportGroup>
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||||
<ImportGroup Label="Shared">
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||||
</ImportGroup>
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||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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||||
<ClCompile>
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||||
<WarningLevel>Level3</WarningLevel>
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||||
<SDLCheck>true</SDLCheck>
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||||
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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||||
<ConformanceMode>true</ConformanceMode>
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||||
</ClCompile>
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||||
<Link>
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||||
<SubSystem>Windows</SubSystem>
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||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="Camera.cpp" />
|
||||
<ClCompile Include="Direct3D.cpp" />
|
||||
<ClCompile Include="Light.cpp" />
|
||||
<ClCompile Include="main.cpp" />
|
||||
<ClCompile Include="Material.cpp" />
|
||||
<ClCompile Include="Mesh.cpp" />
|
||||
<ClCompile Include="Time.cpp" />
|
||||
<ClCompile Include="Utilities.cpp" />
|
||||
<ClCompile Include="Window.cpp" />
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||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="Camera.h" />
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||||
<ClInclude Include="Direct3D.h" />
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||||
<ClInclude Include="Light.h" />
|
||||
<ClInclude Include="Material.h" />
|
||||
<ClInclude Include="Mesh.h" />
|
||||
<ClInclude Include="Time.h" />
|
||||
<ClInclude Include="Utilities.h" />
|
||||
<ClInclude Include="Window.h" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
@@ -0,0 +1,72 @@
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||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="Source Files">
|
||||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Header Files">
|
||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Resource Files">
|
||||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="Camera.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Direct3D.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Light.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="main.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Material.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Mesh.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Time.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Utilities.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Window.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="Camera.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Direct3D.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Light.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Material.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Mesh.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Time.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Utilities.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Window.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
@@ -0,0 +1,28 @@
|
||||
#include "Direct3D.h"
|
||||
|
||||
INT Direct3D::init(HWND hWnd, UINT width, UINT height, BOOL isFullscreen)
|
||||
{
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||||
// 1. create connection to Direct3D API
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||||
|
||||
// 2. check compatibility
|
||||
|
||||
// 3. define presentation parameters
|
||||
|
||||
// 4. create Direct3D device
|
||||
