Files
hwr2023_b/GDP/D3D11/ColorPixelShader.hlsl
T
2025-11-19 09:43:09 +01:00

18 lines
444 B
HLSL

struct PixelInput
{
float4 position : SV_POSITION;
float4 color : COLOR;
};
float4 main(PixelInput INPUT) : SV_TARGET
{
//return float4(1.0f, 1.0f, 1.0f, 1.0f); // solid color
return INPUT.color; // vertex color
//return INPUT.color * 0.5f; // darker vertex color
//return INPUT.color * 2.0f; // lighter vertex color
//float4 color = INPUT.color;
//color.r = 0.0f; // no red channel
//return color;
}