Files
hwr2023_b/GDP/D3D9/Material.cpp
T
2025-09-24 12:19:00 +02:00

24 lines
540 B
C++

#include "Material.h"
#include "Utilities.h"
#include "WICTextureLoader9.h"
UINT Material::init(IDirect3DDevice9* pD3DDevice, LPCWSTR textureFileName)
{
// load texture
// https://github.com/microsoft/DirectXTex/tree/main/WICTextureLoader
HRESULT hr = DirectX::CreateWICTextureFromFile(pD3DDevice, textureFileName, &_pTexture);
CheckFailed(hr, 600);
return 0;
}
void Material::render(IDirect3DDevice9* pD3DDevice)
{
pD3DDevice->SetTexture(0, _pTexture);
}
void Material::deInit()
{
safeRelease(_pTexture);
}