|
||||
// 5. tidy up
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void Direct3D::beginScene()
|
||||
{
|
||||
}
|
||||
|
||||
void Direct3D::endScene()
|
||||
{
|
||||
}
|
||||
|
||||
void Direct3D::deInit()
|
||||
{
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
#pragma once
|
||||
#include <d3d9.h>
|
||||
|
||||
#pragma comment(lib, "d3d9.lib")
|
||||
|
||||
class Direct3D
|
||||
{
|
||||
public:
|
||||
INT init(HWND hWnd, UINT width, UINT height, BOOL isFullscreen);
|
||||
void beginScene();
|
||||
void endScene();
|
||||
void deInit();
|
||||
|
||||
IDirect3DDevice9* getDevice() const { return _pD3DDevice; }
|
||||
|
||||
private:
|
||||
IDirect3DDevice9* _pD3DDevice = nullptr; // our interface for api communication
|
||||
};
|
||||
|
||||
@@ -0,0 +1,18 @@
|
||||
#include "Light.h"
|
||||
|
||||
UINT Light::init()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
void Light::update(FLOAT dt)
|
||||
{
|
||||
}
|
||||
|
||||
void Light::render(IDirect3DDevice9* pD3DDevice)
|
||||
{
|
||||
}
|
||||
|
||||
void Light::deInit()
|
||||
{
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
#pragma once
|
||||
#include <d3d9.h>
|
||||
|
||||
class Light
|
||||
{
|
||||
public:
|
||||
UINT init();
|
||||
void update(FLOAT dt);
|
||||
void render(IDirect3DDevice9* pD3DDevice);
|
||||
void deInit();
|
||||
};
|
||||
|
||||
@@ -0,0 +1,15 @@
|
||||
#include "Material.h"
|
||||
#include "Utilities.h"
|
||||
|
||||
UINT Material::init(IDirect3DDevice9* pD3DDevice, LPCTSTR textureFileName)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
void Material::render(IDirect3DDevice9* pD3DDevice)
|
||||
{
|
||||
}
|
||||
|
||||
void Material::deInit()
|
||||
{
|
||||
}
|
||||
@@ -0,0 +1,14 @@
|
||||
#pragma once
|
||||
#include <d3d9.h>
|
||||
|
||||
class Material
|
||||
{
|
||||
public:
|
||||
UINT init(IDirect3DDevice9* pD3DDevice, LPCTSTR textureFileName);
|
||||
void render(IDirect3DDevice9* pD3DDevice);
|
||||
void deInit();
|
||||
|
||||
private:
|
||||
IDirect3DTexture9* _texture = {};
|
||||
};
|
||||
|
||||
@@ -0,0 +1,39 @@
|
||||
#include "Mesh.h"
|
||||
#include "Utilities.h"
|
||||
|
||||
UINT Mesh::init(IDirect3DDevice9* pD3DDevice)
|
||||
{
|
||||
UINT error = 0;
|
||||
|
||||
error = createVertexBuffer(pD3DDevice);
|
||||
CheckError(error);
|
||||
|
||||
error = createIndexBuffer(pD3DDevice);
|
||||
CheckError(error);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void Mesh::update(FLOAT dt)
|
||||
{
|
||||
}
|
||||
|
||||
void Mesh::render(IDirect3DDevice9* pD3DDevice)
|
||||
{
|
||||
}
|
||||
|
||||
void Mesh::deInit()
|
||||
{
|
||||
safeRelease(_pIndexBuffer);
|
||||
safeRelease(_pVertexBuffer);
|
||||
}
|
||||
|
||||
UINT Mesh::createVertexBuffer(IDirect3DDevice9* pD3DDevice)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
UINT Mesh::createIndexBuffer(IDirect3DDevice9* pD3DDevice)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
@@ -0,0 +1,25 @@
|
||||
#pragma once
|
||||
#include <d3d9.h>
|
||||
|
||||
class Mesh
|
||||
{
|
||||
public:
|
||||
UINT init(IDirect3DDevice9* pD3DDevice);
|
||||
void update(FLOAT dt);
|
||||
void render(IDirect3DDevice9* pD3DDevice);
|
||||
void deInit();
|
||||
|
||||
private:
|
||||
UINT createVertexBuffer(IDirect3DDevice9* pD3DDevice);
|
||||
UINT createIndexBuffer(IDirect3DDevice9* pD3DDevice);
|
||||
|
||||
IDirect3DVertexBuffer9* _pVertexBuffer = nullptr; // dumps mesh vertices
|
||||
IDirect3DIndexBuffer9* _pIndexBuffer = nullptr; // dumps mesh indices
|
||||
|
||||
UINT _vertexCount = 0; // amount of vertices
|
||||
UINT _vertexStride = 0; // size of one vertex in bytes
|
||||
UINT _indexCount = 0; // amount of indices
|
||||
|
||||
D3DMATRIX _worldMatrix = {};
|
||||
};
|
||||
|
||||
@@ -0,0 +1,14 @@
|
||||
#include "Time.h"
|
||||
|
||||
