Files
hwr2023_b/GDP/D3D9/Window.cpp
T
david faa9b71510 add cube mesh
add world matrix
add view matrix
add projection matrix
2025-09-17 11:53:34 +02:00

94 lines
2.4 KiB
C++

#include "Window.h"
INT Window::init(HINSTANCE hInstance, UINT width, UINT height)
{
// 1. describe window class
WNDCLASS wc = {};
wc.hInstance = hInstance;
wc.lpszClassName = TEXT("D3D9"); // class name for identify
wc.lpfnWndProc = WindowProc; // function for windows to send messages to our application
wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC; // technical window properties, here update window if window change horizontally or vertically and window should have its own device context
wc.hbrBackground = CreateSolidBrush(RGB(0, 255, 0));
wc.hCursor = LoadCursor(nullptr, IDC_ARROW);
wc.hIcon = LoadIcon(nullptr, IDI_APPLICATION);
// 2. register window class
if (!RegisterClass(&wc)) return 100;
// 3. adjust window size (optional)
DWORD style;
style = WS_OVERLAPPEDWINDOW; // window with border & title
//style = WS_POPUP; // borderless window
RECT rect = { 100, 100, width + 100, height + 100 }; // left, top, right, bottom
AdjustWindowRect(&rect, style, FALSE);
// 4. create window instance
_hWnd = CreateWindow(
wc.lpszClassName, // class name for window instance
wc.lpszClassName, // window title
style, // visual window style
rect.left, rect.top, // window position (left-top corner)
rect.right - rect.left, rect.bottom - rect.top, // window size
nullptr, // handle to parent window
nullptr, // handle to menu instance
hInstance,
nullptr // pointer to optional parameter
);
if (_hWnd == nullptr) return 110;
// 5. show window
ShowWindow(_hWnd, SW_SHOW);
SetFocus(_hWnd);
return 0;
}
BOOL Window::run()
{
// 6. run window
// message queue
// https://learn.microsoft.com/en-us/windows/win32/winmsg/about-messages-and-message-queues
// GetMessage - wait for a message send by windows (syncronous)
// PeekMessage - get last message from queue or nothing
// TranslateMessage - translates keyboard input (scan (hardware) vs. virtual key code)
// DispatchMessage - send message to window proc
MSG msg;
if (PeekMessage(&msg, nullptr, 0, UINT_MAX, PM_REMOVE))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
Sleep(10);
return msg.message != WM_QUIT;
}
void Window::deInit()
{
}
LRESULT WindowProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
switch (msg)
{
case WM_CLOSE:
DestroyWindow(hWnd);
return 0;
case WM_DESTROY:
PostQuitMessage(0);
return 0;
case WM_KEYDOWN:
if (wParam == VK_ESCAPE)
{
DestroyWindow(hWnd);
return 0;
}
break;
}
return DefWindowProc(hWnd, msg, wParam, lParam);
}