UINT Time::init()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
void Time::update()
|
||||
{
|
||||
}
|
||||
|
||||
void Time::deInit()
|
||||
{
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
#pragma once
|
||||
#include <Windows.h>
|
||||
#include <chrono>
|
||||
|
||||
using namespace std;
|
||||
|
||||
class Time
|
||||
{
|
||||
public:
|
||||
UINT init();
|
||||
void update();
|
||||
void deInit();
|
||||
|
||||
FLOAT getDeltaTime() const { return _deltaTime; }
|
||||
|
||||
private:
|
||||
FLOAT _deltaTime = 0.0f;
|
||||
};
|
||||
|
||||
@@ -0,0 +1,14 @@
|
||||
#include "Utilities.h"
|
||||
|
||||
void ShowError(UINT error)
|
||||
{
|
||||
#if _DEBUG
|
||||
LPCTSTR msg = TEXT("Application quit with an error: ");
|
||||
#if UNICODE
|
||||
msg = (std::wstring(msg) + std::to_wstring(error)).c_str();
|
||||
#else // UNICODE
|
||||
msg = (std::string(msg) + std::to_string(error)).c_str();
|
||||
#endif // UNICODE
|
||||
MessageBox(nullptr, msg, TEXT("Error"), MB_OK);
|
||||
#endif // DEBUG
|
||||
}
|
||||
@@ -0,0 +1,27 @@
|
||||
#pragma once
|
||||
#include <Windows.h>
|
||||
#include <string>
|
||||
|
||||
void ShowError(UINT error);
|
||||
|
||||
#define CheckError(x) if (x != 0) \
|
||||
{ \
|
||||
ShowError(x); \
|
||||
return x; \
|
||||
}
|
||||
|
||||
#define CheckFailed(hr, x) if (FAILED(hr)) \
|
||||
{ \
|
||||
ShowError(x); \
|
||||
return x; \
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
void safeRelease(T*& obj)
|
||||
{
|
||||
if (obj != nullptr)
|
||||
{
|
||||
obj->Release();
|
||||
obj = nullptr;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,94 @@
|
||||
#include "Window.h"
|
||||
|
||||
INT Window::init(HINSTANCE hInstance, UINT width, UINT height)
|
||||
{
|
||||
// 1. describe window class
|
||||
WNDCLASS wc = {};
|
||||
wc.hInstance = hInstance;
|
||||
wc.lpszClassName = TEXT("D3D9");
|
||||
wc.lpfnWndProc = WindowProc; // callback function for windows to communicate with our application
|
||||
wc.hbrBackground = CreateSolidBrush(RGB(0, 255, 0));
|
||||
wc.hCursor = LoadCursor(nullptr, IDC_ARROW);
|
||||
wc.hIcon = LoadIcon(nullptr, IDI_APPLICATION);
|
||||
wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC; // technical behaviour
|
||||
|
||||
// 2. register window class
|
||||
if (!RegisterClass(&wc)) return 100;
|
||||
|
||||
// 3. adjust window size (optional)
|
||||
DWORD style = {};
|
||||
style = WS_OVERLAPPEDWINDOW; // window with border & title
|
||||
//style = WS_POPUP; // plain window without any decorations
|
||||
|
||||
// fullscreen
|
||||
//width = GetSystemMetrics(SM_CXVIRTUALSCREEN);
|
||||
//height = GetSystemMetrics(SM_CYVIRTUALSCREEN);
|
||||
|
||||
RECT rect = { 100, 100, 100 + width, 100 + height }; // left-top corner, right-bottom corner
|
||||
AdjustWindowRect(&rect, style, FALSE);
|
||||
|
||||
// 4. create window instance
|
||||
_hWnd = CreateWindow(
|
||||
wc.lpszClassName, // class name of window class to be instantiated
|
||||
wc.lpszClassName, // window title
|
||||
style, // visual style
|
||||
rect.left, rect.top, // left-top corner position
|
||||
rect.right - rect.left, rect.bottom - rect.top, // window size
|
||||
nullptr, // handle to parent window
|
||||
nullptr, // handle to menu instance
|
||||
hInstance,
|
||||
nullptr // pointer to optional parameter
|
||||
);
|
||||
if (_hWnd == nullptr) return 110;
|
||||
|
||||
// 5. show window
|
||||
ShowWindow(_hWnd, SW_SHOW);
|
||||
SetFocus(_hWnd);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
BOOL Window::run()
|
||||
{
|
||||
// 6. run window
|
||||
// GetMessage - synchronous call which holds until a new message arrives
|
||||
// PeekMessage - get last message from message queue or nothing if there is no one left
|
||||
// TranslateMessage - translates keyboard input (scan code -> virtual key code)
|
||||
// DispatchMessage - send message to WindowProcedure
|
||||
|
||||
MSG msg = {};
|
||||
if (PeekMessage(&msg, nullptr, 0, UINT_MAX, PM_REMOVE))
|
||||
{
|
||||
TranslateMessage(&msg);
|
||||
DispatchMessage(&msg);
|
||||
}
|
||||
|
||||
return msg.message != WM_QUIT;
|
||||
}
|
||||
|
||||
void Window::deInit()
|
||||
{
|
||||
}
|
||||
|
||||
LRESULT WindowProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
|
||||
{
|
||||
switch (msg)
|
||||
{
|
||||
case WM_CLOSE:
|
||||
DestroyWindow(hWnd);
|
||||
return 0;
|
||||
|
||||
case WM_DESTROY:
|
||||
PostQuitMessage(0);
|
||||
return 0;
|
||||
|
||||
case WM_KEYDOWN:
|
||||
if (wParam == VK_ESCAPE) DestroyWindow(hWnd);
|
||||
return 0;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return DefWindowProc(hWnd, msg, wParam, lParam);
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
#pragma once
|
||||
#include <Windows.h>
|
||||
|
||||
class Window
|
||||
{
|
||||
public:
|
||||
INT init(HINSTANCE hInstance, UINT width, UINT height);
|
||||
BOOL run();
|
||||
void deInit();
|
||||
|
||||
HWND getWindowHandle() const { return _hWnd; }
|
||||
|
||||
private:
|
||||
HWND _hWnd = nullptr; // handle to window instance
|
||||
};
|
||||
|
||||
LRESULT CALLBACK WindowProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
|
||||
@@ -0,0 +1,89 @@
|
||||
#include <Windows.h>
|
||||
#include "Window.h"
|
||||
#include "Direct3D.h"
|
||||
#include "Mesh.h"
|
||||
#include "Material.h"
|
||||
#include "Camera.h"
|
||||
#include "Time.h"
|
||||
#include "Light.h"
|
||||
#include "Utilities.h"
|
||||
|
||||
int WINAPI WinMain(
|
||||
HINSTANCE hInstance, // handle to instance of application
|
||||
HINSTANCE hPrevInstance, // deprecated
|
||||
PSTR szCmdLine, // command line
|
||||
int nCmdShow // how should the window be opened (minimized, maximized or normal)
|
||||
)
|
||||
{
|
||||
// some constant values
|
||||
const UINT width = 640;
|
||||
const UINT height = 480;
|
||||
const BOOL isFullscreen = FALSE;
|
||||
|
||||
UINT error = 0; // error code for identifying errors
|
||||
|
||||
// 1. create window
|
||||
Window window = {};
|
||||
error = window.init(hInstance, width, height);
|
||||
CheckError(error);
|
||||
|
||||
// 2. create connection to Direct3D
|
||||
Direct3D d3d = {};
|
||||
error = d3d.init(window.getWindowHandle(), width, height, isFullscreen);
|
||||
CheckError(error);
|
||||
|
||||
// 3. create a mesh
|
||||
Mesh mesh = {};
|
||||
error = mesh.init(d3d.getDevice());
|
||||
CheckError(error);
|
||||
|
||||
// 4. create a camera
|
||||
Camera camera = {};
|
||||
error = camera.init(width, height);
|
||||
CheckError(error);
|
||||
|
||||
// 5. create time
|
||||
Time time = {};
|
||||
error = time.init();
|
||||
CheckError(error);
|
||||
|
||||
// 6. create a material
|
||||
Material material = {};
|
||||
error = material.init(d3d.getDevice(), TEXT("wall.jpg"));
|
||||
CheckError(error);
|
||||
|
||||
// 7. create light source
|
||||
Light light = {};
|
||||
error = light.init();
|
||||
CheckError(error);
|
||||
|
||||
// 8. run application
|
||||
while (window.run())
|
||||
{
|
||||
// 8.1. update objects
|
||||
time.update();
|
||||
mesh.update(time.getDeltaTime());
|
||||
camera.update(time.getDeltaTime());
|
||||
light.update(time.getDeltaTime());
|
||||
|
||||
// 8.2. render objects
|
||||
d3d.beginScene();
|
||||
|
||||
light.render(d3d.getDevice());
|
||||
material.render(d3d.getDevice());
|
||||
mesh.render(d3d.getDevice());
|
||||
|
||||
d3d.endScene();
|
||||
}
|
||||
|
||||
// 9. tidy up
|
||||
light.deInit();
|
||||
time.deInit();
|
||||
camera.deInit();
|
||||
material.deInit();
|
||||
mesh.deInit();
|
||||
d3d.deInit();
|
||||
window.deInit();
|
||||
|
||||
return 0;
|
||||
}
|
||||
Reference in New Issue
Block a user